Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmEditEquipment.cs @ 89:31d54f67d50d
Re #308: Make GTK# UI translatable
* Start to make use of TranslatableButtons now that we've finally got them working and usable
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 30 Dec 2010 21:00:00 +0000 |
parents | 7055b24cfc79 |
children | 58779fcd0166 |
rev | line source |
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1 // This file (FrmEditEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using Gtk; |
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9 using IBBoard.WarFoundry.GUI.GTK.Util; |
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10 using IBBoard.GtkSharp; |
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11 using log4net.Repository.Hierarchy; |
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12 using log4net; |
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13 using IBBoard.GtkSharp.Translatable; |
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14 |
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15 namespace IBBoard.WarFoundry.GUI.GTK |
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16 { |
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17 public partial class FrmEditEquipment : TranslatableDialog, IEditEquipmentUI |
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18 { |
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19 private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); |
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20 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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21 public event MethodInvoker UnitEquipmentAmountTypeChanged; |
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22 public event MethodInvoker UnitEquipmentAmountChanged; |
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23 |
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24 private bool isRatioLimited; |
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25 |
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26 public FrmEditEquipment() |
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27 { |
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28 this.Build(); |
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29 TreeViewColumn equipColumn = new TreeViewColumn(); |
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30 equipColumn.Title = "Equipment"; |
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31 CellRendererText equipCell = new CellRendererText(); |
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32 equipColumn.PackStart(equipCell, true); |
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33 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); |
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34 } |
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35 |
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36 public void ListenToWidgets() |
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37 { |
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38 rbEquipAll.Clicked += RadioButtonClicked; |
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39 rbEquipNumeric.Clicked += RadioButtonClicked; |
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40 rbEquipPercent.Clicked += RadioButtonClicked; |
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41 numericAmount.ValueChanged += SpinButtonValueChanged; |
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42 percentageAmount.ValueChanged += SpinButtonValueChanged; |
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43 } |
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44 |
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45 public void IgnoreWidgets() |
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46 { |
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47 rbEquipAll.Clicked -= RadioButtonClicked; |
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48 rbEquipNumeric.Clicked -= RadioButtonClicked; |
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49 rbEquipPercent.Clicked -= RadioButtonClicked; |
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50 numericAmount.ValueChanged -= SpinButtonValueChanged; |
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51 percentageAmount.ValueChanged -= SpinButtonValueChanged; |
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52 } |
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53 |
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54 private void OnUnitEquipmentAmountChanged() |
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55 { |
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56 if (UnitEquipmentAmountChanged != null) |
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57 { |
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58 UnitEquipmentAmountChanged(); |
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59 } |
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60 } |
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61 |
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62 private void OnUnitEquipmentAmountTypeChanged() |
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63 { |
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64 if (UnitEquipmentAmountChanged != null) |
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65 { |
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66 UnitEquipmentAmountTypeChanged(); |
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67 } |
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68 } |
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69 |
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70 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) |
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71 { |
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72 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); |
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73 numericAmount.SetRange(minNumber, maxNumber); |
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74 percentageAmount.SetRange(minPercent, maxPercent); |
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75 SetEquipmentAmountType(isRatioLimit); |
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76 isRatioLimited = isRatioLimit; |
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77 } |
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78 |
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79 public void SetEquipmentAmountType(bool isRatioAmount) |
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80 { |
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81 if (isRatioAmount) |
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82 { |
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83 if (percentageAmount.Value == 100) |
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84 { |
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85 rbEquipAll.Active = true; |
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86 } |
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87 else |
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88 { |
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89 rbEquipPercent.Active = true; |
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90 } |
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91 } |
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92 else |
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93 { |
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94 rbEquipNumeric.Active = true; |
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95 } |
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96 } |
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97 |
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98 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) |
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99 { |
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100 SetNumericAmountEnabledState(isEnabled); |
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101 SetPercentageAmountEnabledState(isEnabled); |
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102 } |
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103 |
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104 public bool ShowControl() |
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105 { |
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106 int result = Run(); |
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107 bool okayClicked = (result == (int)ResponseType.Ok); |
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108 this.Hide(); |
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109 return okayClicked; |
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110 } |
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111 |
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112 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) |
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113 { |
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114 log.Debug("Cancel clicked"); |
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115 Respond(ResponseType.Cancel); |
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116 } |
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117 |
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118 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) |
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119 { |
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120 log.Debug("Okay clicked"); |
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121 Respond(ResponseType.Ok); |
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122 } |
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123 |
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124 public void SetOkayEnabledState(bool enabled) |
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125 { |
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126 buttonOk.Sensitive = enabled; |
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127 } |
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128 |
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129 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) |
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130 { |
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131 OnUnitEquipmentAmountChanged(); |
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132 } |
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133 |
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134 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) |
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135 { |
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136 OnUnitEquipmentAmountTypeChanged(); |
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137 } |
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138 |
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139 public void SetNumericAmountEnabledState(bool enabled) |
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140 { |
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141 double minPercent = GetMinPercentage(); |
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142 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); |
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143 numericAmount.Sensitive = rbEquipNumeric.Sensitive; |
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144 } |
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145 |
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146 public void SetPercentageAmountEnabledState(bool enabled) |
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147 { |
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148 if (enabled) |
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149 { |
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150 double minPercentage = GetMinPercentage(); |
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151 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; |
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152 percentageAmount.Sensitive = rbEquipPercent.Sensitive; |
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153 double maxPercentage = GetMaxPercentage(); |
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154 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; |
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155 lblEquipAll.Sensitive = rbEquipAll.Sensitive; |
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156 } |
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157 else |
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158 { |
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159 rbEquipPercent.Sensitive = false; |
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160 percentageAmount.Sensitive = false; |
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161 rbEquipAll.Sensitive = false; |
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162 lblEquipAll.Sensitive = false; |
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163 } |
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164 } |
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165 |
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166 private double GetMaxPercentage() |
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167 { |
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168 double min, max; |
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169 percentageAmount.GetRange(out min, out max); |
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170 return max; |
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171 } |
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172 |
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173 private double GetMinPercentage() |
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174 { |
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175 double min, max; |
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176 percentageAmount.GetRange(out min, out max); |
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177 return min; |
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178 } |
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179 |
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180 public bool IsRatioEquipmentAmount |
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181 { |
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182 get |
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183 { |
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184 return !rbEquipNumeric.Active; |
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185 } |
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186 } |
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187 |
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188 public int EquipmentNumericAmount |
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189 { |
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190 get |
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191 { |
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192 return (int)numericAmount.Value; |
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193 } |
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194 |
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195 set |
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196 { |
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197 numericAmount.Value = value; |
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198 } |
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199 } |
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200 |
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201 public double EquipmentPercentageAmount |
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202 { |
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203 get |
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204 { |
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205 double percent; |
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206 |
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207 if (rbEquipAll.Active) |
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208 { |
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209 percent = 100; |
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210 } |
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211 else |
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212 { |
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213 percent = percentageAmount.Value; |
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214 } |
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215 |
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216 return percent; |
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217 } |
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218 |
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219 set |
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220 { |
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221 percentageAmount.Value = value; |
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222 } |
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223 } |
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224 } |
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225 } |
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226 |