annotate FrmReplaceEquipment.cs @ 125:42d2aa87dfa7

Re #361: Add XML export UI to GTK# * Add basic UI that works (needs improvement) * Open the dialog using Run() so that we can close it properly
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Oct 2011 14:52:39 +0100
parents 6d2c8ad0d8f1
children
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using Gtk;
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7 using IBBoard.GtkSharp;
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8 using IBBoard.GtkSharp.Translatable;
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9 using IBBoard.Lang;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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12 using IBBoard.WarFoundry.GUI.GTK.Util;
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13 using log4net;
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14
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15 namespace IBBoard.WarFoundry.GUI.GTK
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16 {
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17 public partial class FrmReplaceEquipment : TranslatableDialog, IReplaceEquipmentUI
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18 {
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19 private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment));
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20
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21 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
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22 public event MethodInvoker UnitEquipmentAmountTypeChanged;
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23 public event MethodInvoker UnitEquipmentAmountChanged;
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24
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25 private bool isRatioLimited;
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26
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27 public FrmReplaceEquipment()
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28 {
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29 this.Build();
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30 lstEquipment.Selection.Changed += OnSelectionChanged;
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31 TreeViewColumn equipColumn = new TreeViewColumn();
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32 equipColumn.Title = "Equipment";
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33 CellRendererText equipCell = new CellRendererText();
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34 equipColumn.PackStart(equipCell, true);
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35 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
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36 lstEquipment.AppendColumn(equipColumn);
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37
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38 Translation.TranslationChanged += Retranslate;
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39 Translate();
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40 }
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41
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42 private void Retranslate()
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43 {
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44 Translate();
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45 }
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46
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47 public override void Dispose()
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48 {
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49 Translation.TranslationChanged -= Retranslate;
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50 base.Dispose();
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51 }
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52
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53 public void ListenToWidgets()
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54 {
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55 rbEquipAll.Clicked += RadioButtonClicked;
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56 rbEquipNumeric.Clicked += RadioButtonClicked;
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57 rbEquipPercent.Clicked += RadioButtonClicked;
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58 numericAmount.ValueChanged += SpinButtonValueChanged;
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59 percentageAmount.ValueChanged += SpinButtonValueChanged;
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60 lstEquipment.Selection.Changed += OnSelectionChanged;
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61 }
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62
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63 public void IgnoreWidgets()
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64 {
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65 rbEquipAll.Clicked -= RadioButtonClicked;
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66 rbEquipNumeric.Clicked -= RadioButtonClicked;
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67 rbEquipPercent.Clicked -= RadioButtonClicked;
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68 numericAmount.ValueChanged -= SpinButtonValueChanged;
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69 percentageAmount.ValueChanged -= SpinButtonValueChanged;
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70 lstEquipment.Selection.Changed -= OnSelectionChanged;
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71 }
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72
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73 private void OnUnitEquipmentAmountChanged()
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74 {
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75 if (UnitEquipmentAmountChanged != null)
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76 {
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77 UnitEquipmentAmountChanged();
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78 }
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79 }
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80
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81 private void OnUnitEquipmentAmountTypeChanged()
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82 {
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83 if (UnitEquipmentAmountChanged != null)
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84 {
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85 UnitEquipmentAmountTypeChanged();
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86 }
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87 }
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88
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89 protected void OnSelectionChanged(object o, EventArgs e)
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90 {
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91 if (UnitEquipmentItemChoiceChanged != null)
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92 {
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93 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem);
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94 }
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95 }
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97 public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
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98 {
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99 ListStore store = new ListStore(typeof(UnitEquipmentItem));
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100
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101 foreach (UnitEquipmentItem equipItem in items)
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102 {
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103 store.AppendValues(equipItem);
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104 }
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105
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106 lstEquipment.Model = store;
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107 }
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108
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109 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
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110 {
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111 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent);
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112 numericAmount.SetRange(minNumber, maxNumber);
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113 percentageAmount.SetRange(minPercent, maxPercent);
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114 isRatioLimited = isRatioLimit;
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115
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116 if (isRatioLimit)
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117 {
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118 if (minPercent == 100)
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119 {
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120 rbEquipAll.Active = true;
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121 }
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122 else
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123 {
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124 rbEquipPercent.Active = true;
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125 }
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126 }
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127 else
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128 {
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129 rbEquipNumeric.Active = true;
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130 }
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131 }
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132
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133 public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
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134 {
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135 SetNumericAmountEnabledState(isEnabled);
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136 SetPercentageAmountEnabledState(isEnabled);
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137 }
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138
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139 public bool ShowControl()
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140 {
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141 int result = Run();
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142 bool okayClicked = (result == (int)ResponseType.Ok);
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143 this.Hide();
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144 return okayClicked;
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145 }
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146
68
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147 protected virtual void CancelButtonClicked(object sender, System.EventArgs e)
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148 {
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149 log.Debug("Cancel clicked");
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150 Respond(ResponseType.Cancel);
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151 }
96
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152
68
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153 protected virtual void OkayButtonClicked(object sender, System.EventArgs e)
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154 {
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155 log.Debug("Okay clicked");
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156 Respond(ResponseType.Ok);
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157 }
96
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158
68
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159 public void SetOkayEnabledState(bool enabled)
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160 {
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161 bttnOkay.Sensitive = enabled;
68
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162 }
96
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163
68
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164 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e)
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165 {
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166 OnUnitEquipmentAmountChanged();
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167 }
96
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168
68
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169 protected virtual void RadioButtonClicked(object sender, System.EventArgs e)
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170 {
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171 OnUnitEquipmentAmountTypeChanged();
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172 }
96
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173
68
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174 public void SetNumericAmountEnabledState(bool enabled)
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175 {
70
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176 double minPercent = GetMinPercentage();
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177 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100);
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178 numericAmount.Sensitive = rbEquipNumeric.Sensitive;
68
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179 }
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180
68
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181 public void SetPercentageAmountEnabledState(bool enabled)
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182 {
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183 if (enabled)
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184 {
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185 double minPercentage = GetMinPercentage();
70
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186 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100;
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187 percentageAmount.Sensitive = rbEquipPercent.Sensitive;
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188 double maxPercentage = GetMaxPercentage();
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189 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100;
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190 lblEquipAll.Sensitive = rbEquipAll.Sensitive;
68
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191 }
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192 else
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193 {
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194 rbEquipPercent.Sensitive = false;
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195 percentageAmount.Sensitive = false;
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196 rbEquipAll.Sensitive = false;
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197 lblEquipAll.Sensitive = false;
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198 }
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199 }
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200
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201 private double GetMaxPercentage()
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202 {
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203 double min, max;
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204 percentageAmount.GetRange(out min, out max);
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205 return max;
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206 }
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207
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208 private double GetMinPercentage()
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diff changeset
209 {
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210 double min, max;
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diff changeset
211 percentageAmount.GetRange(out min, out max);
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212 return min;
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213 }
96
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diff changeset
214
68
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215 public UnitEquipmentItem SelectedUnitEquipmentItem
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216 {
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parents:
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217 get
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diff changeset
218 {
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219 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment);
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220 }
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221 }
96
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IBBoard <dev@ibboard.co.uk>
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diff changeset
222
70
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diff changeset
223 public bool IsRatioEquipmentAmount
68
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224 {
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225 get
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parents:
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226 {
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227 return !rbEquipNumeric.Active;
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228 }
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diff changeset
229 }
96
b4416ca69153 Fixes #309: Add initial preference dialog with language support
IBBoard <dev@ibboard.co.uk>
parents: 76
diff changeset
230
70
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IBBoard <dev@ibboard.co.uk>
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diff changeset
231 public int EquipmentNumericAmount
68
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232 {
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233 get
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parents:
diff changeset
234 {
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235 return (int)numericAmount.Value;
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parents:
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236 }
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
237
7028e24b67ec Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
238 set
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parents:
diff changeset
239 {
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diff changeset
240 numericAmount.Value = value;
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parents:
diff changeset
241 }
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parents:
diff changeset
242 }
96
b4416ca69153 Fixes #309: Add initial preference dialog with language support
IBBoard <dev@ibboard.co.uk>
parents: 76
diff changeset
243
70
4b82515586ac Re #60: Add UI to add/remove/edit weapons in GTK
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diff changeset
244 public double EquipmentPercentageAmount
68
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245 {
7028e24b67ec Re #60: Add UI to add/remove/edit weapons in GTK
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parents:
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246 get
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
247 {
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248 double percent;
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parents:
diff changeset
249
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IBBoard <dev@ibboard.co.uk>
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diff changeset
250 if (rbEquipAll.Active)
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251 {
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252 percent = 100;
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253 }
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parents:
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254 else
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255 {
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256 percent = percentageAmount.Value;
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257 }
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parents:
diff changeset
258
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259 return percent;
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260 }
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
261
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
262 set
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
263 {
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parents:
diff changeset
264 percentageAmount.Value = value;
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parents:
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265 }
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parents:
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266 }
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parents:
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267 }
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IBBoard <dev@ibboard.co.uk>
parents:
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268 }
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
269