Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate UIControl/ReplaceEquipmentUIControl.cs @ 139:d4b726cec12c
Fixes #326: Make army names and sizes modifiable after creation
* Only invoke command on change
* Make use of new "generate default name" function for consistency
* Commit missed auto-generated code file
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 12 Oct 2011 20:36:02 +0100 |
parents | 4b82515586ac |
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1 // This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using IBBoard.Commands; |
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6 using IBBoard.WarFoundry.API.Commands; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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10 using CustomMath = IBBoard.CustomMath; |
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11 |
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl |
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13 { |
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14 public class ReplaceEquipmentUIControl : AbstractBaseEquipmentUIControl<IReplaceEquipmentUI> |
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15 { |
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16 private UnitEquipmentItem origItem; |
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17 |
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18 public ReplaceEquipmentUIControl(Unit unit, UnitEquipmentItem equipmentItem, CommandStack commandStack) : base(unit, commandStack) |
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19 { |
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20 origItem = equipmentItem; |
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21 } |
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22 |
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23 //TODO Make abstract |
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24 |
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25 protected override IReplaceEquipmentUI CreateEquipmentUI() |
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26 { |
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27 return new FrmReplaceEquipment(); |
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28 } |
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29 |
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30 protected override void CompleteUISetup() |
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31 { |
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32 UnitType unitType = unit.UnitType; |
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33 string[] mutexGroups = origItem.MutexGroups; |
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34 UnitEquipmentItem[] mutexItems = unitType.GetEquipmentItemsByExclusionGroups(mutexGroups); |
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35 UnitEquipmentItem[] currentEquipment = unit.GetEquipment(); |
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36 UnitEquipmentItem[] allowedItems = Arrays.Subtract(mutexItems, currentEquipment); |
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37 ui.SetUnitEquipmentItems(allowedItems); |
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38 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; |
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39 } |
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40 |
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41 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) |
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42 { |
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43 equipItem = equip; |
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44 SetUnitEquipmentLimits(equip); |
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45 } |
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46 |
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47 protected override void DoProcessing() |
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48 { |
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49 if (isRatioAmount) |
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50 { |
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51 commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, equipmentAmount)); |
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52 } |
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53 else |
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54 { |
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55 commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, (int)equipmentAmount)); |
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56 } |
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57 } |
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58 } |
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59 } |
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60 |