comparison UIControl/Interfaces/IEditEquipmentUI.cs @ 70:4b82515586ac

Re #60: Add UI to add/remove/edit weapons in GTK * Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit) * Correct behaviour of Edit dialog (setting wrong value on edit) * Add setting of limits based on specific equipment item to base dialog controller * Make sure that we catch all radio button click events from Edit dialog * Add ability to ignore and listen to widgets to make sure that changes don't cascade TODO: See if code can be tidied up and common classes created
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 17:03:13 +0000
parents 100626381159
children
comparison
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69:3b4a646b4054 70:4b82515586ac
1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard 1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
2 // 2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
4 using System; 5 using System;
5 using IBBoard.WarFoundry.API.Objects; 6 using IBBoard.WarFoundry.API.Objects;
7
6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces 8 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
7 { 9 {
8 /// <summary> 10 /// <summary>
9 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) 11 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
10 /// </summary> 12 /// </summary>
11 public interface IEditEquipmentUI : IBaseEquipmentUI 13 public interface IEditEquipmentUI : IBaseEquipmentUI
12 { 14 {
13 //Marker interface 15 /// <summary>
16 /// Sets the type of the equipment amount.
17 /// </summary>
18 /// <param name='isRatioLimit'>
19 /// <code>True</code> for ratio selection amounts, else <code>false</code> for numeric amounts
20 /// </param>
21 void SetEquipmentAmountType(bool isRatioLimit);
14 } 22 }
15 } 23 }
16 24