Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison FrmEditEquipment.cs @ 92:58779fcd0166
Re #308: Make GTK# UI translatable
* Switch lots of labels to translatable versions
* Swap some default text to lower-case to make it easier to spot missing translations
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 31 Dec 2010 12:01:18 +0000 |
parents | 7055b24cfc79 |
children | b4416ca69153 |
comparison
equal
deleted
inserted
replaced
91:986fc923c0fa | 92:58779fcd0166 |
---|---|
9 using IBBoard.WarFoundry.GUI.GTK.Util; | 9 using IBBoard.WarFoundry.GUI.GTK.Util; |
10 using IBBoard.GtkSharp; | 10 using IBBoard.GtkSharp; |
11 using log4net.Repository.Hierarchy; | 11 using log4net.Repository.Hierarchy; |
12 using log4net; | 12 using log4net; |
13 using IBBoard.GtkSharp.Translatable; | 13 using IBBoard.GtkSharp.Translatable; |
14 using IBBoard.Lang; | |
14 | 15 |
15 namespace IBBoard.WarFoundry.GUI.GTK | 16 namespace IBBoard.WarFoundry.GUI.GTK |
16 { | 17 { |
17 public partial class FrmEditEquipment : TranslatableDialog, IEditEquipmentUI | 18 public partial class FrmEditEquipment : TranslatableDialog, IEditEquipmentUI |
18 { | 19 { |
19 private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); | 20 private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); |
21 | |
20 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; | 22 public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
21 public event MethodInvoker UnitEquipmentAmountTypeChanged; | 23 public event MethodInvoker UnitEquipmentAmountTypeChanged; |
22 public event MethodInvoker UnitEquipmentAmountChanged; | 24 public event MethodInvoker UnitEquipmentAmountChanged; |
23 | 25 |
24 private bool isRatioLimited; | 26 private bool isRatioLimited; |
25 | 27 |
26 public FrmEditEquipment() | 28 public FrmEditEquipment() |
27 { | 29 { |
28 this.Build(); | 30 this.Build(); |
29 TreeViewColumn equipColumn = new TreeViewColumn(); | 31 Translate(); |
30 equipColumn.Title = "Equipment"; | 32 } |
31 CellRendererText equipCell = new CellRendererText(); | 33 |
32 equipColumn.PackStart(equipCell, true); | |
33 equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); | |
34 } | |
35 | |
36 public void ListenToWidgets() | 34 public void ListenToWidgets() |
37 { | 35 { |
38 rbEquipAll.Clicked += RadioButtonClicked; | 36 rbEquipAll.Clicked += RadioButtonClicked; |
39 rbEquipNumeric.Clicked += RadioButtonClicked; | 37 rbEquipNumeric.Clicked += RadioButtonClicked; |
40 rbEquipPercent.Clicked += RadioButtonClicked; | 38 rbEquipPercent.Clicked += RadioButtonClicked; |
41 numericAmount.ValueChanged += SpinButtonValueChanged; | 39 numericAmount.ValueChanged += SpinButtonValueChanged; |
42 percentageAmount.ValueChanged += SpinButtonValueChanged; | 40 percentageAmount.ValueChanged += SpinButtonValueChanged; |
43 } | 41 } |
44 | 42 |
45 public void IgnoreWidgets() | 43 public void IgnoreWidgets() |
46 { | 44 { |
47 rbEquipAll.Clicked -= RadioButtonClicked; | 45 rbEquipAll.Clicked -= RadioButtonClicked; |
48 rbEquipNumeric.Clicked -= RadioButtonClicked; | 46 rbEquipNumeric.Clicked -= RadioButtonClicked; |
49 rbEquipPercent.Clicked -= RadioButtonClicked; | 47 rbEquipPercent.Clicked -= RadioButtonClicked; |
50 numericAmount.ValueChanged -= SpinButtonValueChanged; | 48 numericAmount.ValueChanged -= SpinButtonValueChanged; |
51 percentageAmount.ValueChanged -= SpinButtonValueChanged; | 49 percentageAmount.ValueChanged -= SpinButtonValueChanged; |
52 } | 50 } |
53 | 51 |
54 private void OnUnitEquipmentAmountChanged() | 52 private void OnUnitEquipmentAmountChanged() |
55 { | 53 { |
56 if (UnitEquipmentAmountChanged != null) | 54 if (UnitEquipmentAmountChanged != null) |
57 { | 55 { |
58 UnitEquipmentAmountChanged(); | 56 UnitEquipmentAmountChanged(); |
59 } | 57 } |
60 } | 58 } |
61 | 59 |
62 private void OnUnitEquipmentAmountTypeChanged() | 60 private void OnUnitEquipmentAmountTypeChanged() |
63 { | 61 { |
64 if (UnitEquipmentAmountChanged != null) | 62 if (UnitEquipmentAmountChanged != null) |
65 { | 63 { |
66 UnitEquipmentAmountTypeChanged(); | 64 UnitEquipmentAmountTypeChanged(); |
106 int result = Run(); | 104 int result = Run(); |
107 bool okayClicked = (result == (int)ResponseType.Ok); | 105 bool okayClicked = (result == (int)ResponseType.Ok); |
108 this.Hide(); | 106 this.Hide(); |
109 return okayClicked; | 107 return okayClicked; |
110 } | 108 } |
111 | 109 |
112 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) | 110 protected virtual void CancelButtonClicked(object sender, System.EventArgs e) |
113 { | 111 { |
114 log.Debug("Cancel clicked"); | 112 log.Debug("Cancel clicked"); |
115 Respond(ResponseType.Cancel); | 113 Respond(ResponseType.Cancel); |
116 } | 114 } |
117 | 115 |
118 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) | 116 protected virtual void OkayButtonClicked(object sender, System.EventArgs e) |
119 { | 117 { |
120 log.Debug("Okay clicked"); | 118 log.Debug("Okay clicked"); |
121 Respond(ResponseType.Ok); | 119 Respond(ResponseType.Ok); |
122 } | 120 } |
123 | 121 |
124 public void SetOkayEnabledState(bool enabled) | 122 public void SetOkayEnabledState(bool enabled) |
125 { | 123 { |
126 buttonOk.Sensitive = enabled; | 124 buttonOk.Sensitive = enabled; |
127 } | 125 } |
128 | 126 |
129 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) | 127 protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) |
130 { | 128 { |
131 OnUnitEquipmentAmountChanged(); | 129 OnUnitEquipmentAmountChanged(); |
132 } | 130 } |
133 | 131 |
134 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) | 132 protected virtual void RadioButtonClicked(object sender, System.EventArgs e) |
135 { | 133 { |
136 OnUnitEquipmentAmountTypeChanged(); | 134 OnUnitEquipmentAmountTypeChanged(); |
137 } | 135 } |
138 | 136 |
139 public void SetNumericAmountEnabledState(bool enabled) | 137 public void SetNumericAmountEnabledState(bool enabled) |
140 { | 138 { |
141 double minPercent = GetMinPercentage(); | 139 double minPercent = GetMinPercentage(); |
142 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); | 140 rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); |
143 numericAmount.Sensitive = rbEquipNumeric.Sensitive; | 141 numericAmount.Sensitive = rbEquipNumeric.Sensitive; |
144 } | 142 } |
145 | 143 |
146 public void SetPercentageAmountEnabledState(bool enabled) | 144 public void SetPercentageAmountEnabledState(bool enabled) |
147 { | 145 { |
148 if (enabled) | 146 if (enabled) |
149 { | 147 { |
150 double minPercentage = GetMinPercentage(); | 148 double minPercentage = GetMinPercentage(); |
174 { | 172 { |
175 double min, max; | 173 double min, max; |
176 percentageAmount.GetRange(out min, out max); | 174 percentageAmount.GetRange(out min, out max); |
177 return min; | 175 return min; |
178 } | 176 } |
179 | 177 |
180 public bool IsRatioEquipmentAmount | 178 public bool IsRatioEquipmentAmount |
181 { | 179 { |
182 get | 180 get |
183 { | 181 { |
184 return !rbEquipNumeric.Active; | 182 return !rbEquipNumeric.Active; |
185 } | 183 } |
186 } | 184 } |
187 | 185 |
188 public int EquipmentNumericAmount | 186 public int EquipmentNumericAmount |
189 { | 187 { |
190 get | 188 get |
191 { | 189 { |
192 return (int)numericAmount.Value; | 190 return (int)numericAmount.Value; |
195 set | 193 set |
196 { | 194 { |
197 numericAmount.Value = value; | 195 numericAmount.Value = value; |
198 } | 196 } |
199 } | 197 } |
200 | 198 |
201 public double EquipmentPercentageAmount | 199 public double EquipmentPercentageAmount |
202 { | 200 { |
203 get | 201 get |
204 { | 202 { |
205 double percent; | 203 double percent; |