Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 300:c7b765f9575f
Re #99: added points name system to system load procedure
author | snowblizz |
---|---|
date | Mon, 24 Jan 2011 16:43:31 +0000 |
parents | 25c47b7ecc99 |
children | 4219d79f262f |
files | api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs |
diffstat | 1 files changed, 107 insertions(+), 99 deletions(-) [+] |
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--- a/api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs Mon Jan 24 16:42:43 2011 +0000 +++ b/api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs Mon Jan 24 16:43:31 2011 +0000 @@ -1,99 +1,107 @@ -// This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. - -using System; -using System.Collections.Generic; -using System.IO; -using System.Xml; -using ICSharpCode.SharpZipLib.Zip; -using IBBoard.Xml; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry.API.Factories.Xml -{ - /// <summary> - /// A sub-factory specifically for loading GameSystems from WarFoundry XML files - /// </summary> - public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory - { - private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); - - public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory) - { - } - - private void StoreExtraData(GameSystem wfObject, XmlElement elem) - { - extraData[wfObject] = elem.OwnerDocument; - } - - private XmlDocument GetExtraData(GameSystem obj) - { - XmlDocument extra = null; - extraData.TryGetValue(obj, out extra); - return extra; - } - - public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) - { - string id = elem.GetAttribute("id"); - string name = elem.GetAttribute("name"); - GameSystem system = new GameSystem(id, name, mainFactory); - int defaultarmysize = XmlTools.GetIntValueFromAttribute(elem,"defaultArmySize"); - system.SystemArmyDefaultSize = defaultarmysize; - StoreExtraData(system, elem); - return system; - } - - public void CompleteLoading(GameSystem system) - { - if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) - { - return; - } - - system.SetAsLoading(); - XmlDocument extraData = GetExtraData(system); - LoadCategoriesForSystem(system, extraData); - XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); - string defaultStatsID = statsElem.GetAttribute("defaultStats"); - LoadSystemStatsForSystem(system, extraData); - system.StandardSystemStatsID = defaultStatsID; - XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); - system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); - system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); - system.SetAsFullyLoaded(); - } - - - private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) - { - foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) - { - system.AddCategory(CreateCategoryFromElement(cat)); - } - } - - private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) - { - foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) - { - SystemStats sysStats = CreateSystemStatsFromElement(stats); - system.AddSystemStats(sysStats); - } - } - - private SystemStats CreateSystemStatsFromElement(XmlElement elem) - { - SystemStats sysStats = new SystemStats(elem.GetAttribute("id")); - - foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) - { - sysStats.AddStatSlot(slot.GetAttribute("name")); - } - - return sysStats; - } - } -} +// This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Xml; +using ICSharpCode.SharpZipLib.Zip; +using IBBoard.Xml; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + /// <summary> + /// A sub-factory specifically for loading GameSystems from WarFoundry XML files + /// </summary> + public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory + { + private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); + + public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory) + { + } + + private void StoreExtraData(GameSystem wfObject, XmlElement elem) + { + extraData[wfObject] = elem.OwnerDocument; + } + + private XmlDocument GetExtraData(GameSystem obj) + { + XmlDocument extra = null; + extraData.TryGetValue(obj, out extra); + return extra; + } + + public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) + { + string id = elem.GetAttribute("id"); + string name = elem.GetAttribute("name"); + GameSystem system = new GameSystem(id, name, mainFactory); + int defaultarmysize = XmlTools.GetIntValueFromAttribute(elem, "defaultArmySize"); + system.SystemArmyDefaultSize = defaultarmysize; + string defaultptsabbreviationsing = elem.GetAttribute("defaultPtsAbbreviationSingular"); + system.SystemPtsAbbrevSingle = defaultptsabbreviationsing; + string defaultPtsabbreviationplur = elem.GetAttribute("defaultPtsAbbreviationPlural"); + system.SystemPtsAbbrevPlural = defaultPtsabbreviationplur; + string defaultPtsnamesing = elem.GetAttribute("defaultPtsNameSingular"); + system.SystemPtsNameSingle = defaultPtsnamesing; + string defaultPtsnameplur = elem.GetAttribute("defaultPtsNamePlural"); + system.SystemPtsNamePlural = defaultPtsnameplur; + StoreExtraData(system, elem); + return system; + } + + public void CompleteLoading(GameSystem system) + { + if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) + { + return; + } + + system.SetAsLoading(); + XmlDocument extraData = GetExtraData(system); + LoadCategoriesForSystem(system, extraData); + XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); + string defaultStatsID = statsElem.GetAttribute("defaultStats"); + LoadSystemStatsForSystem(system, extraData); + system.StandardSystemStatsID = defaultStatsID; + XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); + system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); + system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); + system.SetAsFullyLoaded(); + } + + + private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) + { + foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) + { + system.AddCategory(CreateCategoryFromElement(cat)); + } + } + + private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) + { + foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) + { + SystemStats sysStats = CreateSystemStatsFromElement(stats); + system.AddSystemStats(sysStats); + } + } + + private SystemStats CreateSystemStatsFromElement(XmlElement elem) + { + SystemStats sysStats = new SystemStats(elem.GetAttribute("id")); + + foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) + { + sysStats.AddStatSlot(slot.GetAttribute("name")); + } + + return sysStats; + } + } +} \ No newline at end of file