Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 299:25c47b7ecc99
Re #99: added points name system to GameSystem
author | snowblizz |
---|---|
date | Mon, 24 Jan 2011 16:42:43 +0000 |
parents | 483b491d18f4 |
children | c7b765f9575f |
files | api/Objects/UnitEquipmentItem.cs |
diffstat | 1 files changed, 9 insertions(+), 4 deletions(-) [+] |
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--- a/api/Objects/UnitEquipmentItem.cs Mon Jan 17 20:02:41 2011 +0000 +++ b/api/Objects/UnitEquipmentItem.cs Mon Jan 24 16:42:43 2011 +0000 @@ -5,7 +5,8 @@ using System; using IBBoard.CustomMath; using IBBoard.Limits; -using IBBoard.WarFoundry.API.Util; +using IBBoard.WarFoundry.API.Util; +//using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Objects { @@ -23,8 +24,12 @@ private UnitType unitType; private string slotName = ""; private ILimit minLimit; - private ILimit maxLimit; - + private ILimit maxLimit; + public GameSystem CurrentGameSystem + { + get { return WarFoundryCore.CurrentGameSystem; } + set { WarFoundryCore.CurrentGameSystem = value; } + } public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor) : this(equipmentItem, equipmentFor, new string[0]) { @@ -199,7 +204,7 @@ public override string ToString() { - return EquipmentItem.Name + " (" + Cost + "pts each)"; + return CurrentGameSystem.setUnitEquipmentItemName(EquipmentItem.Name, Cost); } public bool HasAlternatives()