diff FrmChangeGameSystem.cs @ 0:1bb28f84d567

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
parents
children 65279b85446f
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/FrmChangeGameSystem.cs	Fri Dec 19 15:57:51 2008 +0000
@@ -0,0 +1,100 @@
+// FrmChangeGameSystem.cs
+//
+//  Copyright (C) 2007 IBBoard
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 of the License as published by the Free
+// Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
+//
+//
+
+using System;
+using IBBoard.WarFoundry.API;
+using IBBoard.WarFoundry.API.Objects;
+using Gtk;
+using log4net;
+
+namespace IBBoard.WarFoundry
+{
+	public partial class FrmChangeGameSystem : Dialog
+	{
+		private ILog logger = LogManager.GetLogger(typeof(FrmChangeGameSystem));
+		//private AbstractNativeWarFoundryFactory factory;
+		private GameSystem selectedSystem;
+		
+		public FrmChangeGameSystem(Window parent) : base("Change Game System", parent, DialogFlags.Modal)
+		{
+			this.Build();
+			lstGameSystems.Selection.Changed+= new EventHandler(OnSelectionChanged);
+			TreeViewColumn gameSystemColumn = new TreeViewColumn ();
+			gameSystemColumn.Title = "Game System";
+			CellRendererText gameSystemCell = new CellRendererText ();
+			gameSystemColumn.PackStart (gameSystemCell, true);
+			lstGameSystems.AppendColumn(gameSystemColumn);
+			gameSystemColumn.SetCellDataFunc (gameSystemCell, new TreeCellDataFunc (RenderSystemName));
+			ListStore store = new ListStore(typeof(GameSystem));
+			
+			foreach (GameSystem system in WarFoundryLoader.GetDefault().GetGameSystems())
+			{
+				store.AppendValues(system);
+			}
+			
+			lstGameSystems.Model = store;
+		}
+		
+		private void RenderSystemName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
+		{
+			GameSystem system = (GameSystem) model.GetValue(iter, 0);
+			(cell as CellRendererText).Text = system.Name;
+		}
+
+		protected virtual void OnGameSystemOkayClicked(object sender, EventArgs e)
+		{
+			logger.Debug("Okay clicked");
+			SetReturnValue();
+			Respond(ResponseType.Ok);
+		}
+		
+		private void SetReturnValue()
+		{
+			TreeModel model;
+			TreeIter iter;
+			lstGameSystems.Selection.GetSelected (out model, out iter);
+			selectedSystem = (GameSystem) model.GetValue(iter, 0);
+		}
+
+		protected virtual void OnSelectionChanged(object o, EventArgs e)
+		{
+			logger.Debug("Selection changed");
+			buttonOk.Sensitive = (lstGameSystems.Selection.CountSelectedRows() > 0);
+		}
+
+		protected virtual void OnCancel (object sender, System.EventArgs e)
+		{
+			logger.Debug("Cancel clicked");
+			Respond(ResponseType.Cancel);
+		}
+
+		protected virtual void lstGameSystemsRowActivated (object o, Gtk.RowActivatedArgs args)
+		{
+			logger.Debug("List row double-clicked");
+			SetReturnValue();
+			Respond(ResponseType.Ok);
+		}
+		
+		public GameSystem SelectedSystem
+		{
+			get { return selectedSystem; }
+		}
+	}
+}