comparison UIControl/AddEquipmentUIControl.cs @ 65:77448375d2f9

Re #60: Add UI to add/remove/edit weapons in GTK * Add titles and make dialogs not appear on task list * Capture ratio amounts in Control object's local variable, otherwise we get 0s * Set initial values when editing equipment * Only enable the Edit button when we can edit
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 10:25:39 +0000
parents e3fe48c4d794
children 100626381159
comparison
equal deleted inserted replaced
64:e3fe48c4d794 65:77448375d2f9
47 ui.SetOkayEnabledState(equipItem != null && HasNonZeroEquipmentAmount()); 47 ui.SetOkayEnabledState(equipItem != null && HasNonZeroEquipmentAmount());
48 isRatioAmount = ui.IsRatioEquipmentAmount; 48 isRatioAmount = ui.IsRatioEquipmentAmount;
49 49
50 if (isRatioAmount) 50 if (isRatioAmount)
51 { 51 {
52 double equipmentAmount = ui.EquipmentPercentageAmount; 52 equipmentAmount = ui.EquipmentPercentageAmount;
53 SetEquipmentAmountsFromPercentage(equipmentAmount); 53 SetEquipmentAmountsFromPercentage(equipmentAmount);
54 } 54 }
55 else 55 else
56 { 56 {
57 int equipmentIntAmount = ui.EquipmentNumericAmount; 57 int equipmentIntAmount = ui.EquipmentNumericAmount;