annotate FrmNewArmy.cs @ 125:42d2aa87dfa7

Re #361: Add XML export UI to GTK# * Add basic UI that works (needs improvement) * Open the dialog using Run() so that we can close it properly
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Oct 2011 14:52:39 +0100
parents b4416ca69153
children 3b4863c61db8
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.Lang;
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8 using IBBoard.WarFoundry.API;
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9 using IBBoard.WarFoundry.API.Objects;
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10 using IBBoard.GtkSharp;
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11 using log4net;
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4bad8cb3f889 Re #60: Add UI to add/remove/edit weapons in GTK
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12 using IBBoard.WarFoundry.GUI.GTK.Util;
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13 using IBBoard.GtkSharp.Translatable;
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15 namespace IBBoard.WarFoundry.GUI.GTK
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16 {
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17 public partial class FrmNewArmy : TranslatableDialog, ITranslatable
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18 {
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19 private ILog logger = LogManager.GetLogger(typeof(FrmNewArmy));
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20 private Race race;
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21 private string armyName;
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22 private int pointsValue;
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23
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24 public FrmNewArmy(GameSystem gameSystem)
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25 {
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26 this.Build();
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28 GameSystem[] gameSystems = WarFoundryLoader.GetDefault().GetGameSystems();
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29 ComboBoxUtils.FillCombo(systemCombo, gameSystems, delegate(GameSystem sys){return sys.Name;});
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30
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31 lstRaces.Selection.Changed += new EventHandler(OnSelectionChanged);
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33 TreeViewColumn raceColumn = new TreeViewColumn();
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34 raceColumn.Title = Translation.GetTranslation("frmNewArmyRaceColumn", "race");
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35 CellRendererText raceCell = new CellRendererText();
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36 raceColumn.PackStart(raceCell, true);
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37 lstRaces.AppendColumn(raceColumn);
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38 raceColumn.SetCellDataFunc(raceCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
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39
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40 if (gameSystem != null)
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41 {
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42 ComboBoxUtils.SelectItem(systemCombo, gameSystem);
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43 }
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44 else if (gameSystems.Length == 1)
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45 {
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46 ComboBoxUtils.SelectIndex(systemCombo, 0);
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47 }
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49 Translation.TranslationChanged += Retranslate;
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50 Translate();
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51 }
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53 private void Retranslate()
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54 {
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55 Translate();
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56 }
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57
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58 public override void Dispose()
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59 {
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60 Translation.TranslationChanged -= Retranslate;
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61 base.Dispose();
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62 }
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63
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64 protected override void Translate()
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65 {
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66 base.Translate();
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67 ControlTranslator.TranslateButtons(bttnCreate, bttnCancel);
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68 }
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69
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70 protected virtual void OnSelectionChanged(object o, EventArgs e)
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71 {
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72 logger.Debug("Race selection changed");
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73 SetOkayButtonState();
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74 }
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76 private void SetOkayButtonState()
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77 {
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78 bttnCreate.Sensitive = (lstRaces.Selection.CountSelectedRows() == 1 && txtArmyName.Text != "" && sbPointsValue.Value > 0);
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79 }
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81 protected virtual void OnCreateClicked(object sender, System.EventArgs e)
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82 {
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83 TreeModel model;
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84 TreeIter iter;
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85 lstRaces.Selection.GetSelected(out model, out iter);
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86 race = (Race)model.GetValue(iter, 0);
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87 armyName = txtArmyName.Text;
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88 pointsValue = (int)sbPointsValue.Value;
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89 Respond(ResponseType.Ok);
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90 }
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91
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92 protected virtual void OnCancelClicked(object sender, System.EventArgs e)
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93 {
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94 Respond(ResponseType.Cancel);
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95 }
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96
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97 protected virtual void OnTextChanged(object sender, System.EventArgs e)
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98 {
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99 SetOkayButtonState();
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100 }
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101
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102 protected virtual void OnSpinChangeValue(object o, Gtk.ChangeValueArgs args)
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103 {
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104 SetOkayButtonState();
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105 }
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106
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107 protected virtual void OnSpinValueChanged(object sender, System.EventArgs e)
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108 {
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109 SetOkayButtonState();
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110 }
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111
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112 protected virtual void OnSystemComboChanged(object sender, System.EventArgs e)
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113 {
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114 GameSystem system = ComboBoxUtils.GetSelectedItem<GameSystem>(systemCombo);
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115 SetRaces(system);
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116 ListStore model = (ListStore)lstRaces.Model;
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117
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118 if (model.IterNChildren() == 1)
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119 {
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120 TreeIter iter;
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121 model.GetIterFirst(out iter);
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122 lstRaces.Selection.SelectIter(iter);
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123 }
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124
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125 logger.Debug("System selection changed: " + (system == null ? "null" : system.Name));
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126 SetOkayButtonState();
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127 }
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128
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129 private void SetRaces(GameSystem system)
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130 {
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131 ListStore store = new ListStore(typeof(Race));
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132
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133 if (system != null)
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134 {
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135 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
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136 {
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137 store.AppendValues(race);
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138 }
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139 }
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140
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141 lstRaces.Model = store;
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142 }
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143
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144 public Race SelectedRace
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145 {
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146 get { return race; }
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147 }
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148
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149 public string ArmyName
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150 {
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151 get { return armyName; }
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152 }
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153
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154 public int ArmySize
0
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155 {
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156 get { return pointsValue; }
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157 }
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158 }
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159 }