Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison UIControl/Interfaces/IEditEquipmentUI.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 100626381159 |
children |
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69:3b4a646b4054 | 70:4b82515586ac |
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1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard | 1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
2 // | 2 // |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
4 | |
4 using System; | 5 using System; |
5 using IBBoard.WarFoundry.API.Objects; | 6 using IBBoard.WarFoundry.API.Objects; |
7 | |
6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces | 8 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces |
7 { | 9 { |
8 /// <summary> | 10 /// <summary> |
9 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) | 11 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) |
10 /// </summary> | 12 /// </summary> |
11 public interface IEditEquipmentUI : IBaseEquipmentUI | 13 public interface IEditEquipmentUI : IBaseEquipmentUI |
12 { | 14 { |
13 //Marker interface | 15 /// <summary> |
16 /// Sets the type of the equipment amount. | |
17 /// </summary> | |
18 /// <param name='isRatioLimit'> | |
19 /// <code>True</code> for ratio selection amounts, else <code>false</code> for numeric amounts | |
20 /// </param> | |
21 void SetEquipmentAmountType(bool isRatioLimit); | |
14 } | 22 } |
15 } | 23 } |
16 | 24 |