Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmReplaceEquipment.cs @ 159:89e2442bbb60
Re #417: Improve install/first use experience
* Handle errors in GTK# interface
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 May 2012 20:26:44 +0100 |
parents | 6d2c8ad0d8f1 |
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rev | line source |
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1 // This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using Gtk; |
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7 using IBBoard.GtkSharp; |
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8 using IBBoard.GtkSharp.Translatable; |
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9 using IBBoard.Lang; |
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10 using IBBoard.WarFoundry.API.Objects; |
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11 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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12 using IBBoard.WarFoundry.GUI.GTK.Util; |
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13 using log4net; |
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14 |
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15 namespace IBBoard.WarFoundry.GUI.GTK |
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16 { |
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17 public partial class FrmReplaceEquipment : TranslatableDialog, IReplaceEquipmentUI |
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18 { |
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19 private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment)); |
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20 |
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21 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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22 public event MethodInvoker UnitEquipmentAmountTypeChanged; |
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23 public event MethodInvoker UnitEquipmentAmountChanged; |
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24 |
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25 private bool isRatioLimited; |
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26 |
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27 public FrmReplaceEquipment() |
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28 { |
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29 this.Build(); |
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30 lstEquipment.Selection.Changed += OnSelectionChanged; |
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31 TreeViewColumn equipColumn = new TreeViewColumn(); |
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32 equipColumn.Title = "Equipment"; |
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33 CellRendererText equipCell = new CellRendererText(); |
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34 equipColumn.PackStart(equipCell, true); |
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35 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); |
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36 lstEquipment.AppendColumn(equipColumn); |
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37 |
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38 Translation.TranslationChanged += Retranslate; |
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39 Translate(); |
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40 } |
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41 |
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42 private void Retranslate() |
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43 { |
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44 Translate(); |
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45 } |
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46 |
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47 public override void Dispose() |
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48 { |
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49 Translation.TranslationChanged -= Retranslate; |
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50 base.Dispose(); |
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51 } |
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52 |
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53 public void ListenToWidgets() |
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54 { |
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55 rbEquipAll.Clicked += RadioButtonClicked; |
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56 rbEquipNumeric.Clicked += RadioButtonClicked; |
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57 rbEquipPercent.Clicked += RadioButtonClicked; |
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58 numericAmount.ValueChanged += SpinButtonValueChanged; |
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59 percentageAmount.ValueChanged += SpinButtonValueChanged; |
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60 lstEquipment.Selection.Changed += OnSelectionChanged; |
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61 } |
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62 |
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63 public void IgnoreWidgets() |
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64 { |
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65 rbEquipAll.Clicked -= RadioButtonClicked; |
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66 rbEquipNumeric.Clicked -= RadioButtonClicked; |
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67 rbEquipPercent.Clicked -= RadioButtonClicked; |
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68 numericAmount.ValueChanged -= SpinButtonValueChanged; |
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69 percentageAmount.ValueChanged -= SpinButtonValueChanged; |
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70 lstEquipment.Selection.Changed -= OnSelectionChanged; |
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71 } |
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72 |
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73 private void OnUnitEquipmentAmountChanged() |
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74 { |
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75 if (UnitEquipmentAmountChanged != null) |
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76 { |
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77 UnitEquipmentAmountChanged(); |
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78 } |
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79 } |
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80 |
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81 private void OnUnitEquipmentAmountTypeChanged() |
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82 { |
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83 if (UnitEquipmentAmountChanged != null) |
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84 { |
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85 UnitEquipmentAmountTypeChanged(); |
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86 } |
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87 } |
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88 |
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89 protected void OnSelectionChanged(object o, EventArgs e) |
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90 { |
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91 if (UnitEquipmentItemChoiceChanged != null) |
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92 { |
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93 UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem); |
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94 } |
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95 } |
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96 |
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97 public void SetUnitEquipmentItems(UnitEquipmentItem[] items) |
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98 { |
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99 ListStore store = new ListStore(typeof(UnitEquipmentItem)); |
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100 |
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101 foreach (UnitEquipmentItem equipItem in items) |
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102 { |
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103 store.AppendValues(equipItem); |
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104 } |
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105 |
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106 lstEquipment.Model = store; |
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107 } |
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108 |
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109 public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) |
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110 { |
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111 log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); |
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112 numericAmount.SetRange(minNumber, maxNumber); |
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113 percentageAmount.SetRange(minPercent, maxPercent); |
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114 isRatioLimited = isRatioLimit; |
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115 |
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116 if (isRatioLimit) |
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117 { |
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118 if (minPercent == 100) |
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119 { |
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120 rbEquipAll.Active = true; |
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121 } |
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122 else |
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123 { |
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124 rbEquipPercent.Active = true; |
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125 } |
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126 } |
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127 else |
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128 { |
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129 rbEquipNumeric.Active = true; |
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130 } |
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131 } |
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132 |
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133 public void SetUnitEquipmentLimitsEnabled(bool isEnabled) |
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134 { |
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135 SetNumericAmountEnabledState(isEnabled); |
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136 SetPercentageAmountEnabledState(isEnabled); |
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137 } |
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138 |
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139 public bool ShowControl() |
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140 { |
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141 int result = Run(); |
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142 bool okayClicked = (result == (int)ResponseType.Ok); |
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143 this.Hide(); |
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144 return okayClicked; |
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145 } |
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146 |
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147 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) |
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148 { |
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149 log.Debug("Cancel clicked"); |
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150 Respond(ResponseType.Cancel); |
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151 } |
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152 |
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153 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) |
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154 { |
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155 log.Debug("Okay clicked"); |
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156 Respond(ResponseType.Ok); |
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157 } |
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158 |
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159 public void SetOkayEnabledState(bool enabled) |
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160 { |
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161 bttnOkay.Sensitive = enabled; |
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162 } |
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163 |
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164 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) |
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165 { |
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166 OnUnitEquipmentAmountChanged(); |
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167 } |
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168 |
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169 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) |
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170 { |
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171 OnUnitEquipmentAmountTypeChanged(); |
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172 } |
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173 |
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174 public void SetNumericAmountEnabledState(bool enabled) |
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175 { |
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176 double minPercent = GetMinPercentage(); |
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177 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); |
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178 numericAmount.Sensitive = rbEquipNumeric.Sensitive; |
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179 } |
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180 |
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181 public void SetPercentageAmountEnabledState(bool enabled) |
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182 { |
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183 if (enabled) |
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184 { |
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185 double minPercentage = GetMinPercentage(); |
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186 rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; |
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187 percentageAmount.Sensitive = rbEquipPercent.Sensitive; |
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188 double maxPercentage = GetMaxPercentage(); |
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189 rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; |
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190 lblEquipAll.Sensitive = rbEquipAll.Sensitive; |
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191 } |
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192 else |
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193 { |
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194 rbEquipPercent.Sensitive = false; |
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195 percentageAmount.Sensitive = false; |
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196 rbEquipAll.Sensitive = false; |
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197 lblEquipAll.Sensitive = false; |
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198 } |
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199 } |
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200 |
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201 private double GetMaxPercentage() |
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202 { |
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203 double min, max; |
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204 percentageAmount.GetRange(out min, out max); |
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205 return max; |
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206 } |
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207 |
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208 private double GetMinPercentage() |
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209 { |
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210 double min, max; |
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211 percentageAmount.GetRange(out min, out max); |
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212 return min; |
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213 } |
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214 |
68
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215 public UnitEquipmentItem SelectedUnitEquipmentItem |
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216 { |
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217 get |
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218 { |
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219 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment); |
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220 } |
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221 } |
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222 |
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223 public bool IsRatioEquipmentAmount |
68
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224 { |
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225 get |
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226 { |
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227 return !rbEquipNumeric.Active; |
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228 } |
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229 } |
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230 |
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231 public int EquipmentNumericAmount |
68
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232 { |
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233 get |
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234 { |
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235 return (int)numericAmount.Value; |
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236 } |
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237 |
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238 set |
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239 { |
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240 numericAmount.Value = value; |
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241 } |
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242 } |
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|
243 |
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244 public double EquipmentPercentageAmount |
68
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245 { |
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246 get |
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Re #60: Add UI to add/remove/edit weapons in GTK
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247 { |
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Re #60: Add UI to add/remove/edit weapons in GTK
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248 double percent; |
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249 |
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250 if (rbEquipAll.Active) |
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251 { |
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252 percent = 100; |
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253 } |
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254 else |
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255 { |
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256 percent = percentageAmount.Value; |
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257 } |
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258 |
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259 return percent; |
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260 } |
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261 |
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262 set |
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263 { |
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264 percentageAmount.Value = value; |
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265 } |
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266 } |
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267 } |
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268 } |
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269 |