Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
diff gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs @ 60:04c0f6a7625c
Re #60: Add UI to add/remove/edit weapons in GTK
* Implement Remove button
* Hack "code-behind" file again to make things work, until MD bug is fixed
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 27 Aug 2010 14:44:48 +0000 |
parents | 4bad8cb3f889 |
children | e7ad676a7344 |
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--- a/gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs Fri Aug 27 10:55:58 2010 +0000 +++ b/gtk-gui/IBBoard.WarFoundry.GTK.Widgets.UnitDisplayWidget.cs Fri Aug 27 14:44:48 2010 +0000 @@ -124,6 +124,7 @@ this.equipmentList = new global::Gtk.NodeView(); this.equipmentList.CanFocus = true; this.equipmentList.Name = "equipmentList"; + this.equipmentList.HeadersVisible = false; this.GtkScrolledWindow2.Add(this.equipmentList); this.table1.Add(this.GtkScrolledWindow2); global::Gtk.Table.TableChild w9 = ((global::Gtk.Table.TableChild)(this.table1[this.GtkScrolledWindow2])); @@ -227,6 +228,7 @@ this.unitSize.FocusOutEvent += new global::Gtk.FocusOutEventHandler(this.OnUnitSizeFocusOut); this.unitSize.KeyPressEvent += new global::Gtk.KeyPressEventHandler(this.OnUnitSizeKeyPress); this.bttnAddEquipment.Clicked += new global::System.EventHandler(this.OnBttnAddEquipmentClicked); + this.bttnRemoveEquipment.Clicked += new global::System.EventHandler(this.HandleRemoveButtonActivated); } } }