Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 482:1ed2f3ab5e35
Re #419: Remove assumptions of a file-based install
* Swap API to using new "loadable object" and "loadable object source" wrappers to allow file-based or memory-based loading
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 07 Jul 2012 21:01:32 +0100 |
parents | 81f32062c9fa |
children | 4d6c92744254 |
files | API/AbstractWarFoundryLoader.cs API/Factories/AbstractNativeWarFoundryFactory.cs API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs API/Factories/AbstractNonNativeWarFoundryFactory.cs API/Factories/AbstractWarFoundryFactory.cs API/Factories/DummyWarFoundryFactory.cs API/Factories/IWarFoundryFactory.cs API/FileLoadFailure.cs API/Loading/ILoadableObject.cs API/Loading/ILoadableObjectSource.cs API/Loading/LoadableFileObject.cs API/Loading/LoadableObjectSourceDirectory.cs API/Loading/LoadableObjectSourceResourceSet.cs API/Loading/LoadableResourceObject.cs IBBoard.WarFoundry.API.csproj |
diffstat | 15 files changed, 387 insertions(+), 98 deletions(-) [+] |
line wrap: on
line diff
--- a/API/AbstractWarFoundryLoader.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/AbstractWarFoundryLoader.cs Sat Jul 07 21:01:32 2012 +0100 @@ -8,6 +8,7 @@ using IBBoard.IO; using IBBoard.WarFoundry.API.Factories; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API { @@ -16,7 +17,7 @@ /// </summary> public abstract class AbstractWarFoundryLoader { - private ICollection<DirectoryInfo> directories; + private ICollection<ILoadableObjectSource> directories; private ICollection<INativeWarFoundryFactory> factories; private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; @@ -28,8 +29,8 @@ protected AbstractWarFoundryLoader() { - directories = new List<DirectoryInfo>(); - directories.Add(new DirectoryInfo(WarFoundryLoader.DEFAULT_USER_DATA_DIR)); + directories = new List<ILoadableObjectSource>(); + directories.Add(new LoadableObjectSourceDirectory(WarFoundryLoader.DEFAULT_USER_DATA_DIR)); factories = new List<INativeWarFoundryFactory>(); nonNativeFactories = new List<INonNativeWarFoundryFactory>(); loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); @@ -41,11 +42,23 @@ /// <param name="directory"> /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files /// </param> + [Obsolete("Use load sources")] public void AddLoadDirectory(DirectoryInfo directory) { - if (!directories.Contains(directory)) + AddLoadSource(new LoadableObjectSourceDirectory(directory)); + } + + /// <summary> + /// Adds a load source to the set of sources that objects will be loaded from + /// </summary> + /// <param name='loadSource'> + /// The load source. + /// </param> + public void AddLoadSource(ILoadableObjectSource loadSource) + { + if (!directories.Contains(loadSource)) { - directories.Add(directory); + directories.Add(loadSource); } } @@ -55,11 +68,17 @@ /// <param name="directory"> /// A <see cref="DirectoryInfo"/> /// </param> + [Obsolete("Use load sources")] public void RemoveLoadDirectory(DirectoryInfo directory) + { + RemoveLoadSource(new LoadableObjectSourceDirectory(directory)); + } + + public void RemoveLoadSource(ILoadableObjectSource loadSource) { - if (directories.Contains(directory)) + if (directories.Contains(loadSource)) { - directories.Remove(directory); + directories.Remove(loadSource); } } @@ -129,8 +148,8 @@ { OnFileLoadingStarted(); PrepareForFileLoad(); - Dictionary<FileInfo, IWarFoundryFactory> loadableRaces = new Dictionary<FileInfo, IWarFoundryFactory>(); - Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems = new Dictionary<FileInfo, IWarFoundryFactory>(); + Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces = new Dictionary<ILoadableObject, IWarFoundryFactory>(); + Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems = new Dictionary<ILoadableObject, IWarFoundryFactory>(); List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); failedLoads.AddRange(LoadRaces(loadableRaces)); @@ -165,29 +184,24 @@ //Do nothing special } - private List<FileLoadFailure> FillLoadableFiles(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems) + private List<FileLoadFailure> FillLoadableFiles(Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces, Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems) { List<FileLoadFailure> fails = new List<FileLoadFailure>(); - foreach (DirectoryInfo directory in directories) + foreach (ILoadableObjectSource directory in directories) { - directory.Refresh(); - - if (directory.Exists) - { - List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); - fails.AddRange(directoryFails); - } + List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); + fails.AddRange(directoryFails); } return fails; } - private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems, DirectoryInfo directory) + private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<ILoadableObject, IWarFoundryFactory> loadableRaces, Dictionary<ILoadableObject, IWarFoundryFactory> loadableGameSystems, ILoadableObjectSource directory) { List<FileLoadFailure> fails = new List<FileLoadFailure>(); - foreach (FileInfo file in directory.GetFiles()) + foreach (ILoadableObject file in directory.GetLoadableObjects()) { IWarFoundryFactory factory = GetGameSystemLoadingFactoryForFile(file); @@ -210,16 +224,11 @@ } } } - - foreach (DirectoryInfo subdir in directory.GetDirectories()) - { - fails.AddRange(FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, subdir)); - } return fails; } - private IWarFoundryFactory GetGameSystemLoadingFactoryForFile(FileInfo file) + private IWarFoundryFactory GetGameSystemLoadingFactoryForFile(ILoadableObject file) { IWarFoundryFactory loadingFactory = null; @@ -247,7 +256,7 @@ return loadingFactory; } - private IWarFoundryFactory GetRaceLoadingFactoryForFile(FileInfo file) + private IWarFoundryFactory GetRaceLoadingFactoryForFile(ILoadableObject file) { IWarFoundryFactory loadingFactory = null; @@ -275,12 +284,12 @@ return loadingFactory; } - private List<FileLoadFailure> LoadGameSystems(Dictionary<FileInfo, IWarFoundryFactory> gameSystemFiles) + private List<FileLoadFailure> LoadGameSystems(Dictionary<ILoadableObject, IWarFoundryFactory> gameSystemFiles) { List<FileLoadFailure> fails = new List<FileLoadFailure>(); - foreach (FileInfo file in gameSystemFiles.Keys) + foreach (ILoadableObject file in gameSystemFiles.Keys) { FileLoadFailure failure = null; @@ -307,11 +316,11 @@ return fails; } - private List<FileLoadFailure> LoadRaces(Dictionary<FileInfo, IWarFoundryFactory> raceFiles) + private List<FileLoadFailure> LoadRaces(Dictionary<ILoadableObject, IWarFoundryFactory> raceFiles) { List<FileLoadFailure> fails = new List<FileLoadFailure>(); - foreach (FileInfo file in raceFiles.Keys) + foreach (ILoadableObject file in raceFiles.Keys) { FileLoadFailure failure = null; @@ -338,7 +347,7 @@ return fails; } - private bool LoadObject(FileInfo file, IWarFoundryFactory factory) + private bool LoadObject(ILoadableObject file, IWarFoundryFactory factory) { factory.RaceLoaded += StoreRace; factory.GameSystemLoaded += StoreGameSystem; @@ -351,13 +360,18 @@ /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to attempt to load + /// A <see cref="ILoadableObject"/> for the file to attempt to load /// </param> /// <returns> /// An ICollection of IWarFoundryObjects loaded from <code>file</code> /// </returns> public ICollection<IWarFoundryObject> LoadFile(FileInfo file) { + return LoadObject(new LoadableFileObject(file)); + } + + public ICollection<IWarFoundryObject> LoadObject(ILoadableObject file) + { IWarFoundryFactory loadFactory = null; ICollection<IWarFoundryObject> objs = LoadFileWithNonNativeFactories(file, out loadFactory); @@ -378,7 +392,7 @@ return objs; } - private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) + private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(ILoadableObject file, out IWarFoundryFactory loadFactory) { ICollection<IWarFoundryObject> objs = null; loadFactory = null; @@ -405,7 +419,7 @@ return objs; } - private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) + private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(ILoadableObject file, out IWarFoundryFactory loadFactory) { ICollection<IWarFoundryObject> objs = null; loadFactory = null; @@ -626,6 +640,11 @@ public Army LoadArmy(FileInfo file) { + return LoadArmy(new LoadableFileObject(file)); + } + + public Army LoadArmy(ILoadableObject file) + { IWarFoundryFactory factory = GetArmyLoadingFactoryForFile(file); Army loadedArmy = null; @@ -648,7 +667,7 @@ return loadedArmy; } - private IWarFoundryFactory GetArmyLoadingFactoryForFile(FileInfo file) + private IWarFoundryFactory GetArmyLoadingFactoryForFile(ILoadableObject file) { IWarFoundryFactory loadingFactory = null;
--- a/API/Factories/AbstractNativeWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/AbstractNativeWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -14,6 +14,7 @@ using IBBoard.WarFoundry.API.Objects; using ICSharpCode.SharpZipLib.Zip; using IBBoard.Collections; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories { @@ -27,16 +28,17 @@ //Do nothing - just make the constructor non-public } - protected override ZipFile GetFileAsSupportedType(FileInfo file) + protected override ZipFile GetFileAsSupportedType(ILoadableObject file) { - ZipFile zip = null; - string ext = file.Extension.ToLower(); + ZipFile zip = null; + string name = file.Name; + string ext = file.Name.Substring(name.LastIndexOf('.')).ToLower(); if (ext == ".race" || ext == ".army" || ext == ".system") { try { - zip = new ZipFile(file.FullName); + zip = new ZipFile(file.GetStream()); } catch (ZipException) {
--- a/API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -5,10 +5,11 @@ using System.Collections.Generic; using System.IO; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories { - public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> + public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<ILoadableObject> { protected abstract string ArmyFileExtension { get; } @@ -16,38 +17,38 @@ protected abstract string GameSystemFileExtension { get; } - protected override bool CheckCanHandleFileFormat(FileInfo file) + protected override bool CheckCanHandleFileFormat(ILoadableObject file) { return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); } - protected override bool CheckCanHandleFileAsArmy(FileInfo file) + protected override bool CheckCanHandleFileAsArmy(ILoadableObject file) { return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension); } - protected override bool CheckCanHandleFileAsRace(FileInfo file) + protected override bool CheckCanHandleFileAsRace(ILoadableObject file) { return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension); } - protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) + protected override bool CheckCanHandleFileAsGameSystem(ILoadableObject file) { return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } - protected override FileInfo GetFileAsSupportedType(FileInfo file) + protected override ILoadableObject GetFileAsSupportedType(ILoadableObject file) { return file; } - protected abstract Army CreateArmyFromFile(FileInfo file); + protected abstract Army CreateArmyFromFile(ILoadableObject file); - protected abstract Race CreateRaceFromFile(FileInfo file); + protected abstract Race CreateRaceFromFile(ILoadableObject file); - protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); + protected abstract GameSystem CreateGameSystemFromFile(ILoadableObject file); - protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FileInfo file) + protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(ILoadableObject file) { IWarFoundryObject obj = null;
--- a/API/Factories/AbstractNonNativeWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/AbstractNonNativeWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -10,6 +10,6 @@ { public abstract class AbstractNonNativeWarFoundryFactory<FILE_TYPE> : AbstractWarFoundryFactory<FILE_TYPE>, INonNativeWarFoundryFactory { - public abstract string NonNativeDataType { get; } + public abstract string NonNativeDataType { get; } } }
--- a/API/Factories/AbstractWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/AbstractWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -6,6 +6,7 @@ using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories { @@ -23,7 +24,7 @@ obj.SetAsFullyLoaded(); } - public bool CanHandleFileFormat (FileInfo file) + public bool CanHandleFileFormat(ILoadableObject file) { FILE_TYPE typedFile = GetFileAsSupportedType(file); bool canHandle = typedFile != null && CheckCanHandleFileFormat(typedFile); @@ -36,7 +37,7 @@ return canHandle; } - public bool CanHandleFileAsRace(FileInfo file) + public bool CanHandleFileAsRace(ILoadableObject file) { FILE_TYPE typedFile = GetFileAsSupportedType(file); bool canHandle = typedFile != null && CheckCanHandleFileAsRace(typedFile); @@ -49,7 +50,7 @@ return canHandle; } - public bool CanHandleFileAsGameSystem(FileInfo file) + public bool CanHandleFileAsGameSystem(ILoadableObject file) { FILE_TYPE typedFile = GetFileAsSupportedType(file); bool canHandle = typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); @@ -62,7 +63,7 @@ return canHandle; } - public bool CanHandleFileAsArmy(FileInfo file) + public bool CanHandleFileAsArmy(ILoadableObject file) { FILE_TYPE typedFile = GetFileAsSupportedType(file); bool canHandle = typedFile != null && CheckCanHandleFileAsArmy(typedFile); @@ -81,16 +82,16 @@ } /// <summary> - /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification. + /// Converts the <see cref="ILoadableObject"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="ILoadableObject"/> object) the object should be returned with no modification. /// If the file is not of supported type the <code>null</code> should be returned. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> to get the supported source object from. + /// A <see cref="ILoadableObject"/> to get the supported source object from. /// </param> /// <returns> - /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made. + /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="ILoadableObject"/> object, or <code>null</code> if the conversion cannot be made. /// </returns> - protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file); + protected abstract FILE_TYPE GetFileAsSupportedType(ILoadableObject file); /// <summary> /// Checks whether the factory thinks it can load data from the file in its paramaterised type. @@ -137,7 +138,7 @@ protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); - public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) + public ICollection<IWarFoundryObject> CreateObjectsFromFile(ILoadableObject file) { return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); }
--- a/API/Factories/DummyWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/DummyWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -6,6 +6,7 @@ using IBBoard.WarFoundry.API.Objects; using System.IO; using System.Collections.Generic; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories { @@ -33,27 +34,27 @@ obj.SetAsFullyLoaded(); } - public bool CanHandleFileFormat(FileInfo file) + public bool CanHandleFileFormat(ILoadableObject file) { return false; } - public bool CanHandleFileAsRace(FileInfo file) + public bool CanHandleFileAsRace(ILoadableObject file) { return false; } - public bool CanHandleFileAsGameSystem(FileInfo file) + public bool CanHandleFileAsGameSystem(ILoadableObject file) { return false; } - public bool CanHandleFileAsArmy(FileInfo file) + public bool CanHandleFileAsArmy(ILoadableObject file) { return false; } - public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) + public ICollection<IWarFoundryObject> CreateObjectsFromFile(ILoadableObject file) { return new List<IWarFoundryObject>(); }
--- a/API/Factories/IWarFoundryFactory.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/Factories/IWarFoundryFactory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -6,6 +6,7 @@ using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API.Factories { @@ -29,45 +30,45 @@ /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to check support for. + /// A <see cref="ILoadableObject"/> for the file to check support for. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> /// </returns> - bool CanHandleFileFormat(FileInfo file); + bool CanHandleFileFormat(ILoadableObject file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. + /// A <see cref="ILoadableObject"/> for the file to check support for as a file containing Race information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> /// </returns> - bool CanHandleFileAsRace(FileInfo file); + bool CanHandleFileAsRace(ILoadableObject file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. + /// A <see cref="ILoadableObject"/> for the file to check support for as a file containing GameSystem information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> /// </returns> - bool CanHandleFileAsGameSystem(FileInfo file); + bool CanHandleFileAsGameSystem(ILoadableObject file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. + /// A <see cref="ILoadableObject"/> for the file to check support for as a file containing Army information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> /// </returns> - bool CanHandleFileAsArmy(FileInfo file); + bool CanHandleFileAsArmy(ILoadableObject file); /// <summary> /// Reads the data from the supplied file and returns it as a collection of loadable objects. In addition, it fires the appropriate XxxLoaded event @@ -76,11 +77,11 @@ /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid. /// </summary> /// <param name="file"> - /// A <see cref="FileInfo"/> for the file to load data from + /// A <see cref="ILoadableObject"/> for the file to load data from /// </param> /// <returns> /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file /// </returns> - ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); + ICollection<IWarFoundryObject> CreateObjectsFromFile(ILoadableObject file); } }
--- a/API/FileLoadFailure.cs Mon Jun 25 21:04:02 2012 +0100 +++ b/API/FileLoadFailure.cs Sat Jul 07 21:01:32 2012 +0100 @@ -6,6 +6,7 @@ using System.IO; using IBBoard.Lang; using IBBoard.WarFoundry.API.Factories; +using IBBoard.WarFoundry.API.Loading; namespace IBBoard.WarFoundry.API { @@ -14,7 +15,7 @@ /// </summary> public class FileLoadFailure { - private FileInfo failedFile; + private ILoadableObject failedFile; private IWarFoundryFactory loadingFactory; private string defaultMessage; private string messageTranslationID; @@ -25,7 +26,7 @@ /// Constructor for a failed file load where no factory was found. Translatable messages can be providied through a <code>translationID</code> or skipped by passing <code>null</code>. /// </summary> /// <param name="file"> - /// The <see cref="FileInfo"/> that failed to load + /// The <see cref="ILoadableObject"/> that failed to load /// </param> /// <param name="message"> /// A message about the failure in English - used as a default fall-back message. @@ -33,7 +34,7 @@ /// <param name="translationID"> /// The ID of a translation for the message. /// </param> - public FileLoadFailure(FileInfo file, string message, string translationID) : this (file, null, message, "") + public FileLoadFailure(ILoadableObject file, string message, string translationID) : this (file, null, message, "") { } @@ -41,7 +42,7 @@ /// Constructor for a failed file load where a factory was identified as supporting the file but failed to load it. Translatable messages can be providied through a <code>translationID</code> or skipped by passing <code>null</code>. /// </summary> /// <param name="file"> - /// The <see cref="FileInfo"/> that failed to load + /// The <see cref="ILoadableObject"/> that failed to load /// </param> /// <param name="factory"> /// The <see cref="IWarFoundryFactory"/> that failed to load the file @@ -52,7 +53,7 @@ /// <param name="translationID"> /// The ID of a translation for the message. /// </param> - public FileLoadFailure(FileInfo file, IWarFoundryFactory factory, string message, string translationID) : this(file, factory, message, translationID, null) + public FileLoadFailure(ILoadableObject file, IWarFoundryFactory factory, string message, string translationID) : this(file, factory, message, translationID, null) { } @@ -60,7 +61,7 @@ /// Constructor for a failed file load where a factory was identified as supporting the file but an exception occurred while loading it. Translatable messages can be providied through a <code>translationID</code> or skipped by passing <code>null</code>. /// </summary> /// <param name="file"> - /// The <see cref="FileInfo"/> that failed to load + /// The <see cref="ILoadableObject"/> that failed to load /// </param> /// <param name="factory"> /// The <see cref="IWarFoundryFactory"/> that failed to load the file @@ -74,7 +75,7 @@ /// <param name="exception"> /// The <see cref="Exception"/> that occurred to cause the load to fail /// </param> - public FileLoadFailure(FileInfo file, IWarFoundryFactory factory, string message, string translationID, Exception exception) + public FileLoadFailure(ILoadableObject file, IWarFoundryFactory factory, string message, string translationID, Exception exception) { failedFile = file; loadingFactory = factory; @@ -83,7 +84,7 @@ cause = exception; } - public FileInfo FailedFile + public ILoadableObject FailedFile { get { @@ -97,14 +98,14 @@ { if (message == null) { - string fileName = FailedFile.FullName; + string fileName = FailedFile.Name; string factoryType = (loadingFactory == null ? "" : loadingFactory.GetType().Name); if (String.IsNullOrEmpty(messageTranslationID)) { message = String.Format(defaultMessage, fileName, factoryType); - } + } else - { + { message = Translation.GetTranslation(messageTranslationID, defaultMessage, fileName, factoryType); } }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/ILoadableObject.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,27 @@ +// This file (ILoadableObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.IO; + +namespace IBBoard.WarFoundry.API.Loading +{ + /// <summary> + /// Interface for objects that are the source of WarFoundryObjects that can be loaded by a Factory. + /// Examples include files and streams. + /// </summary> + public interface ILoadableObject + { + string Name { get; } + + /// <summary> + /// Gets the stream for the loadable object that the WarFoundryObject can be loaded from. This stream will be + /// created each time the method is called and must be disposed of by the calling function. + /// </summary> + /// <returns> + /// The stream for the source. + /// </returns> + Stream GetStream(); + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/ILoadableObjectSource.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,21 @@ +// This file (ILoadableObjectSource.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.Collections.Generic; + + +namespace IBBoard.WarFoundry.API.Loading +{ + public interface ILoadableObjectSource + { + /// <summary> + /// Gets the loadable objects that this source can provide + /// </summary> + /// <returns> + /// The loadable objects. + /// </returns> + ICollection<ILoadableObject> GetLoadableObjects(); + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/LoadableFileObject.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,37 @@ +// This file (LoadableFileObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.IO; + +namespace IBBoard.WarFoundry.API.Loading +{ + public class LoadableFileObject : ILoadableObject + { + private FileInfo file; + + public LoadableFileObject(string filePath) : this(new FileInfo(filePath)) + { + //Do nothing extra + } + + public LoadableFileObject(FileInfo file) + { + this.file = file; + } + + public string Name + { + get + { + return file.FullName; + } + } + + public Stream GetStream() + { + return new FileStream(file.FullName, FileMode.Open); + } + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/LoadableObjectSourceDirectory.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,75 @@ +// This file (LoadableObjectSourceDirectory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.IO; +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Loading +{ + public class LoadableObjectSourceDirectory : ILoadableObjectSource + { + private DirectoryInfo dir; + + public LoadableObjectSourceDirectory(string directory) : this(new DirectoryInfo(directory)) + { + //Do nothing extra + } + + public LoadableObjectSourceDirectory(DirectoryInfo directory) + { + dir = directory; + } + + public ICollection<ILoadableObject> GetLoadableObjects() + { + ICollection<ILoadableObject> loadables; + dir.Refresh(); + + if (dir.Exists) + { + loadables = GetLoadableObjectsFromDirectory(dir); + } + else + { + loadables = new List<ILoadableObject>(); + } + + return loadables; + } + + private ICollection<ILoadableObject> GetLoadableObjectsFromDirectory(DirectoryInfo directory) + { + List<ILoadableObject> loadables = new List<ILoadableObject>(); + + foreach (FileInfo file in directory.GetFiles()) + { + loadables.Add(new LoadableFileObject(file)); + } + + foreach (DirectoryInfo subdir in directory.GetDirectories()) + { + loadables.AddRange(GetLoadableObjectsFromDirectory(subdir)); + } + + return loadables; + } + + public override bool Equals(object obj) + { + if (obj == null || !obj.GetType().Equals(GetType())) + { + return false; + } + + LoadableObjectSourceDirectory other = (LoadableObjectSourceDirectory)obj; + return this.dir.FullName.Equals(other.dir.FullName); + } + + public override int GetHashCode() + { + return dir.FullName.GetHashCode() + 17; + } + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/LoadableObjectSourceResourceSet.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,61 @@ +// This file (LoadableObjectSourceResourceSet.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.Reflection; +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Loading +{ + public class LoadableObjectSourceResourceSet : ILoadableObjectSource + { + private ICollection<ILoadableObject> loadables; + private Assembly assm; + private string[] resIDs; + + public LoadableObjectSourceResourceSet(Assembly assembly, params string[] resourceIDs) + { + assm = assembly; + resIDs = resourceIDs; + } + + public ICollection<ILoadableObject> GetLoadableObjects() + { + if (loadables == null) + { + loadables = new List<ILoadableObject>(); + + foreach (string resourceID in resIDs) + { + loadables.Add(new LoadableResourceObject(assm, resourceID)); + } + } + + return loadables; + } + + public override bool Equals(object obj) + { + if (obj == null || !obj.GetType().Equals(GetType())) + { + return false; + } + + LoadableObjectSourceResourceSet other = (LoadableObjectSourceResourceSet)obj; + return this.assm == other.assm && Arrays.Difference(this.resIDs, other.resIDs).Length == 0; + } + + public override int GetHashCode() + { + int hash = assm.GetHashCode(); + + foreach (string resID in resIDs) + { + hash += resID.GetHashCode(); + } + + return hash; + } + } +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Loading/LoadableResourceObject.cs Sat Jul 07 21:01:32 2012 +0100 @@ -0,0 +1,35 @@ +// This file (LoadableResourceObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.Reflection; +using System.IO; + +namespace IBBoard.WarFoundry.API.Loading +{ + public class LoadableResourceObject : ILoadableObject + { + private Assembly assm; + private string resID; + + public LoadableResourceObject(Assembly srcAssembly, string resourceID) + { + assm = srcAssembly; + resID = resourceID; + } + + public string Name + { + get + { + return String.Format("{0}: {1}", assm.FullName, resID); + } + } + + public Stream GetStream() + { + return assm.GetManifestResourceStream(resID); + } + } +} +
--- a/IBBoard.WarFoundry.API.csproj Mon Jun 25 21:04:02 2012 +0100 +++ b/IBBoard.WarFoundry.API.csproj Sat Jul 07 21:01:32 2012 +0100 @@ -33,9 +33,9 @@ <BootstrapperEnabled>true</BootstrapperEnabled> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <DebugSymbols>true</DebugSymbols> + <DebugSymbols>True</DebugSymbols> <DebugType>full</DebugType> - <Optimize>false</Optimize> + <Optimize>False</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> @@ -43,7 +43,7 @@ </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> + <Optimize>True</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> @@ -162,6 +162,12 @@ <Compile Include="API\Objects\Requirement\RaceRequiresNoMoreThanNUnitsRequirement.cs" /> <Compile Include="API\Objects\Requirement\Context\AddingContext.cs" /> <Compile Include="API\Objects\Requirement\Context\AddingToParentContext.cs" /> + <Compile Include="API\Loading\ILoadableObject.cs" /> + <Compile Include="API\Loading\LoadableFileObject.cs" /> + <Compile Include="API\Loading\LoadableResourceObject.cs" /> + <Compile Include="API\Loading\ILoadableObjectSource.cs" /> + <Compile Include="API\Loading\LoadableObjectSourceDirectory.cs" /> + <Compile Include="API\Loading\LoadableObjectSourceResourceSet.cs" /> </ItemGroup> <ItemGroup> <Reference Include="System.Xml" /> @@ -197,34 +203,35 @@ </ProjectExtensions> <ItemGroup> <Folder Include="API\Objects\Requirement\Context\" /> + <Folder Include="API\Loading\" /> </ItemGroup> <ItemGroup> <EmbeddedResource Include="schemas\army.xsd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\race.xsd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\system.xsd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\warfoundry-cats.xsd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\warfoundry-core.xsd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\xhtml1-strict.dtd"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\xhtml-lat1.ent"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\xhtml-special.ent"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> <EmbeddedResource Include="schemas\xhtml-symbol.ent"> - <Gettext-ScanForTranslations>false</Gettext-ScanForTranslations> + <Gettext-ScanForTranslations>False</Gettext-ScanForTranslations> </EmbeddedResource> </ItemGroup> </Project> \ No newline at end of file