Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate UIControl/AddEquipmentUIControl.cs @ 52:4bad8cb3f889
Re #60: Add UI to add/remove/edit weapons in GTK
* Remove "not implemented" exceptions and add first implementation of setting equipment list
* Add widgets to add equipment form
* Subscribe to Clicked instead of Activated to hook on to correct event
* Extract tree rendering method into helper class
Also:
* Improve exception handling of unhandled exceptions (print full stack trace with "caused by" hierarchy)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 22 Aug 2010 14:32:16 +0000 |
parents | dafbd432ca23 |
children | 28b242612ad7 |
rev | line source |
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1 // This file (AddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using IBBoard.Commands; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 using IBBoard.WarFoundry.API.Util; |
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8 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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9 namespace IBBoard.WarFoundry.GUI.GTK.UIControl |
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10 { |
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11 public class AddEquipmentUIControl |
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12 { |
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13 private Unit unit; |
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14 private CommandStack commandStack; |
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15 private IAddEquipmentUI ui; |
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16 |
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17 public AddEquipmentUIControl(Unit unit, CommandStack commandStack) |
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18 { |
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19 this.unit = unit; |
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20 this.commandStack = commandStack; |
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21 SetupUI(); |
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22 } |
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23 |
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24 private void SetupUI() |
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25 { |
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26 CreateEquipmentUI(); |
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27 UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); |
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28 ui.SetUnitEquipmentItems(items); |
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29 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; |
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30 } |
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31 |
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32 //TODO Make abstract |
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33 protected void CreateEquipmentUI() |
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34 { |
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35 ui = new FrmAddEquipment(); |
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36 } |
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37 |
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38 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) |
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39 { |
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40 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); |
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41 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); |
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42 maxPercent = Math.Max(0, maxPercent); |
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43 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); |
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44 minPercent = Math.Max(0, minPercent); |
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45 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); |
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46 maxNumber = Math.Max(0, maxNumber); |
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47 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); |
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48 minNumber = Math.Max(0, minNumber); |
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49 |
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50 } |
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51 |
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52 private double RoundPercentage(double percent) |
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53 { |
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54 return Math.Round(percent, 1); |
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55 } |
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56 |
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57 //TODO Make abstract |
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58 public void Show() |
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59 { |
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60 ((FrmAddEquipment)ui).ShowNow(); |
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61 } |
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62 } |
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63 } |
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64 |