Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 401:3a71f8af5bde xml-basic
Correct count of unit items
author | Dan.Kulinski@dank-laptop.Global.Local |
---|---|
date | Mon, 15 Aug 2011 07:53:58 -0600 |
parents | 0cfa43fd9020 |
children | cf8fc32e020a |
files | API/Exporters/WarFoundryXMLWithXSLExporter.cs |
diffstat | 1 files changed, 13 insertions(+), 28 deletions(-) [+] |
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--- a/API/Exporters/WarFoundryXMLWithXSLExporter.cs Sun Aug 14 14:40:16 2011 -0600 +++ b/API/Exporters/WarFoundryXMLWithXSLExporter.cs Mon Aug 15 07:53:58 2011 -0600 @@ -97,47 +97,32 @@ foreach (UnitEquipmentItem equip in uni.GetEquipment()) { XmlElement armyEquipmentItem = armyList.CreateElement("equipmentItem"); - armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString()); + //armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString()); // Item Name XmlElement armyEquipmentName = armyList.CreateElement("name"); armyEquipmentName.InnerText = equip.Name; armyEquipmentItem.AppendChild(armyEquipmentName); - // Item description - XmlElement armyEquipmentDesc = armyList.CreateElement("desc"); - double amount = UnitEquipmentUtil.GetEquipmentAmount(uni, equip); - string amountString = ""; + int armyEquipAmount = 0; - - // TODO Change to report number, no string needed, add as attribute to armyEquipmentItem - if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip)) + if (UnitEquipmentUtil.GetEquipmentAmount(uni, equip) == null) { - if (amount == 100) - { - amountString = GetEquipmentAmountAllTranslation(uni); - } - else - { - int number = UnitEquipmentUtil.GetEquipmentAmountTaken(uni, equip); - amountString = GetEquipmentAmountRatioTranslation(amount, number); - } + armyEquipAmount = 0; } else { - if (amount == -1) - { - amountString = GetEquipmentAmountAllTranslation(uni); - } - else - { - amountString = GetEquipmentAmountNumberTranslation((int)amount); - } + armyEquipAmount = (int)UnitEquipmentUtil.GetEquipmentAmount(uni, equip); } - armyEquipmentDesc.InnerText = Translation.GetTranslation("armyHtmlExportEquipAmountRatio","{0} for {1}", equip.Name, amountString); - armyEquipmentItem.SetAttribute("count", amountString); + + if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip)) + { + float fraction = (float)(armyEquipAmount / 100.0); + armyEquipAmount = (int)(fraction * uni.Size); + } + + armyEquipmentItem.SetAttribute("count", armyEquipAmount.ToString()); - armyEquipmentItem.AppendChild(armyEquipmentDesc); armyUnit.AppendChild(armyEquipmentItem); }