Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | 1b35eed503ef |
children | 9080366031c0 |
files | IBBoard.WarFoundry.API.csproj api/Commands/ReplaceUnitEquipmentCommand.cs api/Commands/SetUnitEquipmentAmountCommand.cs api/Objects/EquipmentItem.cs api/Objects/Race.cs api/Objects/Unit.cs api/Objects/UnitEquipmentItem.cs api/Objects/UnitEquipmentItemObj.cs dtds/race.xsd |
diffstat | 9 files changed, 248 insertions(+), 234 deletions(-) [+] |
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj Wed Apr 01 19:20:27 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sun Apr 05 13:45:23 2009 +0000 @@ -93,7 +93,6 @@ <Compile Include="api\Objects\SystemStats.cs" /> <Compile Include="api\Objects\Unit.cs" /> <Compile Include="api\Objects\UnitEquipmentItem.cs" /> - <Compile Include="api\Objects\UnitEquipmentItemObj.cs" /> <Compile Include="api\Objects\UnitType.cs" /> <Compile Include="api\Objects\WarFoundryObject.cs" /> <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" />
--- a/api/Commands/ReplaceUnitEquipmentCommand.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Commands/ReplaceUnitEquipmentCommand.cs Sun Apr 05 13:45:23 2009 +0000 @@ -15,11 +15,8 @@ public class ReplaceUnitEquipmentCommand : Command { private SetUnitEquipmentAmountCommand removeOldCommand, addNewCommand; - //private Unit unit; - //private EquipmentItem oldEquip, newEquip; - //private float newAmount, oldAmount; - public ReplaceUnitEquipmentCommand(Unit unit, EquipmentItem oldItem, EquipmentItem newItem, float amount) + public ReplaceUnitEquipmentCommand(Unit unit, UnitEquipmentItem oldItem, UnitEquipmentItem newItem, double amount) { removeOldCommand = new SetUnitEquipmentAmountCommand(unit, oldItem, 0); addNewCommand = new SetUnitEquipmentAmountCommand(unit, newItem, amount);
--- a/api/Commands/SetUnitEquipmentAmountCommand.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Commands/SetUnitEquipmentAmountCommand.cs Sun Apr 05 13:45:23 2009 +0000 @@ -15,10 +15,11 @@ public class SetUnitEquipmentAmountCommand : Command { private Unit unit; - private EquipmentItem equip; - private float newAmount, oldAmount; + private UnitEquipmentItem equip; + private double newAmount; + private double oldAmount; - public SetUnitEquipmentAmountCommand(Unit unit, EquipmentItem item, float amount) + public SetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item, double amount) { this.unit = unit; equip = item; @@ -33,12 +34,12 @@ public override string Description { - get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, newAmount); } + get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItem.FormatEquipmentAmount(equip, newAmount); } } public override string UndoDescription { - get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, oldAmount); } + get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItem.FormatEquipmentAmount(equip, oldAmount); } } public override bool Execute() @@ -48,13 +49,27 @@ } public override void Redo() - { - unit.SetEquipmentAmount(equip.ID, newAmount); + { + if (equip.IsRatioLimit) + { + unit.SetEquipmentRatio(equip, newAmount); + } + else + { + unit.SetEquipmentAmount(equip, (int)newAmount); + } } public override void Undo() - { - unit.SetEquipmentAmount(equip.ID, oldAmount); + { + if (equip.IsRatioLimit) + { + unit.SetEquipmentRatio(equip, oldAmount); + } + else + { + unit.SetEquipmentAmount(equip, (int)oldAmount); + } } public override string Name @@ -62,7 +77,7 @@ get { return "Set equipment amount"; } } - public EquipmentItem EquipItem + public UnitEquipmentItem EquipItem { get { return equip; } }
--- a/api/Objects/EquipmentItem.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Objects/EquipmentItem.cs Sun Apr 05 13:45:23 2009 +0000 @@ -12,50 +12,22 @@ /// </summary> public class EquipmentItem : WarFoundryObject { - private double cost, min, max; + private double cost; + private string description; private ArmourType armourType; - private Race equipForRace; - - public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : base(id, name) + private Race equipForRace; + + public EquipmentItem(string id, string name, Race race) : base(id, name) { - cost = itemCost; - min = minimum; - max = maximum; - armourType = itemArmourType; equipForRace = race; - } - - public bool IsRatioLimit - { - get { return ((MaxNumber < 1 && MaxNumber > 0) || (MaxNumber == 1 && MinNumber > 0)); } + description = ""; + armourType = ArmourType.None; } - - public double MinNumber - { - get { return min; } - set - { - min = (value >= 0 || value == WarFoundryCore.INFINITY) ? value : 0; - - if (MaxNumber != WarFoundryCore.INFINITY && min > MaxNumber) - { - MaxNumber = min; - } - } - } - - public double MaxNumber - { - get { return max; } - set - { - max = (value > 0 || value == WarFoundryCore.INFINITY) ? value : WarFoundryCore.INFINITY; - - if (max != WarFoundryCore.INFINITY && MinNumber > max) - { - MinNumber = max; - } - } + + [Obsolete("Use the three argument constructor and the appropriate 'set' methods")] + public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race) + { + ItemArmourType = itemArmourType; } public ArmourType ItemArmourType @@ -67,7 +39,19 @@ public double Cost { get { return cost; } - set { cost = value; } + set + { + if (value >= 0) + { + cost = value; + } + } + } + + public string Description + { + get { return description; } + set { description = (value == null ? "" : value); } } public Race EquipmentForRace
--- a/api/Objects/Race.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Objects/Race.cs Sun Apr 05 13:45:23 2009 +0000 @@ -16,7 +16,6 @@ public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; private string subID; - private string systemID; private GameSystem system; private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat; private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>(); @@ -24,14 +23,24 @@ private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>(); private Dictionary<string, Category> categories = new Dictionary<string,Category>(); - public Race(string raceID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystemID, creatingFactory) + public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory) { } - public Race(string raceID, string raceSubID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory) + public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory) { subID = (raceSubID == null ? "" : raceSubID); - systemID = gameSystemID; + system = gameSystem; + } + + [Obsolete("Use constructor with GameSystem argument instead")] + public Race(string raceID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID), creatingFactory) + { + } + + [Obsolete("Use constructor with GameSystem argument instead")] + public Race(string raceID, string raceSubID, string raceName, string gameSystemID, IWarFoundryFactory creatingFactory) : this(raceID, raceSubID, raceName, WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID), creatingFactory) + { } public string SubID @@ -42,15 +51,7 @@ public GameSystem GameSystem { - get - { - if (system == null) - { - system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); - } - - return system; - } + get { return system; } set { if (value == null)
--- a/api/Objects/Unit.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Objects/Unit.cs Sun Apr 05 13:45:23 2009 +0000 @@ -3,7 +3,7 @@ // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; -using System.Collections; +using System.Collections.Generic; using System.Text; using System.Xml; using IBBoard.Lang; @@ -21,10 +21,10 @@ private Race race; private double points; private ArmyCategory cat; - private Hashtable equipment = new Hashtable(); + private Dictionary<UnitEquipmentItem, double> equipment = new Dictionary<UnitEquipmentItem, double>(); public event DoubleValChangedDelegate PointsValueChanged; public event IntValChangedDelegate UnitSizeChanged; - public event FloatValChangedDelegate UnitEquipmentAmountChanged; + public event DoubleValChangedDelegate UnitEquipmentAmountChanged; public Unit(UnitType unitType, Army parentArmy) : this(unitType, unitType.MinSize, parentArmy){} @@ -64,8 +64,7 @@ { if (CanEquipWithItem(unitEquip.ID)) { - EquipmentItem equipItem = unitEquip.EquipmentItem; - equipment[unitEquip.ID] = equipItem.MinNumber; + equipment[unitEquip] = unitEquip.MinNumber; } } } @@ -76,17 +75,13 @@ String oldName = HasDefaultName() ? Name : null; double oldpoints = points; points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; - UnitEquipmentItem unitEquipItem; - EquipmentItem equipItem; - float count; - foreach (string key in equipment.Keys) + foreach (UnitEquipmentItem unitEquipItem in equipment.Keys) { - unitEquipItem = UnitType.GetEquipmentItem(key); - equipItem = unitEquipItem.EquipmentItem; - count = (float)equipment[key]; + EquipmentItem equipItem = unitEquipItem.EquipmentItem; + double count = (double)equipment[unitEquipItem]; - if (equipItem.IsRatioLimit) + if (unitEquipItem.IsRatioLimit) { if (unitEquipItem.RoundNumberUp) { @@ -204,7 +199,7 @@ public UnitEquipmentItem[] GetAllowedOptionalEquipment() { - ArrayList list = new ArrayList(); + List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems()) { @@ -214,7 +209,7 @@ } } - return (UnitEquipmentItem[])list.ToArray(typeof(UnitEquipmentItem)); + return (UnitEquipmentItem[])list.ToArray(); } public UnitEquipmentItem[] GetEquipment() @@ -222,9 +217,9 @@ UnitEquipmentItem[] items = new UnitEquipmentItem[equipment.Count]; int i = 0; - foreach (String itemID in equipment.Keys) + foreach (UnitEquipmentItem item in equipment.Keys) { - items[i++] = UnitType.GetEquipmentItem(itemID); + items[i++] = item; } return items; @@ -232,88 +227,88 @@ public UnitEquipmentItem[] GetRequiredEquipment() { - ArrayList list = new ArrayList(); - UnitEquipmentItem item; + List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); - foreach(String itemID in equipment.Keys) + foreach(UnitEquipmentItem item in equipment.Keys) { - item = UnitType.GetEquipmentItem(itemID); - if (item.IsRequired) { list.Add(item); } } - return (UnitEquipmentItem[])list.ToArray(typeof(UnitEquipmentItem)); - } - - public float GetEquipmentAmount(UnitEquipmentItem item) - { - return GetEquipmentAmount(item.EquipmentItem.ID); + return (UnitEquipmentItem[])list.ToArray(); } - public float GetEquipmentAmount(string equipID) - { - if (equipment.ContainsKey(equipID)) - { - return (float)equipment[equipID]; - } - else - { - return 0; + public double GetEquipmentAmount(UnitEquipmentItem item) + { + if (equipment.ContainsKey(item)) + { + return (double)equipment[item]; + } + else + { + return 0; } } - public void SetEquipmentAmount(string equipID, float amount) - { - UnitEquipmentItem equip = UnitType.GetEquipmentItem(equipID); + public double GetEquipmentAmount(string equipID) + { + return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); + } - if (equip == null) + public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) + { + if (equip.IsRatioLimit) { - throw new InvalidOperationException("No such equipment ID "+equipID+" for unit "+ID); + throw new InvalidOperationException("Equipment with ID "+equip.EquipmentItemID+" for unit "+ID+" has a ratio limit, not an absolute limit"); } - - if (equip.EquipmentItem.IsRatioLimit) + + if (amount <1 && amount != WarFoundryCore.INFINITY) { - if (amount > 1) - { - amount = 1; - } - else if (amount < 0) - { - amount = 0; - } - //else what was passed in was okay - } - else + amount = 0; + } + + SetEquipmentAmount(equip, amount); + } + + public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) + { + if (!equip.IsRatioLimit) + { + throw new InvalidOperationException("Equipment with ID "+equip.EquipmentItemID+" for unit "+ID+" has an absolute limit, not a ratio limit"); + } + + if (ratio > 1) + { + ratio = 1; + } + else if (ratio < 0) + { + ratio = 0; + } + + SetEquipmentAmount(equip, ratio); + } + + private void SetEquipmentAmount(UnitEquipmentItem equip, double amount) + { + double oldAmount = 0; + + if (equipment.ContainsKey(equip)) { - if (amount >=1 || amount == WarFoundryCore.INFINITY) - { - amount = (float)Math.Round(amount); - } - else - { - amount = 0; - } - } - - float oldAmount = 0; - - if (equipment.ContainsKey(equipID)) - { - oldAmount = (float)equipment[equipID]; + oldAmount = equipment[equip]; } if (amount!=oldAmount) { - if (amount > 0 || amount == WarFoundryCore.INFINITY) + if (amount != 0) { - equipment[equipID] = amount; + equipment[equip] = amount; } else { - equipment.Remove(equipID); + equipment.Remove(equip); } OnUnitEquipmentAmountChanged(equip, oldAmount, amount); @@ -330,9 +325,9 @@ return true; } - foreach (string itemID in equipment.Keys) + foreach (UnitEquipmentItem item in equipment.Keys) { - if (UnitType.GetEquipmentItem(itemID).MutexGroup == mutex) + if (item.MutexGroup == mutex) { return false; } @@ -357,7 +352,7 @@ } } - private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, float oldValue, float newValue) + private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) { if (UnitEquipmentAmountChanged!=null) {
--- a/api/Objects/UnitEquipmentItem.cs Wed Apr 01 19:20:27 2009 +0000 +++ b/api/Objects/UnitEquipmentItem.cs Sun Apr 05 13:45:23 2009 +0000 @@ -11,23 +11,42 @@ /// Summary description for UnitEquipmentItem. /// </summary> public class UnitEquipmentItem : WarFoundryObject - { - private bool required, roundUp; + { + private EquipmentItem item; + private bool required; + private bool roundUp; + private int minNum; + private int maxNum; + private double minPercentage; + private double maxPercentage; private string mutexGroup; private UnitType unitType; + + protected UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipForType) + { + item = equipmentItem; + EquipmentForUnit = equipForType; + } + + public override string Name + { + get { + return item.Name; + } + set { + base.Name = value; + } + } + + public string EquipmentItemID + { + get { return item.ID; } + } - /*public UnitEquipmentItem(XmlElement node, UnitType equipForType) - { - EquipmentForUnit = equipForType; - ID = node.GetAttribute("id"); - IsRequired = bool.Parse(node.GetAttribute("required")); - RoundNumberUp = "up".Equals(node.GetAttribute("roundDirection").ToLower()); - MutexGroup = node.GetAttribute("exclusivityGroup"); - }*/ - protected UnitEquipmentItem(UnitType equipForType) - { - EquipmentForUnit = equipForType; - } + public double Cost + { + get { return item.Cost; } + } public bool IsRequired { @@ -57,11 +76,68 @@ unitType = value; } } + } + + public bool IsRatioLimit + { + get { return minPercentage!=100 || maxPercentage!=100; } + } + + public int MinNumber + { + get { return minNum; } + set + { + if (value >=0 || value == WarFoundryCore.INFINITY) + { + minNum = value; + } + //TODO: Check Min<Max + } + } + + public int MaxNumber + { + get { return maxNum; } + set + { + if (value >=0 || value == WarFoundryCore.INFINITY) + { + maxNum = value; + } + //TODO: Check Min<Max + } + } + + public double MinPercentage + { + get { return minPercentage; } + set + { + if (value >=0 && value <= 100) + { + minPercentage = value; + } + //TODO: Check Min<Max + } + } + + public double MaxPercentage + { + get { return maxPercentage; } + set + { + if (value >=0 && value <= 100) + { + maxPercentage = value; + } + //TODO: Check Min<Max + } } public EquipmentItem EquipmentItem { - get { return EquipmentForUnit == null ? null : EquipmentForUnit.Race.GetEquipmentItem(ID); } + get { return item; } } public override string ToString() @@ -80,6 +156,25 @@ //If the number of items in the MutEx group is greater than one then it must be this item plus another return EquipmentForUnit.GetEquipmentItemsByExclusionGroup(MutexGroup).Length > 1; } + } + + public static string FormatEquipmentAmount(UnitEquipmentItem item, double amount) + { + if (item.IsRatioLimit) + { + return Math.Round(amount * 100) + "%"; + } + else + { + if (amount == WarFoundryCore.INFINITY) + { + return "all"; + } + else + { + return amount.ToString(); + } + } } } }
--- a/api/Objects/UnitEquipmentItemObj.cs Wed Apr 01 19:20:27 2009 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,72 +0,0 @@ -// This file (UnitEquipmentItemObj.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. -// -// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. - -using System; -using System.Collections; - -namespace IBBoard.WarFoundry.API.Objects -{ - /// <summary> - /// Summary description for UnitEquipmentItemObj. - /// </summary> - public class UnitEquipmentItemObj - { - private Unit unit; - private UnitEquipmentItem item; - private EquipmentItem equip; - - private static Hashtable equipObjs = new Hashtable(); - - private UnitEquipmentItemObj(Unit unit, UnitEquipmentItem unitItem) - { - this.unit = unit; - item = unitItem; - equip = item.EquipmentItem; - } - - public static UnitEquipmentItemObj GetEquipObj(Unit unit, UnitEquipmentItem unitItem) - { - if (!equipObjs.ContainsKey(unitItem)) - { - equipObjs[unitItem] = new UnitEquipmentItemObj(unit, unitItem); - } - - return (UnitEquipmentItemObj)equipObjs[unitItem]; - } - - public override string ToString() - { - return String.Format("{0} (For {1} at {2}pts each)", equip.Name, FormatEquipmentAmount(unit, equip), equip.Cost); - } - - public UnitEquipmentItem Item - { - get { return item; } - } - - public static string FormatEquipmentAmount(Unit unit, EquipmentItem equip) - { - return FormatEquipmentAmount(equip, unit.GetEquipmentAmount(equip.ID)); - } - - public static string FormatEquipmentAmount(EquipmentItem equip, float amount) - { - if (equip.IsRatioLimit) - { - return Math.Round(amount * 100) + "%"; - } - else - { - if (amount == WarFoundryCore.INFINITY) - { - return "all"; - } - else - { - return amount.ToString(); - } - } - } - } -}
--- a/dtds/race.xsd Wed Apr 01 19:20:27 2009 +0000 +++ b/dtds/race.xsd Sun Apr 05 13:45:23 2009 +0000 @@ -62,8 +62,8 @@ <xs:attribute name="id" type="xs:IDREF" /> <xs:attribute name="required" type="xs:boolean" default="false"/> <xs:attribute name="exclusivityGroup" type="xs:string" default=""/> - <xs:attribute name="minNum" type="core:nonNegativeOrInfiniteIntegerOrRatio" default="-1"/> - <xs:attribute name="maxNum" type="core:nonNegativeOrInfiniteIntegerOrRatio" default="-1"/> + <xs:attribute name="minNum" type="core:nonNegativeOrInfiniteInteger" default="-1"/> + <xs:attribute name="maxNum" type="core:nonNegativeOrInfiniteInteger" default="-1"/> <xs:attribute name="minPercentage" type="core:percentage" default="100"/> <xs:attribute name="maxPercentage" type="core:percentage" default="100"/> <xs:attribute name="roundDirection" type="updowntype" default="up"/>