comparison gtk-gui/IBBoard.WarFoundry.FrmMainWindow.cs @ 0:1bb28f84d567

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
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1 // ------------------------------------------------------------------------------
2 // <autogenerated>
3 // This code was generated by a tool.
4 // Mono Runtime Version: 2.0.50727.42
5 //
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
8 // </autogenerated>
9 // ------------------------------------------------------------------------------
10
11 namespace IBBoard.WarFoundry {
12
13
14 public partial class FrmMainWindow {
15
16 private Gtk.Action menuFile;
17
18 private Gtk.Action miCreateArmy;
19
20 private Gtk.Action miOpenArmy;
21
22 private Gtk.Action miSaveArmy;
23
24 private Gtk.Action miSaveArmyAs;
25
26 private Gtk.Action miCloseArmy;
27
28 private Gtk.Action miChangeGameSystem;
29
30 private Gtk.Action miReloadFiles;
31
32 private Gtk.Action miExit;
33
34 private Gtk.Action menuEdit;
35
36 private Gtk.Action miUndo;
37
38 private Gtk.Action miRedo;
39
40 private Gtk.Action menuHelp;
41
42 private Gtk.Action miAbout;
43
44 private Gtk.Action miDebugInformation;
45
46 private Gtk.Action newArmyButton;
47
48 private Gtk.Action openArmyButton;
49
50 private Gtk.Action saveArmyButton;
51
52 private Gtk.Action undoActionButton;
53
54 private Gtk.Action redoActionButton;
55
56 private Gtk.Action goDown;
57
58 private Gtk.Action add;
59
60 private Gtk.VBox vbox1;
61
62 private Gtk.MenuBar menubar1;
63
64 private Gtk.Toolbar toolbar;
65
66 private Gtk.HPaned hpaned2;
67
68 private Gtk.TreeView treeUnits;
69
70 private Gtk.Notebook unitsNotebook;
71
72 private Gtk.Statusbar statusbar1;
73
74 protected virtual void Build() {
75 Stetic.Gui.Initialize(this);
76 // Widget IBBoard.WarFoundry.FrmMainWindow
77 Gtk.UIManager w1 = new Gtk.UIManager();
78 Gtk.ActionGroup w2 = new Gtk.ActionGroup("Default");
79 this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null);
80 this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File");
81 w2.Add(this.menuFile, null);
82 this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null);
83 this.miCreateArmy.Sensitive = false;
84 this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army");
85 w2.Add(this.miCreateArmy, null);
86 this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null);
87 this.miOpenArmy.Sensitive = false;
88 this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army");
89 w2.Add(this.miOpenArmy, null);
90 this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null);
91 this.miSaveArmy.Sensitive = false;
92 this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army");
93 w2.Add(this.miSaveArmy, null);
94 this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null);
95 this.miSaveArmyAs.Sensitive = false;
96 this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as");
97 w2.Add(this.miSaveArmyAs, null);
98 this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null);
99 this.miCloseArmy.Sensitive = false;
100 this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army");
101 w2.Add(this.miCloseArmy, null);
102 this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null);
103 this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system");
104 w2.Add(this.miChangeGameSystem, null);
105 this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null);
106 this.miReloadFiles.Sensitive = false;
107 this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files");
108 w2.Add(this.miReloadFiles, null);
109 this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null);
110 this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit");
111 w2.Add(this.miExit, null);
112 this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null);
113 this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit");
114 w2.Add(this.menuEdit, null);
115 this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null);
116 this.miUndo.Sensitive = false;
117 this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo");
118 w2.Add(this.miUndo, null);
119 this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null);
120 this.miRedo.Sensitive = false;
121 this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo");
122 w2.Add(this.miRedo, null);
123 this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null);
124 this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help");
125 w2.Add(this.menuHelp, null);
126 this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null);
127 this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About");
128 w2.Add(this.miAbout, null);
129 this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null);
130 this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information");
131 w2.Add(this.miDebugInformation, null);
132 this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new");
133 this.newArmyButton.Sensitive = false;
134 w2.Add(this.newArmyButton, null);
135 this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open");
136 this.openArmyButton.Sensitive = false;
137 w2.Add(this.openArmyButton, null);
138 this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save");
139 this.saveArmyButton.Sensitive = false;
140 w2.Add(this.saveArmyButton, null);
141 this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo");
142 this.undoActionButton.Sensitive = false;
143 w2.Add(this.undoActionButton, null);
144 this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo");
145 this.redoActionButton.Sensitive = false;
146 w2.Add(this.redoActionButton, null);
147 this.goDown = new Gtk.Action("goDown", null, null, null);
148 w2.Add(this.goDown, null);
149 this.add = new Gtk.Action("add", null, null, "gtk-add");
150 w2.Add(this.add, null);
151 w1.InsertActionGroup(w2, 0);
152 this.AddAccelGroup(w1.AccelGroup);
153 this.Name = "IBBoard.WarFoundry.FrmMainWindow";
154 this.Title = Mono.Unix.Catalog.GetString("MainWindow");
155 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico");
156 // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild
157 this.vbox1 = new Gtk.VBox();
158 this.vbox1.Name = "vbox1";
159 // Container child vbox1.Gtk.Box+BoxChild
160 w1.AddUiFromString("<ui><menubar name='menubar1'><menu action='menuFile'><menuitem action='miCreateArmy'/><menuitem action='miOpenArmy'/><menuitem action='miSaveArmy'/><menuitem action='miSaveArmyAs'/><menuitem action='miCloseArmy'/><separator/><menuitem action='miChangeGameSystem'/><separator/><menuitem action='miReloadFiles'/><separator/><menuitem action='miExit'/></menu><menu action='menuEdit'><menuitem action='miUndo'/><menuitem action='miRedo'/></menu><menu action='menuHelp'><menuitem action='miAbout'/><menuitem action='miDebugInformation'/></menu></menubar></ui>");
161 this.menubar1 = ((Gtk.MenuBar)(w1.GetWidget("/menubar1")));
162 this.menubar1.Name = "menubar1";
163 this.vbox1.Add(this.menubar1);
164 Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1]));
165 w3.Position = 0;
166 w3.Expand = false;
167 w3.Fill = false;
168 // Container child vbox1.Gtk.Box+BoxChild
169 w1.AddUiFromString("<ui><toolbar name='toolbar'><toolitem action='newArmyButton'/><toolitem action='openArmyButton'/><toolitem action='saveArmyButton'/><separator/><toolitem action='undoActionButton'/><toolitem action='redoActionButton'/><separator/></toolbar></ui>");
170 this.toolbar = ((Gtk.Toolbar)(w1.GetWidget("/toolbar")));
171 this.toolbar.HeightRequest = 36;
172 this.toolbar.Name = "toolbar";
173 this.toolbar.ShowArrow = false;
174 this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0));
175 this.vbox1.Add(this.toolbar);
176 Gtk.Box.BoxChild w4 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar]));
177 w4.Position = 1;
178 w4.Expand = false;
179 w4.Fill = false;
180 // Container child vbox1.Gtk.Box+BoxChild
181 this.hpaned2 = new Gtk.HPaned();
182 this.hpaned2.CanFocus = true;
183 this.hpaned2.Name = "hpaned2";
184 this.hpaned2.Position = 178;
185 // Container child hpaned2.Gtk.Paned+PanedChild
186 this.treeUnits = new Gtk.TreeView();
187 this.treeUnits.CanFocus = true;
188 this.treeUnits.Name = "treeUnits";
189 this.treeUnits.HeadersClickable = true;
190 this.hpaned2.Add(this.treeUnits);
191 Gtk.Paned.PanedChild w5 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits]));
192 w5.Resize = false;
193 // Container child hpaned2.Gtk.Paned+PanedChild
194 this.unitsNotebook = new Gtk.Notebook();
195 this.unitsNotebook.CanFocus = true;
196 this.unitsNotebook.Name = "unitsNotebook";
197 this.unitsNotebook.CurrentPage = -1;
198 this.hpaned2.Add(this.unitsNotebook);
199 this.vbox1.Add(this.hpaned2);
200 Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2]));
201 w7.Position = 2;
202 // Container child vbox1.Gtk.Box+BoxChild
203 this.statusbar1 = new Gtk.Statusbar();
204 this.statusbar1.Name = "statusbar1";
205 this.statusbar1.Spacing = 2;
206 this.vbox1.Add(this.statusbar1);
207 Gtk.Box.BoxChild w8 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1]));
208 w8.Position = 3;
209 w8.Expand = false;
210 w8.Fill = false;
211 this.Add(this.vbox1);
212 if ((this.Child != null)) {
213 this.Child.ShowAll();
214 }
215 this.DefaultWidth = 832;
216 this.DefaultHeight = 659;
217 this.Show();
218 this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated);
219 this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated);
220 this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated);
221 this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated);
222 this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated);
223 this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated);
224 this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated);
225 this.miExit.Activated += new System.EventHandler(this.OnExitActivated);
226 this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated);
227 this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated);
228 this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated);
229 this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated);
230 this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated);
231 this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated);
232 }
233 }
234 }