Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 214:1b718b67f7f6
Re #179: Make sure that translations are used throughout UI
* Fix locations in the API that are used in the front-end
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Nov 2009 21:27:07 +0000 |
parents | c6713a1b4c0d |
children | 391446c9b250 |
files | AssemblyInfo.cs api/Commands/AbstractSetUnitEquipmentAmountCommand.cs api/Commands/SetUnitEquipmentNumericAmountCommand.cs api/Commands/SetUnitEquipmentRatioAmountCommand.cs api/Exporters/WarFoundryHtmlExporter.cs api/Factories/Xml/WarFoundryXmlSaver.cs api/Objects/Unit.cs api/Objects/UnitEquipmentRatioSelection.cs |
diffstat | 8 files changed, 87 insertions(+), 30 deletions(-) [+] |
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--- a/AssemblyInfo.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/AssemblyInfo.cs Sat Nov 21 21:27:07 2009 +0000 @@ -15,7 +15,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("IBBoard.WarFoundry.API")] -[assembly: AssemblyCopyright("IBBoard 2009")] +[assembly: AssemblyCopyright("IBBoard 2007, 2008, 2009")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")]
--- a/api/Commands/AbstractSetUnitEquipmentAmountCommand.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Commands/AbstractSetUnitEquipmentAmountCommand.cs Sat Nov 21 21:27:07 2009 +0000 @@ -5,7 +5,8 @@ using System; using IBBoard.Commands; using IBBoard.Lang; -using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Commands { @@ -18,13 +19,17 @@ private UnitEquipmentItem equip; private double oldAmount; private bool oldAmountWasRatio; + private string equipName; + private string unitName; public AbstractSetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item) { this.unit = unit; equip = item; - oldAmount = unit.GetEquipmentAmount(equip); - oldAmountWasRatio = unit.GetEquipmentAmountIsRatio(equip); + oldAmount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); + oldAmountWasRatio = UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip); + equipName = StringManipulation.CutToLength(equip.Name, 20); + unitName = StringManipulation.CutToLength(unit.Name, 20); } public override bool CanExecute() @@ -36,7 +41,7 @@ { get { - return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetNewAmountString(); + return Translation.GetTranslation("setEquipmentAmountCommandDescription", "set {0} amount for {1} to {2}", equipName, unitName, GetNewAmountString()); } } @@ -50,8 +55,20 @@ public override string UndoDescription { - get { - return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetOldAmountString(); + get + { + string undoDescription; + + if (oldAmount == 0) + { + undoDescription = Translation.GetTranslation("setEquipmentAmountCommandRemoveDescription", "remove {0} from {1}", equipName, unitName); + } + else + { + undoDescription = Translation.GetTranslation("setEquipmentAmountCommandUndoDescription", "set {0} amount for {1} to {2}", equipName, unitName, GetOldAmountString()); + } + + return undoDescription; } } @@ -63,18 +80,30 @@ /// </returns> protected string GetOldAmountString() { - string oldAmountString; - if (oldAmountWasRatio) + return oldAmountWasRatio ? GetRatioAmountString(oldAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, oldAmount)) : GetNumberAmountString((int)oldAmount); + } + + protected string GetNumberAmountString(int number) + { + return Translation.GetTranslation ("equipmentAmountNumber", "{0}", number); + } + + protected string GetRatioAmountString (double amount, int number) + { + string amountString; + + if (amount == 100) { - oldAmountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(oldAmount); + amountString = Translation.GetTranslation ("equipmentAmountAll", "all ({1})", amount, number); } else { - oldAmountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(oldAmount); + amountString = Translation.GetTranslation ("equipmentAmountPercentage", "{0}% ({1})", amount, number); } + + return amountString; + } - return oldAmountString; - } public override bool Execute()
--- a/api/Commands/SetUnitEquipmentNumericAmountCommand.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Commands/SetUnitEquipmentNumericAmountCommand.cs Sat Nov 21 21:27:07 2009 +0000 @@ -23,7 +23,7 @@ protected override string GetNewAmountString () { - return UnitEquipmentNumericSelection.GetEquipmentAmountString(newAmount); + return GetNumberAmountString(newAmount); } public override void Redo()
--- a/api/Commands/SetUnitEquipmentRatioAmountCommand.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Commands/SetUnitEquipmentRatioAmountCommand.cs Sat Nov 21 21:27:07 2009 +0000 @@ -23,7 +23,7 @@ protected override string GetNewAmountString () { - return UnitEquipmentRatioSelection.GetEquipmentAmountString(newAmount); + return GetRatioAmountString(newAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, newAmount)); } public override void Redo()
--- a/api/Exporters/WarFoundryHtmlExporter.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Exporters/WarFoundryHtmlExporter.cs Sat Nov 21 21:27:07 2009 +0000 @@ -10,7 +10,8 @@ using System.Xml.Schema; using IBBoard.Lang; using IBBoard.Xml; -using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Exporters { @@ -158,9 +159,30 @@ else { sb.Append(", "); - } - - sb.Append(Translation.GetTranslation("armyHtmlExportEquipAmountRatio", "{0} for {1}", equip.Name, unit.GetEquipmentAmountString(equip))); + } + + string amountString; + double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); + + if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip)) + { + int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, equip); + + if (amount == 100) + { + amountString = Translation.GetTranslation("armyHtmlExportEquipAmountAll", "all ({1})", amount, number); + } + else + { + amountString = Translation.GetTranslation("armyHtmlExportEquipAmountPercentage", "{0}% ({1})", amount, number); + } + } + else + { + amountString = amount.ToString(); + } + + sb.Append(Translation.GetTranslation("armyHtmlExportEquipAmountRatio", "{0} for {1}", equip.Name, amountString)); } sb.Append(". ");
--- a/api/Factories/Xml/WarFoundryXmlSaver.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlSaver.cs Sat Nov 21 21:27:07 2009 +0000 @@ -10,8 +10,9 @@ using IBBoard.Lang; using IBBoard.Xml; using IBBoard.WarFoundry.API.Factories.Xml.Zip; -using IBBoard.WarFoundry.API.Objects; -using IBBoard.WarFoundry.API.Savers; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Savers; +using IBBoard.WarFoundry.API.Util; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml @@ -146,8 +147,8 @@ { XmlElement equipmentItemElem = doc.CreateElement("equipItem"); equipmentItemElem.SetAttribute("id", item.ID); - equipmentItemElem.SetAttribute("amount", unit.GetEquipmentAmount(item).ToString()); - equipmentItemElem.SetAttribute("amountType", unit.GetEquipmentAmountIsRatio(item) ? "ratio" : "fixed"); + equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString()); + equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed"); return equipmentItemElem; }
--- a/api/Objects/Unit.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Objects/Unit.cs Sat Nov 21 21:27:07 2009 +0000 @@ -407,8 +407,8 @@ } private void RemoveEquipmentItem(UnitEquipmentItem equip) - { - double oldAmount = GetEquipmentAmount(equip); + { + double oldAmount = UnitEquipmentUtil.GetEquipmentAmount(this, equip); if (oldAmount != 0) {
--- a/api/Objects/UnitEquipmentRatioSelection.cs Sat Nov 21 20:06:36 2009 +0000 +++ b/api/Objects/UnitEquipmentRatioSelection.cs Sat Nov 21 21:27:07 2009 +0000 @@ -27,12 +27,17 @@ { get { - double exactNumberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; - int wholeNumberTaken = (int) IBBMath.Round(exactNumberTaken, EquipmentItem.RoundNumberUp); - int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount(EquipmentForUnit, EquipmentItem); - int minTaken = UnitEquipmentUtil.GetMinEquipmentCount(EquipmentForUnit, EquipmentItem); - return Math.Min(Math.Max(wholeNumberTaken, minTaken), maxTaken); + return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken); } + } + + internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) + { + double exactNumberTaken = (ratioTaken / 100) * unit.Size; + int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp); + int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item); + int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item); + return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken); } [Obsolete("Implementation is down to the UI")]