comparison gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs @ 70:4b82515586ac

Re #60: Add UI to add/remove/edit weapons in GTK * Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit) * Correct behaviour of Edit dialog (setting wrong value on edit) * Add setting of limits based on specific equipment item to base dialog controller * Make sure that we catch all radio button click events from Edit dialog * Add ability to ignore and listen to widgets to make sure that changes don't cascade TODO: See if code can be tidied up and common classes created
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 17:03:13 +0000
parents 3b4a646b4054
children 68804784bf6f
comparison
equal deleted inserted replaced
69:3b4a646b4054 70:4b82515586ac
194 this.Child.ShowAll(); 194 this.Child.ShowAll();
195 } 195 }
196 this.DefaultWidth = 280; 196 this.DefaultWidth = 280;
197 this.DefaultHeight = 175; 197 this.DefaultHeight = 175;
198 this.Show(); 198 this.Show();
199 this.rbEquipPercent.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
199 this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked); 200 this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
201 this.rbEquipAll.Clicked += new global::System.EventHandler(this.RadioButtonClicked);
200 this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); 202 this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged);
201 this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); 203 this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged);
202 this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked); 204 this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked);
203 this.buttonOk.Clicked += new global::System.EventHandler(this.OkayButtonClicked); 205 this.buttonOk.Clicked += new global::System.EventHandler(this.OkayButtonClicked);
204 } 206 }