annotate FrmNewArmy.cs @ 69:3b4a646b4054

Re #60: Add UI to add/remove/edit weapons in GTK * Fix errors in replace dialog (move UI setup to just before we show) Also: * Fix missing refresh of army tree on equipment/points value change
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 11:44:26 +0000
parents 4bad8cb3f889
children 2ceae5d685d8
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.Lang;
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8 using IBBoard.WarFoundry.API;
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9 using IBBoard.WarFoundry.API.Objects;
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10 using IBBoard.GtkSharp;
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11 using log4net;
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12 using IBBoard.WarFoundry.GUI.GTK.Util;
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13
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65279b85446f Re #1 - LGPL license all code
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14 namespace IBBoard.WarFoundry.GTK
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15 {
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16 public partial class FrmNewArmy : Dialog, ITranslatable
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17 {
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18 private ILog logger = LogManager.GetLogger(typeof(FrmNewArmy));
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19 private Race race;
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20 private string armyName;
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21 private int pointsValue;
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22
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23 public FrmNewArmy(GameSystem gameSystem)
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24 {
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25 this.Build();
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26
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27 GameSystem[] gameSystems = WarFoundryLoader.GetDefault().GetGameSystems();
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28 ComboBoxUtils.FillCombo(systemCombo, gameSystems, delegate(GameSystem sys){return sys.Name;});
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29
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30 if (gameSystem != null)
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31 {
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32 ComboBoxUtils.SelectItem(systemCombo, gameSystem);
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33 }
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34 else if (gameSystems.Length == 1)
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35 {
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36 ComboBoxUtils.SelectIndex(systemCombo, 0);
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37 }
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38
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39 lstRaces.Selection.Changed+= new EventHandler(OnSelectionChanged);
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40
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41 TreeViewColumn raceColumn = new TreeViewColumn ();
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42 raceColumn.Title = "Race";
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43 CellRendererText raceCell = new CellRendererText ();
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44 raceColumn.PackStart (raceCell, true);
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45 lstRaces.AppendColumn(raceColumn);
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46 raceColumn.SetCellDataFunc(raceCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
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49 if (gameSystem!=null)
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50 {
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51 SetRaces(gameSystem);
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52 }
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53 }
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54
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55 public string Text
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56 {
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57 get { return Title; }
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58 set { Title = value; }
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59 }
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60
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61 protected virtual void OnSelectionChanged(object o, EventArgs e)
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62 {
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63 logger.Debug("Race selection changed");
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64 SetOkayButtonState();
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65 }
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66
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67 private void SetOkayButtonState()
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68 {
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69 bttnCreate.Sensitive = (lstRaces.Selection.CountSelectedRows() == 1 && txtArmyName.Text!="" && sbPointsValue.Value > 0);
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70 }
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71
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72 protected virtual void OnCreateClicked (object sender, System.EventArgs e)
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73 {
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74 TreeModel model;
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75 TreeIter iter;
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76 lstRaces.Selection.GetSelected (out model, out iter);
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77 race = (Race) model.GetValue(iter, 0);
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78 armyName = txtArmyName.Text;
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79 pointsValue = (int)sbPointsValue.Value;
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80 Respond(ResponseType.Ok);
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81 }
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82
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83 protected virtual void OnCancelClicked (object sender, System.EventArgs e)
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84 {
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85 Respond(ResponseType.Cancel);
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86 }
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87
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88 protected virtual void OnTextChanged (object sender, System.EventArgs e)
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89 {
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90 SetOkayButtonState();
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91 }
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92
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93 protected virtual void OnSpinChangeValue (object o, Gtk.ChangeValueArgs args)
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94 {
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95 SetOkayButtonState();
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96 }
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97
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98 protected virtual void OnSpinValueChanged (object sender, System.EventArgs e)
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99 {
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100 SetOkayButtonState();
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101 }
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102
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103 protected virtual void OnSystemComboChanged (object sender, System.EventArgs e)
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104 {
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105 GameSystem system = ComboBoxUtils.GetSelectedItem<GameSystem>(systemCombo);
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106 SetRaces(system);
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107 logger.Debug("System selection changed: " + (system == null ? "null" : system.Name));
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108 SetOkayButtonState();
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109 }
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110
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111 private void SetRaces(GameSystem system)
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112 {
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113 ListStore store = new ListStore(typeof(Race));
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114
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115 if (system != null)
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116 {
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117 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
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118 {
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119 store.AppendValues(race);
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120 }
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121 }
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122
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123 lstRaces.Model = store;
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124 }
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125
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126 public Race SelectedRace
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127 {
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128 get { return race; }
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129 }
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130
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131 public string ArmyName
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132 {
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133 get { return armyName; }
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134 }
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135
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136 public int ArmySize
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137 {
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138 get { return pointsValue; }
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139 }
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140 }
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141 }