annotate UIControl/ReplaceEquipmentUIControl.cs @ 139:d4b726cec12c

Fixes #326: Make army names and sizes modifiable after creation * Only invoke command on change * Make use of new "generate default name" function for consistency * Commit missed auto-generated code file
author IBBoard <dev@ibboard.co.uk>
date Wed, 12 Oct 2011 20:36:02 +0100
parents 4b82515586ac
children
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1 // This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using IBBoard.Commands;
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6 using IBBoard.WarFoundry.API.Commands;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using IBBoard.WarFoundry.API.Util;
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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10 using CustomMath = IBBoard.CustomMath;
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11
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
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13 {
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14 public class ReplaceEquipmentUIControl : AbstractBaseEquipmentUIControl<IReplaceEquipmentUI>
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15 {
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16 private UnitEquipmentItem origItem;
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17
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18 public ReplaceEquipmentUIControl(Unit unit, UnitEquipmentItem equipmentItem, CommandStack commandStack) : base(unit, commandStack)
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19 {
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20 origItem = equipmentItem;
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21 }
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22
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23 //TODO Make abstract
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24
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25 protected override IReplaceEquipmentUI CreateEquipmentUI()
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26 {
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27 return new FrmReplaceEquipment();
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28 }
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30 protected override void CompleteUISetup()
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31 {
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32 UnitType unitType = unit.UnitType;
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33 string[] mutexGroups = origItem.MutexGroups;
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34 UnitEquipmentItem[] mutexItems = unitType.GetEquipmentItemsByExclusionGroups(mutexGroups);
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35 UnitEquipmentItem[] currentEquipment = unit.GetEquipment();
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36 UnitEquipmentItem[] allowedItems = Arrays.Subtract(mutexItems, currentEquipment);
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37 ui.SetUnitEquipmentItems(allowedItems);
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38 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
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39 }
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41 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
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42 {
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43 equipItem = equip;
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44 SetUnitEquipmentLimits(equip);
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45 }
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47 protected override void DoProcessing()
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48 {
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49 if (isRatioAmount)
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50 {
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51 commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, equipmentAmount));
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52 }
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53 else
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54 {
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55 commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, origItem, equipItem, (int)equipmentAmount));
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56 }
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57 }
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58 }
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59 }
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