Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs @ 44:44e6833bb41a
Re #145: Add UI to remove units from army
* Fix the delay in right-click menu caused by out of sync selection
Re #86: Complete initial GTK# UI
* Make unit creation create a tab
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 11 Aug 2010 19:43:20 +0000 |
parents | 4e127ce8682f |
children | 5584860fb44b |
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43:4e127ce8682f | 44:44e6833bb41a |
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16 | 16 |
17 private global::Gtk.Action miSaveArmyAs; | 17 private global::Gtk.Action miSaveArmyAs; |
18 | 18 |
19 private global::Gtk.Action miCloseArmy; | 19 private global::Gtk.Action miCloseArmy; |
20 | 20 |
21 private global::Gtk.Action miReloadFiles; | 21 private global::Gtk.Action refreshAction; |
22 | 22 |
23 private global::Gtk.Action miExit; | 23 private global::Gtk.Action miExit; |
24 | 24 |
25 private global::Gtk.Action menuEdit; | 25 private global::Gtk.Action menuEdit; |
26 | 26 |
91 w1.Add(this.miSaveArmyAs, null); | 91 w1.Add(this.miSaveArmyAs, null); |
92 this.miCloseArmy = new global::Gtk.Action("miCloseArmy", global::Mono.Unix.Catalog.GetString("Close army"), null, "gtk-close"); | 92 this.miCloseArmy = new global::Gtk.Action("miCloseArmy", global::Mono.Unix.Catalog.GetString("Close army"), null, "gtk-close"); |
93 this.miCloseArmy.Sensitive = false; | 93 this.miCloseArmy.Sensitive = false; |
94 this.miCloseArmy.ShortLabel = global::Mono.Unix.Catalog.GetString("Close army"); | 94 this.miCloseArmy.ShortLabel = global::Mono.Unix.Catalog.GetString("Close army"); |
95 w1.Add(this.miCloseArmy, null); | 95 w1.Add(this.miCloseArmy, null); |
96 this.miReloadFiles = new global::Gtk.Action("miReloadFiles", global::Mono.Unix.Catalog.GetString("Reload files"), null, "gtk-refresh"); | 96 this.refreshAction = new global::Gtk.Action("refreshAction", global::Mono.Unix.Catalog.GetString("Reload files"), null, "gtk-refresh"); |
97 this.miReloadFiles.Sensitive = false; | 97 this.refreshAction.ShortLabel = global::Mono.Unix.Catalog.GetString("Reload files"); |
98 this.miReloadFiles.ShortLabel = global::Mono.Unix.Catalog.GetString("Reload files"); | 98 w1.Add(this.refreshAction, null); |
99 w1.Add(this.miReloadFiles, null); | |
100 this.miExit = new global::Gtk.Action("miExit", global::Mono.Unix.Catalog.GetString("Exit"), null, "gtk-quit"); | 99 this.miExit = new global::Gtk.Action("miExit", global::Mono.Unix.Catalog.GetString("Exit"), null, "gtk-quit"); |
101 this.miExit.ShortLabel = global::Mono.Unix.Catalog.GetString("Exit"); | 100 this.miExit.ShortLabel = global::Mono.Unix.Catalog.GetString("Exit"); |
102 w1.Add(this.miExit, null); | 101 w1.Add(this.miExit, null); |
103 this.menuEdit = new global::Gtk.Action("menuEdit", global::Mono.Unix.Catalog.GetString("Edit"), null, null); | 102 this.menuEdit = new global::Gtk.Action("menuEdit", global::Mono.Unix.Catalog.GetString("Edit"), null, null); |
104 this.menuEdit.ShortLabel = global::Mono.Unix.Catalog.GetString("Edit"); | 103 this.menuEdit.ShortLabel = global::Mono.Unix.Catalog.GetString("Edit"); |
151 this.Icon = global::Gdk.Pixbuf.LoadFromResource("App.ico"); | 150 this.Icon = global::Gdk.Pixbuf.LoadFromResource("App.ico"); |
152 // Container child IBBoard.WarFoundry.GTK.FrmMainWindow.Gtk.Container+ContainerChild | 151 // Container child IBBoard.WarFoundry.GTK.FrmMainWindow.Gtk.Container+ContainerChild |
153 this.vbox1 = new global::Gtk.VBox(); | 152 this.vbox1 = new global::Gtk.VBox(); |
154 this.vbox1.Name = "vbox1"; | 153 this.vbox1.Name = "vbox1"; |
155 // Container child vbox1.Gtk.Box+BoxChild | 154 // Container child vbox1.Gtk.Box+BoxChild |
156 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menu name='miExportArmy' action='miExportArmy'><menuitem name='miExportAsBasicHtml' action='miExportAsBasicHtml'/></menu><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>"); | 155 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menu name='miExportArmy' action='miExportArmy'><menuitem name='miExportAsBasicHtml' action='miExportAsBasicHtml'/></menu><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='refreshAction' action='refreshAction'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>"); |
157 this.menubar1 = ((global::Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1"))); | 156 this.menubar1 = ((global::Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1"))); |
158 this.menubar1.Name = "menubar1"; | 157 this.menubar1.Name = "menubar1"; |
159 this.vbox1.Add(this.menubar1); | 158 this.vbox1.Add(this.menubar1); |
160 global::Gtk.Box.BoxChild w2 = ((global::Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); | 159 global::Gtk.Box.BoxChild w2 = ((global::Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); |
161 w2.Position = 0; | 160 w2.Position = 0; |
216 this.miCreateArmy.Activated += new global::System.EventHandler(this.OnCreateArmyActivated); | 215 this.miCreateArmy.Activated += new global::System.EventHandler(this.OnCreateArmyActivated); |
217 this.miOpenArmy.Activated += new global::System.EventHandler(this.OnOpenArmyActivated); | 216 this.miOpenArmy.Activated += new global::System.EventHandler(this.OnOpenArmyActivated); |
218 this.miSaveArmy.Activated += new global::System.EventHandler(this.OnSaveArmyActivated); | 217 this.miSaveArmy.Activated += new global::System.EventHandler(this.OnSaveArmyActivated); |
219 this.miSaveArmyAs.Activated += new global::System.EventHandler(this.OnSaveArmyAsActivated); | 218 this.miSaveArmyAs.Activated += new global::System.EventHandler(this.OnSaveArmyAsActivated); |
220 this.miCloseArmy.Activated += new global::System.EventHandler(this.OnCloseArmyActivated); | 219 this.miCloseArmy.Activated += new global::System.EventHandler(this.OnCloseArmyActivated); |
221 this.miReloadFiles.Activated += new global::System.EventHandler(this.OnReloadFilesActivated); | 220 this.refreshAction.Activated += new global::System.EventHandler(this.OnReloadFilesActivated); |
222 this.miExit.Activated += new global::System.EventHandler(this.OnExitActivated); | 221 this.miExit.Activated += new global::System.EventHandler(this.OnExitActivated); |
223 this.newArmyButton.Activated += new global::System.EventHandler(this.newTBButtonActivated); | 222 this.newArmyButton.Activated += new global::System.EventHandler(this.newTBButtonActivated); |
224 this.openArmyButton.Activated += new global::System.EventHandler(this.openTBButtonActivated); | 223 this.openArmyButton.Activated += new global::System.EventHandler(this.openTBButtonActivated); |
225 this.saveArmyButton.Activated += new global::System.EventHandler(this.saveTBButtonActivated); | 224 this.saveArmyButton.Activated += new global::System.EventHandler(this.saveTBButtonActivated); |
226 this.undoActionButton.Activated += new global::System.EventHandler(this.undoTBButtonActivated); | 225 this.undoActionButton.Activated += new global::System.EventHandler(this.undoTBButtonActivated); |