annotate UIControl/AbstractBaseEquipmentUIControl.cs @ 129:ac4231d6c3f0

* Add extra icon sizes for scaling
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Oct 2011 20:30:45 +0100
parents fac0636ae13b
children
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1 // This file (AbstractBaseEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.Commands;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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9 using IBBoard.Lang;
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10 using IBBoard.WarFoundry.API.Util;
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11
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
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13 {
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14 public abstract class AbstractBaseEquipmentUIControl<UI_TYPE> where UI_TYPE : IBaseEquipmentUI
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15 {
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16 protected CommandStack commandStack;
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17 protected Unit unit;
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18 protected UI_TYPE ui;
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19 protected UnitEquipmentItem equipItem;
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20 protected double minPercentage, maxPercentage;
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21 protected int minNumber, maxNumber;
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22 protected bool isRatioAmount;
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23 protected double equipmentAmount;
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24
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25 public AbstractBaseEquipmentUIControl(Unit unit, CommandStack commandStack)
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26 {
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27 this.unit = unit;
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28 this.commandStack = commandStack;
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29 }
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30
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31 private void SetupUI()
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32 {
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33 ui = CreateEquipmentUI();
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34 ui.SetUnitEquipmentLimitsEnabled(false);
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35 ui.SetOkayEnabledState(false);
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36 CompleteUISetup();
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37 ui.UnitEquipmentAmountChanged += HandleUnitEquipmentAmountChanged;
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38 ui.UnitEquipmentAmountTypeChanged += HandleUnitEquipmentAmountChanged;
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39 ui.ListenToWidgets();
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40 }
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41
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42 /// <summary>
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43 /// Creates the UI component that will be displayed to the user and returns it
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44 /// </summary>
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45 /// <returns>
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46 /// the UI component to display to the user
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47 /// </returns>
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49 protected abstract UI_TYPE CreateEquipmentUI();
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50
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51 /// <summary>
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52 /// Completes any additional user interface setup.
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53 /// </summary>
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54
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55 protected virtual void CompleteUISetup()
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56 {
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57 //Do nothing
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58 }
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60 protected void HandleUnitEquipmentAmountChanged()
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61 {
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62 SetUnitEquipmentValuesFromUI();
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63 }
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64
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65 protected void SetUnitEquipmentLimits(UnitEquipmentItem equip)
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66 {
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67 ui.IgnoreWidgets();
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69 if (equip != null)
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70 {
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71 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip);
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72 maxPercentage = GetMaxPercentageLimit(equip);
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73 minPercentage = GetMinPercentageLimit(equip);
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74 maxNumber = GetMaxNumericLimit(equip);
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75 minNumber = GetMinNumericLimit(equip);
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76
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77 ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercentage, maxPercentage, minNumber, maxNumber);
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78 ui.SetUnitEquipmentLimitsEnabled(true);
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79 ui.SetOkayEnabledState(HasNonZeroEquipmentAmount());
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80 SetEquipmentAmountControlEnabledStates();
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81 }
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82 else
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83 {
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84 maxPercentage = minPercentage = 0;
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85 maxNumber = minNumber = 0;
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86 ui.SetUnitEquipmentLimits(false, minPercentage, maxPercentage, minNumber, maxNumber);
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87 ui.SetUnitEquipmentLimitsEnabled(false);
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88 ui.SetOkayEnabledState(false);
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89 }
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91 ui.ListenToWidgets();
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92 }
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93
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94 protected void SetUnitEquipmentValuesFromEquipment(UnitEquipmentItem equip)
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95 {
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96 isRatioAmount = UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip);
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97 equipmentAmount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip);
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98 SetUnitEquipmentValues();
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99 SetEquipmentAmountControlEnabledStates();
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100 }
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101
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102 /// <summary>
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103 /// Sets the unit equipment values on the UI
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104 /// </summary>
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105
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106 protected void SetUnitEquipmentValuesFromUI()
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107 {
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108 isRatioAmount = ui.IsRatioEquipmentAmount;
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109
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110 if (isRatioAmount)
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111 {
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112 equipmentAmount = ui.EquipmentPercentageAmount;
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113 }
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114 else
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115 {
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116 int equipmentIntAmount = ui.EquipmentNumericAmount;
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117 equipmentAmount = equipmentIntAmount;
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118 }
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119
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120 SetUnitEquipmentValues();
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121 }
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122
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123 private void SetUnitEquipmentValues()
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124 {
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125 ui.IgnoreWidgets();
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126
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127 if (isRatioAmount)
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128 {
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129 SetEquipmentAmountsFromPercentage(equipmentAmount);
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130 }
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131 else
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132 {
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133 int equipmentIntAmount = (int)equipmentAmount;
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134 SetEquipmentAmountsFromNumber(equipmentIntAmount);
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135 }
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136
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137 ui.SetOkayEnabledState(equipmentAmount != 0);
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138 ui.ListenToWidgets();
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139 }
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141 private void SetEquipmentAmountsFromPercentage(double equipAmount)
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142 {
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143 if (equipAmount > maxPercentage)
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144 {
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145 string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "the current percentage ({0}%) was larger than the maximum for the equipment item ({1}%) - the maximum value will be used instead", equipAmount, maxPercentage);
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146 string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "equipment percentage too large");
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147 ShowMessage(percentageTooLarge, percentageTooLargeTitle);
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148 equipAmount = maxPercentage;
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149 }
69
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150 else
66
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151 {
69
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152 if (equipAmount < minPercentage)
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153 {
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154 string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "the current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%) - the minimum value will be used instead", equipAmount, minPercentage);
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155 string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "equipment percentage too small");
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156 ShowMessage(percentageTooSmall, percentageTooSmallTitle);
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157 equipAmount = minPercentage;
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158 }
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159
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160 }
66
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161 ui.EquipmentNumericAmount = CalculateNumericValueFromPercentage(equipAmount);
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162 ui.EquipmentPercentageAmount = equipAmount;
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163 }
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164
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165 private int CalculateNumericValueFromPercentage(double percent)
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166 {
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167 int calcedAmount = (int)CustomMath.IBBMath.Round((unit.Size * (percent / 100.0)), equipItem.RoundNumberUp);
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168 return Math.Min(Math.Max(calcedAmount, minNumber), maxNumber);
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169 }
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170
98
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171 private void ShowMessage(string message, string title)
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172 {
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173 Gtk.MessageDialog dialog = new Gtk.MessageDialog(null, Gtk.DialogFlags.Modal, Gtk.MessageType.Warning, Gtk.ButtonsType.Ok, false, message);
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174 dialog.Title = title;
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175 dialog.Run();
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176 dialog.Hide();
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177 dialog.Dispose();
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178 }
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179
66
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180 private void SetEquipmentAmountsFromNumber(int equipAmount)
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181 {
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182 if (equipAmount > maxNumber)
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183 {
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184 string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "the current amount ({0}) was larger than the maximum for the equipment item ({1}) - the maximum value will be used instead", equipAmount, maxNumber);
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185 string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "equipment amount too large");
98
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186 ShowMessage(amountTooLarge, amountTooLargeTitle);
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187 equipAmount = maxNumber;
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188 }
69
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189 else
66
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190 {
69
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191 if (equipAmount < minNumber)
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192 {
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193 string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "the current amount ({0}) was smaller than the minimum for the equipment item ({1}) - the minimum value will be used instead", equipAmount, minNumber);
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194 string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "equipment amount too small");
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195 ShowMessage(amountTooSmall, amountTooSmallTitle);
69
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196 equipAmount = minNumber;
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197 }
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198
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199 }
66
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200 ui.EquipmentPercentageAmount = CalcualtePercentageValueFromNumber(equipAmount);
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201 ui.EquipmentNumericAmount = equipAmount;
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202 }
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203
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204 private double CalcualtePercentageValueFromNumber(int number)
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205 {
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206 double calcedAmount = RoundPercentage(CustomMath.IBBMath.Percentage(number, unit.Size));
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207 return Math.Min(Math.Max(calcedAmount, minPercentage), maxPercentage);
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208 }
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209
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210 protected void SetEquipmentAmountControlEnabledStates()
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211 {
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212 ui.SetNumericAmountEnabledState(!isRatioAmount);
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213 ui.SetPercentageAmountEnabledState(true);
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214 }
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215
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216 protected double GetMaxPercentageLimit(UnitEquipmentItem equip)
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217 {
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218 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
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219 return Math.Max(0, maxPercent);
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220 }
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221
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222 protected double GetMinPercentageLimit(UnitEquipmentItem equip)
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223 {
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224 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
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225 return Math.Max(0, minPercent);
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226 }
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227
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228 protected int GetMaxNumericLimit(UnitEquipmentItem equip)
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229 {
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230 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip);
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231 return Math.Max(0, maxNumber);
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232 }
98
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233
66
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234 protected int GetMinNumericLimit(UnitEquipmentItem equip)
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235 {
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236 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip);
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237 return Math.Max(0, minNumber);
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238 }
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239
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240 protected bool HasNonZeroEquipmentAmount()
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241 {
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242 bool nonZero;
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243
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244 if (isRatioAmount)
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245 {
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246 nonZero = (ui.EquipmentPercentageAmount > 0);
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247 }
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248 else
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249 {
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250 nonZero = (ui.EquipmentNumericAmount > 0);
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251 }
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252
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253 return nonZero;
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254 }
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255
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256 private double RoundPercentage(double percent)
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257 {
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258 return Math.Round(percent, 1);
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259 }
98
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260
66
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261 public void Show()
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262 {
69
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diff changeset
263 SetupUI();
66
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264 bool okayed = ui.ShowControl();
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265
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266 if (okayed)
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267 {
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268 DoProcessing();
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269 }
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270
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271 ui.Dispose();
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272 }
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273
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274 /// <summary>
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275 /// Does the processing required for the control when the "OK" button was clicked
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276 /// </summary>
69
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277
66
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278 protected abstract void DoProcessing();
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279 }
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280 }
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281