annotate FrmReplaceEquipment.cs @ 69:3b4a646b4054

Re #60: Add UI to add/remove/edit weapons in GTK * Fix errors in replace dialog (move UI setup to just before we show) Also: * Fix missing refresh of army tree on equipment/points value change
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 11:44:26 +0000
parents 7028e24b67ec
children 4b82515586ac
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using Gtk;
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9 using IBBoard.WarFoundry.GUI.GTK.Util;
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10 using IBBoard.GtkSharp;
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11 using log4net.Repository.Hierarchy;
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12 using log4net;
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13
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14 namespace IBBoard.WarFoundry.GUI.GTK
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15 {
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16 public partial class FrmReplaceEquipment : Dialog, IReplaceEquipmentUI
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17 {
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18 private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment));
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19
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20 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
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21
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22 public event MethodInvoker UnitEquipmentAmountTypeChanged;
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23
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24 public event MethodInvoker UnitEquipmentAmountChanged;
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25 private bool limitsEnabled = false;
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26 private bool ratioLimited = false;
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27
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28 public FrmReplaceEquipment()
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29 {
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30 this.Build();
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31 lstEquipment.Selection.Changed += OnSelectionChanged;
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32 TreeViewColumn equipColumn = new TreeViewColumn();
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33 equipColumn.Title = "Equipment";
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34 CellRendererText equipCell = new CellRendererText();
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35 equipColumn.PackStart(equipCell, true);
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36 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
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37 lstEquipment.AppendColumn(equipColumn);
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38 }
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39
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40 private void OnUnitEquipmentAmountChanged()
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41 {
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42 if (UnitEquipmentAmountChanged != null)
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43 {
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44 UnitEquipmentAmountChanged();
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45 }
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46 }
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47
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48 private void OnUnitEquipmentAmountTypeChanged()
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49 {
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50 if (UnitEquipmentAmountChanged != null)
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51 {
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52 UnitEquipmentAmountTypeChanged();
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53 }
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54 }
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55
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56 protected void OnSelectionChanged(object o, EventArgs e)
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57 {
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58 if (UnitEquipmentItemChoiceChanged != null)
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59 {
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60 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem);
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61 }
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62 }
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63
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64 public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
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65 {
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66 ListStore store = new ListStore(typeof(UnitEquipmentItem));
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67
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68 foreach (UnitEquipmentItem equipItem in items)
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69 {
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70 store.AppendValues(equipItem);
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71 }
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72
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73 lstEquipment.Model = store;
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74 }
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75
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76 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
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77 {
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78 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent);
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79 ratioLimited = isRatioLimit;
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80 numericAmount.SetRange(minNumber, maxNumber);
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81 percentageAmount.SetRange(minPercent, maxPercent);
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82
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83 if (isRatioLimit)
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84 {
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85 if (minPercent == 100)
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86 {
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87 rbEquipAll.Active = true;
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88 }
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89 else
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90 {
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91 rbEquipPercent.Active = true;
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92 }
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93 }
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94 else
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95 {
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96 rbEquipNumeric.Active = true;
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97 }
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98 }
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99
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100 public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
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101 {
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102 SetNumericAmountEnabledState(isEnabled);
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103 SetPercentageAmountEnabledState(isEnabled);
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104 }
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105
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106 public bool ShowControl()
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107 {
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108 int result = Run();
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109 bool okayClicked = (result == (int)ResponseType.Ok);
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110 this.Hide();
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111 return okayClicked;
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112 }
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113
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114 protected virtual void CancelButtonClicked(object sender, System.EventArgs e)
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115 {
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116 log.Debug("Cancel clicked");
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117 Respond(ResponseType.Cancel);
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118 }
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119
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120 protected virtual void OkayButtonClicked(object sender, System.EventArgs e)
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121 {
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122 log.Debug("Okay clicked");
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123 Respond(ResponseType.Ok);
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124 }
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125
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126 public void SetOkayEnabledState(bool enabled)
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127 {
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128 buttonOk.Sensitive = enabled;
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129 }
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130
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131 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e)
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132 {
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133 OnUnitEquipmentAmountChanged();
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134 }
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135
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136 protected virtual void RadioButtonClicked(object sender, System.EventArgs e)
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137 {
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138 OnUnitEquipmentAmountTypeChanged();
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139 }
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140
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141 public void SetNumericAmountEnabledState(bool enabled)
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142 {
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143 rbEquipNumeric.Sensitive = enabled;
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144 numericAmount.Sensitive = enabled;
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145 }
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146
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147 public void SetPercentageAmountEnabledState(bool enabled)
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148 {
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149 if (enabled)
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150 {
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151 double minPercentage = GetMinPercentage();
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152 rbEquipPercent.Sensitive = minPercentage != 100;
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153 percentageAmount.Sensitive = minPercentage != 100;
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154 double maxPercentage = GetMaxPercentage();
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155 rbEquipAll.Sensitive = ratioLimited && maxPercentage == 100;
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156 lblEquipAll.Sensitive = ratioLimited && maxPercentage == 100;
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157 }
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158 else
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159 {
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160 rbEquipPercent.Sensitive = false;
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161 percentageAmount.Sensitive = false;
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162 rbEquipAll.Sensitive = false;
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163 lblEquipAll.Sensitive = false;
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164 }
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165 }
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166
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167 private double GetMaxPercentage()
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168 {
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169 double min, max;
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170 percentageAmount.GetRange(out min, out max);
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171 return max;
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172 }
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173
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174 private double GetMinPercentage()
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175 {
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176 double min, max;
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177 percentageAmount.GetRange(out min, out max);
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178 return min;
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179 }
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180
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181 public UnitEquipmentItem SelectedUnitEquipmentItem
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182 {
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183 get
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184 {
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185 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment);
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186 }
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187 }
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188
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189 public bool IsRatioEquipmentAmount
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190 {
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191 get
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192 {
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193 return !rbEquipNumeric.Active;
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194 }
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195 }
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196
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197 public int EquipmentNumericAmount
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198 {
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199 get
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200 {
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201 return (int)numericAmount.Value;
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202 }
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203
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204 set
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205 {
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206 numericAmount.Value = value;
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207 }
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208 }
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209
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210 public double EquipmentPercentageAmount
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211 {
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212 get
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213 {
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214 double percent;
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215
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216 if (rbEquipAll.Active)
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217 {
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218 percent = 100;
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219 }
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220 else
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221 {
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222 percent = percentageAmount.Value;
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223 }
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224
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225 return percent;
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226 }
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227
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228 set
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229 {
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230 percentageAmount.Value = value;
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231 }
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232 }
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233 }
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234 }
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235