Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 423:314b8b8bf4f1
* Give Army objects a sensible default name, as we've been doing in UI
* Make name generation method static so that UI can use it
* Fire name change event when we change points with default name in case points were used in name
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 12 Oct 2011 20:39:28 +0100 |
parents | 87f4710b7f8c |
children | d992758b0150 |
files | API/Objects/Army.cs |
diffstat | 1 files changed, 16 insertions(+), 0 deletions(-) [+] |
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--- a/API/Objects/Army.cs Wed Oct 12 20:08:58 2011 +0100 +++ b/API/Objects/Army.cs Wed Oct 12 20:39:28 2011 +0100 @@ -11,6 +11,7 @@ using IBBoard.WarFoundry.API.Factories; using ICSharpCode.SharpZipLib.Zip; using IBBoard.WarFoundry.API.Objects.Requirement; +using IBBoard.Lang; namespace IBBoard.WarFoundry.API.Objects { @@ -19,6 +20,11 @@ /// </summary> public class Army : WarFoundryLoadedObject, ICostedWarFoundryObject { + public static string GenerateDefaultName(Race race, int points, string ptsAbbrev) + { + return String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}{1}", points, ptsAbbrev)); + } + //private GameSystem system; private Race armyRace; private int maxPoints; @@ -42,6 +48,11 @@ maxPoints = maxArmyPoints; PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); } + + protected override string DefaultName() + { + return Army.GenerateDefaultName(Race, MaxPoints, GameSystem.GetPointsAbbrev(MaxPoints)); + } public ArmyCategory GetCategory(Category cat) { @@ -191,6 +202,11 @@ { MaxPointsValueChanged(this, oldPoints, maxPoints); } + + if (HasDefaultName()) + { + OnNameChanged("", Name); + } } } }