Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 3b4a646b4054 |
children | 68804784bf6f |
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69:3b4a646b4054 | 70:4b82515586ac |
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194 this.Child.ShowAll(); | 194 this.Child.ShowAll(); |
195 } | 195 } |
196 this.DefaultWidth = 280; | 196 this.DefaultWidth = 280; |
197 this.DefaultHeight = 175; | 197 this.DefaultHeight = 175; |
198 this.Show(); | 198 this.Show(); |
199 this.rbEquipPercent.Clicked += new global::System.EventHandler(this.RadioButtonClicked); | |
199 this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked); | 200 this.rbEquipNumeric.Clicked += new global::System.EventHandler(this.RadioButtonClicked); |
201 this.rbEquipAll.Clicked += new global::System.EventHandler(this.RadioButtonClicked); | |
200 this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); | 202 this.percentageAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); |
201 this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); | 203 this.numericAmount.ValueChanged += new global::System.EventHandler(this.SpinButtonValueChanged); |
202 this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked); | 204 this.buttonCancel.Clicked += new global::System.EventHandler(this.CancelButtonClicked); |
203 this.buttonOk.Clicked += new global::System.EventHandler(this.OkayButtonClicked); | 205 this.buttonOk.Clicked += new global::System.EventHandler(this.OkayButtonClicked); |
204 } | 206 } |