annotate FrmNewUnit.cs @ 82:fb16ca1cb52b

Re #308: Make GTK# UI translatable * Match button names to WinForms for consistency * Translate army column title
author IBBoard <dev@ibboard.co.uk>
date Tue, 28 Dec 2010 20:20:16 +0000
parents 68804784bf6f
children b0089e875754
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1 // This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using Gtk;
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8 using IBBoard.GtkSharp.Translatable;
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9 using IBBoard.WarFoundry.API.Objects;
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10 using IBBoard.WarFoundry.API.Requirements;
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11 using log4net;
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12
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13 namespace IBBoard.WarFoundry.GUI.GTK
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14 {
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15 public partial class FrmNewUnit : TranslatableDialog
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16 {
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17 private ILog logger = LogManager.GetLogger(typeof(FrmNewUnit));
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18 private UnitType unitType;
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19 private Army unitArmy;
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20
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21 public FrmNewUnit(Race race, Category cat, Army army)
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22 {
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23 this.Build();
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24 unitArmy = army;
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25
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26 TreeViewColumn unitTypeColumn = new TreeViewColumn();
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27 unitTypeColumn.Title = "Unit Type";
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28 CellRendererText unitTypeCell = new CellRendererText();
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29 unitTypeColumn.PackStart(unitTypeCell, true);
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30 lstUnitTypes.AppendColumn(unitTypeColumn);
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31 unitTypeColumn.SetCellDataFunc(unitTypeCell, new TreeCellDataFunc(RenderUnitTypeName));
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32 ListStore store = new ListStore(typeof(UnitType));
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33 UnitType[] types = race.GetUnitTypes(cat);
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34 logger.DebugFormat("Listing {0} unit types in {1}", types.Length, cat.Name);
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35
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36 foreach (UnitType type in types)
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37 {
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38 logger.DebugFormat("Adding unit type {0}", type.Name);
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39 store.AppendValues(type);
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40 }
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41
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42 lstUnitTypes.Model = store;
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43 lstUnitTypes.Selection.Changed += new EventHandler(OnSelectionChanged);
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44 }
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45
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46 private void RenderUnitTypeName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
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47 {
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48 UnitType type = (UnitType)model.GetValue(iter, 0);
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49 (cell as CellRendererText).Text = type.Name;
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50 }
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51
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52 protected virtual void OnSelectionChanged(object o, EventArgs e)
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53 {
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54 SetSelectUnitEnabledVal();
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55 }
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56
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57 public UnitType SelectedUnit
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58 {
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59 get { return unitType; }
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60 }
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61
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62 private UnitType GetSelectedUnitType()
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63 {
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64 TreeModel model;
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65 TreeIter iter;
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66 lstUnitTypes.Selection.GetSelected(out model, out iter);
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67 UnitType toReturn = null;
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69 if (model != null)
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70 {
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71 toReturn = (UnitType)model.GetValue(iter, 0);
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72 }
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74 return toReturn;
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75 }
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77 private void SetSelectUnitEnabledVal()
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78 {
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79 UnitType type = GetSelectedUnitType();
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81 if (type != null)
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82 {
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83 buttonOk.Sensitive = true;
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84 List<FailedUnitRequirement> fails = unitArmy.CanAddUnitType(type);
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85 lblNewUnitWarning.Visible = (fails != null);
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86
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87 if (fails.Count > 0)
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88 {
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89 //FIXME: currently only show the first error
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90 lblNewUnitWarning.Text = fails[0].Description;
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91 }
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92 }
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93 else
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94 {
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95 buttonOk.Sensitive = false;
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96 lblNewUnitWarning.Visible = false;
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97 }
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98 }
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99
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100 protected virtual void OnButtonCancelActivated(object sender, System.EventArgs e)
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101 {
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102 Respond(ResponseType.Cancel);
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103 }
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104
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105 protected virtual void OnRowActivated(object o, Gtk.RowActivatedArgs args)
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106 {
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107 unitType = GetSelectedUnitType();
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108 Respond(ResponseType.Ok);
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109 }
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110
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111 protected virtual void OnButtonOkClicked(object sender, System.EventArgs e)
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112 {
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113 unitType = GetSelectedUnitType();
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114 Respond(ResponseType.Ok);
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115 }
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116 }
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117 }