Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison Widgets/UnitDisplayWidget.cs @ 64:e3fe48c4d794
Re #60: Add UI to add/remove/edit weapons in GTK
* Add most of basic "edit" interface, based on "add" interface
TODO:
* Set initial values
* Warn when setting to 0
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 02 Sep 2010 20:12:21 +0000 |
parents | 04c0f6a7625c |
children | 77448375d2f9 |
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63:c2d79b4209e3 | 64:e3fe48c4d794 |
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270 { | 270 { |
271 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0); | 271 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0); |
272 stack.Execute(cmd); | 272 stack.Execute(cmd); |
273 } | 273 } |
274 } | 274 } |
275 | |
276 protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e) | |
277 { | |
278 UnitEquipmentItem item = GetSelectedEquipmentItem(); | |
279 log.Debug("Edit " + item); | |
280 | |
281 if (item != null) | |
282 { | |
283 EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack); | |
284 editEquipment.Show(); | |
285 } | |
286 } | |
287 | |
288 | |
275 } | 289 } |
276 } | 290 } |