Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmReplaceEquipment.cs @ 81:3ff8e10de45a
Re #308: Make GTK# UI translatable
* Make menu item/action names match WinForms for consistency
* Add "_" to translations for keyboard shortcuts in menus
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 28 Dec 2010 19:58:00 +0000 |
parents | 7055b24cfc79 |
children | b4416ca69153 |
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using Gtk; |
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7 using IBBoard.GtkSharp; |
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8 using IBBoard.GtkSharp.Translatable; |
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9 using IBBoard.WarFoundry.API.Objects; |
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10 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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11 using IBBoard.WarFoundry.GUI.GTK.Util; |
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12 using log4net; |
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13 |
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14 namespace IBBoard.WarFoundry.GUI.GTK |
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15 { |
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16 public partial class FrmReplaceEquipment : TranslatableDialog, IReplaceEquipmentUI |
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17 { |
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18 private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment)); |
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19 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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20 public event MethodInvoker UnitEquipmentAmountTypeChanged; |
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21 public event MethodInvoker UnitEquipmentAmountChanged; |
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22 |
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23 private bool isRatioLimited; |
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24 |
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25 public FrmReplaceEquipment() |
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26 { |
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27 this.Build(); |
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28 lstEquipment.Selection.Changed += OnSelectionChanged; |
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29 TreeViewColumn equipColumn = new TreeViewColumn(); |
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30 equipColumn.Title = "Equipment"; |
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31 CellRendererText equipCell = new CellRendererText(); |
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32 equipColumn.PackStart(equipCell, true); |
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33 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); |
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34 lstEquipment.AppendColumn(equipColumn); |
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35 } |
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36 |
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37 public void ListenToWidgets() |
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38 { |
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39 rbEquipAll.Clicked += RadioButtonClicked; |
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40 rbEquipNumeric.Clicked += RadioButtonClicked; |
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41 rbEquipPercent.Clicked += RadioButtonClicked; |
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42 numericAmount.ValueChanged += SpinButtonValueChanged; |
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43 percentageAmount.ValueChanged += SpinButtonValueChanged; |
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44 lstEquipment.Selection.Changed += OnSelectionChanged; |
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45 } |
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46 |
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47 public void IgnoreWidgets() |
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48 { |
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49 rbEquipAll.Clicked -= RadioButtonClicked; |
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50 rbEquipNumeric.Clicked -= RadioButtonClicked; |
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51 rbEquipPercent.Clicked -= RadioButtonClicked; |
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52 numericAmount.ValueChanged -= SpinButtonValueChanged; |
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53 percentageAmount.ValueChanged -= SpinButtonValueChanged; |
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54 lstEquipment.Selection.Changed -= OnSelectionChanged; |
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55 } |
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56 |
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57 private void OnUnitEquipmentAmountChanged() |
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58 { |
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59 if (UnitEquipmentAmountChanged != null) |
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60 { |
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61 UnitEquipmentAmountChanged(); |
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62 } |
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63 } |
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64 |
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65 private void OnUnitEquipmentAmountTypeChanged() |
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66 { |
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67 if (UnitEquipmentAmountChanged != null) |
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68 { |
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69 UnitEquipmentAmountTypeChanged(); |
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70 } |
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71 } |
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72 |
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73 protected void OnSelectionChanged(object o, EventArgs e) |
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74 { |
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75 if (UnitEquipmentItemChoiceChanged != null) |
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76 { |
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77 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem); |
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78 } |
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79 } |
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80 |
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81 public void SetUnitEquipmentItems(UnitEquipmentItem[] items) |
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82 { |
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83 ListStore store = new ListStore(typeof(UnitEquipmentItem)); |
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84 |
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85 foreach (UnitEquipmentItem equipItem in items) |
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86 { |
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87 store.AppendValues(equipItem); |
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88 } |
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89 |
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90 lstEquipment.Model = store; |
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91 } |
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92 |
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93 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) |
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94 { |
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95 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); |
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96 numericAmount.SetRange(minNumber, maxNumber); |
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97 percentageAmount.SetRange(minPercent, maxPercent); |
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98 isRatioLimited = isRatioLimit; |
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99 |
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100 if (isRatioLimit) |
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101 { |
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102 if (minPercent == 100) |
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103 { |
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104 rbEquipAll.Active = true; |
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105 } |
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106 else |
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107 { |
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108 rbEquipPercent.Active = true; |
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109 } |
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110 } |
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111 else |
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112 { |
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113 rbEquipNumeric.Active = true; |
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114 } |
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115 } |
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116 |
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117 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) |
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118 { |
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119 SetNumericAmountEnabledState(isEnabled); |
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120 SetPercentageAmountEnabledState(isEnabled); |
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121 } |
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122 |
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123 public bool ShowControl() |
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124 { |
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125 int result = Run(); |
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126 bool okayClicked = (result == (int)ResponseType.Ok); |
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127 this.Hide(); |
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128 return okayClicked; |
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129 } |
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130 |
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131 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) |
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132 { |
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133 log.Debug("Cancel clicked"); |
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134 Respond(ResponseType.Cancel); |
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135 } |
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136 |
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137 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) |
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138 { |
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139 log.Debug("Okay clicked"); |
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140 Respond(ResponseType.Ok); |
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141 } |
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142 |
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143 public void SetOkayEnabledState(bool enabled) |
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144 { |
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145 buttonOk.Sensitive = enabled; |
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146 } |
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147 |
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148 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) |
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149 { |
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150 OnUnitEquipmentAmountChanged(); |
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151 } |
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152 |
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153 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) |
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154 { |
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155 OnUnitEquipmentAmountTypeChanged(); |
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156 } |
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157 |
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158 public void SetNumericAmountEnabledState(bool enabled) |
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159 { |
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160 double minPercent = GetMinPercentage(); |
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161 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); |
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162 numericAmount.Sensitive = rbEquipNumeric.Sensitive; |
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163 } |
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164 |
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165 public void SetPercentageAmountEnabledState(bool enabled) |
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166 { |
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167 if (enabled) |
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168 { |
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169 double minPercentage = GetMinPercentage(); |
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170 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; |
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171 percentageAmount.Sensitive = rbEquipPercent.Sensitive; |
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172 double maxPercentage = GetMaxPercentage(); |
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173 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; |
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174 lblEquipAll.Sensitive = rbEquipAll.Sensitive; |
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175 } |
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176 else |
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177 { |
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178 rbEquipPercent.Sensitive = false; |
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179 percentageAmount.Sensitive = false; |
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180 rbEquipAll.Sensitive = false; |
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181 lblEquipAll.Sensitive = false; |
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182 } |
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183 } |
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184 |
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185 private double GetMaxPercentage() |
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186 { |
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187 double min, max; |
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188 percentageAmount.GetRange(out min, out max); |
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189 return max; |
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190 } |
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191 |
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192 private double GetMinPercentage() |
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193 { |
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194 double min, max; |
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195 percentageAmount.GetRange(out min, out max); |
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196 return min; |
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197 } |
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198 |
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199 public UnitEquipmentItem SelectedUnitEquipmentItem |
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200 { |
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201 get |
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202 { |
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203 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment); |
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204 } |
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205 } |
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206 |
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207 public bool IsRatioEquipmentAmount |
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208 { |
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209 get |
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210 { |
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211 return !rbEquipNumeric.Active; |
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212 } |
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213 } |
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214 |
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215 public int EquipmentNumericAmount |
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216 { |
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217 get |
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218 { |
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219 return (int)numericAmount.Value; |
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220 } |
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221 |
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222 set |
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223 { |
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224 numericAmount.Value = value; |
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225 } |
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226 } |
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227 |
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228 public double EquipmentPercentageAmount |
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229 { |
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230 get |
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231 { |
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232 double percent; |
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233 |
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234 if (rbEquipAll.Active) |
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235 { |
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236 percent = 100; |
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237 } |
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238 else |
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239 { |
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240 percent = percentageAmount.Value; |
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241 } |
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242 |
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243 return percent; |
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244 } |
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245 |
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246 set |
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247 { |
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Re #60: Add UI to add/remove/edit weapons in GTK
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parents:
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248 percentageAmount.Value = value; |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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249 } |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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250 } |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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251 } |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
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252 } |
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Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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253 |