Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 226:c931684f9024
Re #234: Invalid data file doesn't stop load
* Add internal methods to remove game systems or races that fail to load
* Add error handling on XML CompleteLoading so that game system or race is removed, but make sure not to affect error
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 19 Dec 2009 15:40:50 +0000 |
parents | 0d5a17f33a36 |
children | bf4f04f385d0 |
files | api/Factories/Xml/WarFoundryXmlFactory.cs api/WarFoundryLoader.cs |
diffstat | 2 files changed, 78 insertions(+), 29 deletions(-) [+] |
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line diff
--- a/api/Factories/Xml/WarFoundryXmlFactory.cs Thu Dec 17 20:52:22 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlFactory.cs Sat Dec 19 15:40:50 2009 +0000 @@ -118,16 +118,43 @@ public override void CompleteLoading(IWarFoundryStagedLoadObject obj) { - LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID); - - if (obj is GameSystem) - { - gameSystemFactory.CompleteLoading((GameSystem)obj); - } - else if (obj is Race) - { - raceFactory.CompleteLoading((Race)obj); - } + LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID); + + if (obj is GameSystem) + { + CompleteLoadingGameSystem((GameSystem) obj); + } + else if (obj is Race) + { + CompleteLoadingRace((Race) obj); + } + } + + private void CompleteLoadingRace(Race race) + { + try + { + raceFactory.CompleteLoading(race); + } + catch (InvalidFileException ex) + { + WarFoundryLoader.GetDefault().RemoveRace(race); + throw; + } + } + + private void CompleteLoadingGameSystem(GameSystem system) + { + try + { + gameSystemFactory.CompleteLoading(system); + + } + catch (InvalidFileException ex) + { + WarFoundryLoader.GetDefault().RemoveGameSystem(system); + throw; + } } } } \ No newline at end of file
--- a/api/WarFoundryLoader.cs Thu Dec 17 20:52:22 2009 +0000 +++ b/api/WarFoundryLoader.cs Sat Dec 19 15:40:50 2009 +0000 @@ -588,6 +588,15 @@ GameSystem system; systemsTable.TryGetValue(systemID.ToLower(), out system); return system; + } + + /// <summary> + /// Removes a loaded <see cref="GameSystem"/>. Used when a GameSystem fails to complete loading + /// </summary> + /// <param name="system">The GameSystem to remove</param> + internal void RemoveGameSystem(GameSystem system) + { + systemsTable.Remove(system.ID.ToLower()); } /// <summary> @@ -727,26 +736,39 @@ } Race race = null; - - systemID = systemID.ToLower(); - raceID = raceID.ToLower(); - raceSubID = raceSubID.ToLower(); - - Dictionary<string, Dictionary<string, Race>> races; - racesTable.TryGetValue(systemID, out races); - - if (races!=null) - { - Dictionary<string, Race> subraces; - races.TryGetValue(raceID, out subraces); - - if (subraces!=null) - { - subraces.TryGetValue(raceSubID, out race); - } + + Dictionary<string, Race> subraces = GetRaceTable(systemID, raceID); + + if (subraces != null) + { + subraces.TryGetValue(raceSubID.ToLower(), out race); } - return race; + return race; + } + + private Dictionary<string, Race> GetRaceTable(string systemID, string raceID) + { + Dictionary<string, Dictionary<string, Race>> races; + racesTable.TryGetValue(systemID.ToLower(), out races); + Dictionary<string, Race> subraces = null; + + if (races != null) + { + races.TryGetValue(raceID.ToLower(), out subraces); + } + + return subraces; + } + + internal void RemoveRace(Race race) + { + Dictionary<string, Race> subraces = GetRaceTable(race.GameSystem.ID, race.ID); + + if (subraces != null) + { + subraces.Remove(race.SubID.ToLower()); + } } /// <summary> @@ -873,6 +895,6 @@ } return loadingFactory; - } + } } }