diff UIControl/AddEquipmentUIControl.cs @ 70:4b82515586ac

Re #60: Add UI to add/remove/edit weapons in GTK * Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit) * Correct behaviour of Edit dialog (setting wrong value on edit) * Add setting of limits based on specific equipment item to base dialog controller * Make sure that we catch all radio button click events from Edit dialog * Add ability to ignore and listen to widgets to make sure that changes don't cascade TODO: See if code can be tidied up and common classes created
author IBBoard <dev@ibboard.co.uk>
date Sat, 06 Nov 2010 17:03:13 +0000
parents 7028e24b67ec
children 986fc923c0fa
line wrap: on
line diff
--- a/UIControl/AddEquipmentUIControl.cs	Sat Nov 06 11:44:26 2010 +0000
+++ b/UIControl/AddEquipmentUIControl.cs	Sat Nov 06 17:03:13 2010 +0000
@@ -19,6 +19,7 @@
 		}
 
 		//TODO Make abstract
+
 		protected override IAddEquipmentUI CreateEquipmentUI()
 		{
 			return new FrmAddEquipment();
@@ -34,28 +35,7 @@
 		private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
 		{
 			equipItem = equip;
-			
-			if (equip != null)
-			{
-				bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip);
-				maxPercentage = GetMaxPercentageLimit(equip);
-				minPercentage = GetMinPercentageLimit(equip);
-				maxNumber = GetMaxNumericLimit(equip);
-				minNumber = GetMinNumericLimit(equip);
-			
-				ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercentage, maxPercentage, minNumber, maxNumber);
-				ui.SetUnitEquipmentLimitsEnabled(true);
-				ui.SetOkayEnabledState(HasNonZeroEquipmentAmount());
-				SetEquipmentAmountControlEnabledStates();
-			}
-			else
-			{
-				maxPercentage = minPercentage = 0;
-				maxNumber = minNumber = 0;
-				ui.SetUnitEquipmentLimits(false, minPercentage, maxPercentage, minNumber, maxNumber);
-				ui.SetUnitEquipmentLimitsEnabled(false);
-				ui.SetOkayEnabledState(false);
-			}
+			SetUnitEquipmentLimits(equip);
 		}
 
 		protected override void DoProcessing()