Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmReplaceEquipment.cs @ 75:2ceae5d685d8
Re #86: Complete initial GTK# UI
* Fix default game system selecting
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 23 Nov 2010 20:17:18 +0000 |
parents | 4b82515586ac |
children | 7055b24cfc79 |
rev | line source |
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using Gtk; |
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9 using IBBoard.WarFoundry.GUI.GTK.Util; |
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10 using IBBoard.GtkSharp; |
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11 using log4net.Repository.Hierarchy; |
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12 using log4net; |
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13 |
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14 namespace IBBoard.WarFoundry.GUI.GTK |
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15 { |
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16 public partial class FrmReplaceEquipment : Dialog, IReplaceEquipmentUI |
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17 { |
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18 private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment)); |
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19 |
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20 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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21 |
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22 public event MethodInvoker UnitEquipmentAmountTypeChanged; |
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23 |
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24 public event MethodInvoker UnitEquipmentAmountChanged; |
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25 private bool isRatioLimited; |
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26 |
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27 public FrmReplaceEquipment() |
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28 { |
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29 this.Build(); |
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30 lstEquipment.Selection.Changed += OnSelectionChanged; |
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31 TreeViewColumn equipColumn = new TreeViewColumn(); |
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32 equipColumn.Title = "Equipment"; |
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33 CellRendererText equipCell = new CellRendererText(); |
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34 equipColumn.PackStart(equipCell, true); |
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35 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); |
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36 lstEquipment.AppendColumn(equipColumn); |
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37 } |
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38 |
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39 public void ListenToWidgets() |
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40 { |
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41 rbEquipAll.Clicked += RadioButtonClicked; |
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42 rbEquipNumeric.Clicked += RadioButtonClicked; |
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43 rbEquipPercent.Clicked += RadioButtonClicked; |
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44 numericAmount.ValueChanged += SpinButtonValueChanged; |
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45 percentageAmount.ValueChanged += SpinButtonValueChanged; |
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46 lstEquipment.Selection.Changed += OnSelectionChanged; |
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47 } |
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48 |
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49 public void IgnoreWidgets() |
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50 { |
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51 rbEquipAll.Clicked -= RadioButtonClicked; |
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52 rbEquipNumeric.Clicked -= RadioButtonClicked; |
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53 rbEquipPercent.Clicked -= RadioButtonClicked; |
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54 numericAmount.ValueChanged -= SpinButtonValueChanged; |
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55 percentageAmount.ValueChanged -= SpinButtonValueChanged; |
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56 lstEquipment.Selection.Changed -= OnSelectionChanged; |
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57 } |
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58 |
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59 private void OnUnitEquipmentAmountChanged() |
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60 { |
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61 if (UnitEquipmentAmountChanged != null) |
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62 { |
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63 UnitEquipmentAmountChanged(); |
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64 } |
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65 } |
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66 |
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67 private void OnUnitEquipmentAmountTypeChanged() |
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68 { |
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69 if (UnitEquipmentAmountChanged != null) |
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70 { |
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71 UnitEquipmentAmountTypeChanged(); |
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72 } |
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73 } |
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74 |
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75 protected void OnSelectionChanged(object o, EventArgs e) |
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76 { |
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77 if (UnitEquipmentItemChoiceChanged != null) |
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78 { |
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79 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem); |
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80 } |
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81 } |
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82 |
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83 public void SetUnitEquipmentItems(UnitEquipmentItem[] items) |
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84 { |
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85 ListStore store = new ListStore(typeof(UnitEquipmentItem)); |
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86 |
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87 foreach (UnitEquipmentItem equipItem in items) |
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88 { |
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89 store.AppendValues(equipItem); |
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90 } |
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91 |
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92 lstEquipment.Model = store; |
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93 } |
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94 |
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95 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) |
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96 { |
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97 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); |
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98 numericAmount.SetRange(minNumber, maxNumber); |
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99 percentageAmount.SetRange(minPercent, maxPercent); |
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100 isRatioLimited = isRatioLimit; |
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101 |
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102 if (isRatioLimit) |
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103 { |
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104 if (minPercent == 100) |
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105 { |
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106 rbEquipAll.Active = true; |
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107 } |
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108 else |
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109 { |
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110 rbEquipPercent.Active = true; |
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111 } |
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112 } |
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113 else |
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114 { |
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115 rbEquipNumeric.Active = true; |
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116 } |
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117 } |
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118 |
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119 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) |
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120 { |
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121 SetNumericAmountEnabledState(isEnabled); |
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122 SetPercentageAmountEnabledState(isEnabled); |
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123 } |
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124 |
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125 public bool ShowControl() |
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126 { |
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127 int result = Run(); |
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128 bool okayClicked = (result == (int)ResponseType.Ok); |
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129 this.Hide(); |
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130 return okayClicked; |
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131 } |
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132 |
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133 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) |
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134 { |
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135 log.Debug("Cancel clicked"); |
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136 Respond(ResponseType.Cancel); |
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137 } |
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138 |
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139 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) |
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140 { |
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141 log.Debug("Okay clicked"); |
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142 Respond(ResponseType.Ok); |
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143 } |
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144 |
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145 public void SetOkayEnabledState(bool enabled) |
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146 { |
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147 buttonOk.Sensitive = enabled; |
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148 } |
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149 |
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150 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) |
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151 { |
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152 OnUnitEquipmentAmountChanged(); |
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153 } |
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154 |
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155 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) |
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156 { |
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157 OnUnitEquipmentAmountTypeChanged(); |
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158 } |
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159 |
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160 public void SetNumericAmountEnabledState(bool enabled) |
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161 { |
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162 double minPercent = GetMinPercentage(); |
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163 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); |
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164 numericAmount.Sensitive = rbEquipNumeric.Sensitive; |
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165 } |
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166 |
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167 public void SetPercentageAmountEnabledState(bool enabled) |
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168 { |
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169 if (enabled) |
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170 { |
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171 double minPercentage = GetMinPercentage(); |
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172 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; |
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173 percentageAmount.Sensitive = rbEquipPercent.Sensitive; |
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174 double maxPercentage = GetMaxPercentage(); |
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175 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; |
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176 lblEquipAll.Sensitive = rbEquipAll.Sensitive; |
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177 } |
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178 else |
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179 { |
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180 rbEquipPercent.Sensitive = false; |
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181 percentageAmount.Sensitive = false; |
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182 rbEquipAll.Sensitive = false; |
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183 lblEquipAll.Sensitive = false; |
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184 } |
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185 } |
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186 |
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187 private double GetMaxPercentage() |
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188 { |
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189 double min, max; |
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190 percentageAmount.GetRange(out min, out max); |
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191 return max; |
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192 } |
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193 |
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194 private double GetMinPercentage() |
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195 { |
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196 double min, max; |
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197 percentageAmount.GetRange(out min, out max); |
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198 return min; |
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199 } |
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200 |
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201 public UnitEquipmentItem SelectedUnitEquipmentItem |
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202 { |
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203 get |
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204 { |
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205 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment); |
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206 } |
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207 } |
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208 |
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209 public bool IsRatioEquipmentAmount |
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210 { |
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211 get |
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212 { |
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213 return !rbEquipNumeric.Active; |
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214 } |
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215 } |
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216 |
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217 public int EquipmentNumericAmount |
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218 { |
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219 get |
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220 { |
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221 return (int)numericAmount.Value; |
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222 } |
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223 |
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224 set |
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225 { |
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226 numericAmount.Value = value; |
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227 } |
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228 } |
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229 |
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230 public double EquipmentPercentageAmount |
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231 { |
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232 get |
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233 { |
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234 double percent; |
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235 |
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236 if (rbEquipAll.Active) |
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237 { |
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238 percent = 100; |
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239 } |
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240 else |
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241 { |
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242 percent = percentageAmount.Value; |
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243 } |
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244 |
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245 return percent; |
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246 } |
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247 |
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248 set |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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249 { |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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250 percentageAmount.Value = value; |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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changeset
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251 } |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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changeset
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252 } |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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changeset
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253 } |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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254 } |
7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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changeset
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255 |