Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 296:ed5e6d92ecd9
Re #323: WarFoundry.API - SystemStats cannot remove stat
Remove code didn't fully remove stat, this has been fixed and tested
author | Tsudico |
---|---|
date | Sat, 18 Dec 2010 22:34:32 +0000 |
parents | f8f441f2fcfe |
children | 349e521785c1 |
files | api/Objects/SystemStats.cs |
diffstat | 1 files changed, 70 insertions(+), 72 deletions(-) [+] |
line wrap: on
line diff
--- a/api/Objects/SystemStats.cs Sat Dec 18 20:53:52 2010 +0000 +++ b/api/Objects/SystemStats.cs Sat Dec 18 22:34:32 2010 +0000 @@ -1,73 +1,71 @@ -// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. - -using System; -using System.Collections.Generic; - -namespace IBBoard.WarFoundry.API.Objects -{ - /// <summary> - /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. - /// </summary> - public class SystemStats - { - private Dictionary<string, StatSlot> statsByName; - private List<StatSlot> stats; - private string id; - - public SystemStats(string statsID) - { - id = statsID; - statsByName = new Dictionary<string, StatSlot>(); - stats = new List<StatSlot>(); - } - - public void AddStatSlot(string slotName) - { - StatSlot slot = new StatSlot(slotName); - slot.SystemStats = this; - statsByName[slot.Name.ToLower()] = slot; - stats.Add(slot); - } - - public StatSlot[] StatSlots - { - get - { - return stats.ToArray(); - } - } - - public StatSlot this[string statName] - { - get - { - return DictionaryUtils.GetValue(statsByName, statName.ToLower()); - } - } - - public int GetStatSlotPosition(StatSlot slot) - { - return stats.IndexOf(slot); - } - - public void RemoveStatSlot(string name) - { +// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. + /// </summary> + public class SystemStats + { + private Dictionary<string, StatSlot> statsByName; + private List<StatSlot> stats; + private string id; + + public SystemStats(string statsID) + { + id = statsID; + statsByName = new Dictionary<string, StatSlot>(); + stats = new List<StatSlot>(); + } + + public void AddStatSlot(string slotName) + { + StatSlot slot = new StatSlot(slotName); + slot.SystemStats = this; + statsByName[slot.Name.ToLower()] = slot; + stats.Add(slot); + } + + public StatSlot[] StatSlots + { + get + { + return stats.ToArray(); + } + } + + public StatSlot this[string statName] + { + get + { + return DictionaryUtils.GetValue(statsByName, statName.ToLower()); + } + } + + public int GetStatSlotPosition(StatSlot slot) + { + return stats.IndexOf(slot); + } + + public void RemoveStatSlot(string name) + { statsByName.Remove(name); - StatSlot slot = new StatSlot(name); - slot.SystemStats = this; - stats.Remove(slot); - } - - public int SlotCount - { - get { return stats.Count; } - } - - public string ID - { - get { return id; } - } - } -} + stats.Remove(this[name]); + } + + public int SlotCount + { + get { return stats.Count; } + } + + public string ID + { + get { return id; } + } + } +}