Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 341:5f94b8a40876
Re #27: Unit requirements
* Switch remaining unit requirement to using enum
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 04 Apr 2011 19:28:44 +0000 |
parents | 7bd2a7cdbfbd |
children | 407757e597f9 |
files | API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs |
diffstat | 1 files changed, 20 insertions(+), 20 deletions(-) [+] |
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--- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Mon Apr 04 19:06:01 2011 +0000 +++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Mon Apr 04 19:28:44 2011 +0000 @@ -1,34 +1,34 @@ // This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; -using System.Collections.Generic; - -namespace IBBoard.WarFoundry.API.Objects.Requirement +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. - /// </summary> - public class RequiresNoMoreThanNOfUnitTypeRequirement + /// </summary> + public class RequiresNoMoreThanNOfUnitTypeRequirement { private List<UnitCountRequirementData> limitedTypes; - - public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) + + public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) { limitedTypes = new List<UnitCountRequirementData>(); foreach (UnitType unitType in limitedUnitTypes) { AddUnitTypeRequirement(unitType, 0); - } + } } /// <summary> /// Checks whether the supplied WarFoundryObject can be added to the supplied army. /// </summary> /// <returns> - /// <c>true</c> if the object can be added, else <c>false</c> + /// A <code>Validation</code> enum to show the result of the validation /// </returns> /// <param name='wfObject'> /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement @@ -36,19 +36,19 @@ /// <param name='toArmy'> /// The army to add the object to. /// </param> - public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) + public Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) { - bool canAdd = true; - + Validation canAdd = Validation.Passed; + foreach (UnitCountRequirementData limit in limitedTypes) { if (toArmy.GetUnitTypeCount(limit.UnitType) > limit.Count) { - canAdd = false; + canAdd = Validation.Failed; break; } } - + return canAdd; } @@ -64,7 +64,7 @@ public void AddUnitTypeRequirement(UnitType unitType, int minCount) { limitedTypes.Add(new UnitCountRequirementData(unitType, minCount)); - } - } -} - + } + } +} +