Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 134:57f7b80757ea
Re #68: Export army to another format
* Add styling to table
* Add in text for equipment
* Add method to Unit to get equipment amount strings
* Refactor unit equipment handling to reduce duplication
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 01 Sep 2009 18:56:38 +0000 |
parents | a6d1cc17ec33 |
children | a37cdcbcad14 |
files | api/Exporters/WarFoundryHtmlExporter.cs api/Objects/Unit.cs |
diffstat | 2 files changed, 56 insertions(+), 3 deletions(-) [+] |
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--- a/api/Exporters/WarFoundryHtmlExporter.cs Tue Sep 01 18:21:27 2009 +0000 +++ b/api/Exporters/WarFoundryHtmlExporter.cs Tue Sep 01 18:56:38 2009 +0000 @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Text; using System.Xml; using System.Xml.Schema; using IBBoard.Lang; @@ -43,8 +44,11 @@ XmlElement head = doc.CreateElement("head"); html.AppendChild(head); XmlElement title = doc.CreateElement("title"); + title.InnerXml = army.Name; head.AppendChild(title); - title.InnerXml = army.Name; + XmlElement style = doc.CreateElement("style"); + style.InnerText = "table, th, td { border: 1px solid #000 }"; + head.AppendChild(style); XmlElement body = doc.CreateElement("body"); html.AppendChild(body); XmlElement header = doc.CreateElement("h1"); @@ -125,9 +129,26 @@ statCell.InnerText = stat.SlotValueString; row.AppendChild(statCell); } + + StringBuilder sb = new StringBuilder(); + bool addSeparator = false; + + foreach (UnitEquipmentItem equip in unit.GetEquipment()) + { + if (!addSeparator) + { + addSeparator = true; + } + else + { + sb.Append(", "); + } + + sb.Append(Translation.GetTranslation("armyHtmlExportEquipAmountRatio", "{0} for {1}", equip.Name, unit.GetEquipmentAmountString(equip))); + } XmlElement notes = doc.CreateElement("td"); - notes.InnerText = "TODO: Notes here (equipment etc)"; + notes.InnerText = sb.ToString(); row.AppendChild(notes); XmlElement points = doc.CreateElement("td");
--- a/api/Objects/Unit.cs Tue Sep 01 18:21:27 2009 +0000 +++ b/api/Objects/Unit.cs Tue Sep 01 18:56:38 2009 +0000 @@ -269,13 +269,45 @@ public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) { - return (DictionaryUtils.GetValue(equipment, item) is UnitEquipmentRatioSelection); + return IsEquipmentAmountRatio(GetEquipmentSelection(item)); + } + + private AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) + { + return DictionaryUtils.GetValue(equipment, item); + } + + private bool IsEquipmentAmountRatio(AbstractUnitEquipmentItemSelection selection) + { + return (selection is UnitEquipmentRatioSelection); } public bool GetEquipmentAmountIsRatio(string itemID) { return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); } + + public string GetEquipmentAmountString(string equipID) + { + return GetEquipmentAmountString(UnitType.GetEquipmentItem(equipID)); + } + + public string GetEquipmentAmountString(UnitEquipmentItem item) + { + String amountString = ""; + AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item); + + if (IsEquipmentAmountRatio(selection)) + { + amountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); + } + else + { + amountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); + } + + return amountString; + } public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) {