Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
diff FrmMainWindow.cs @ 5:65279b85446f
Re #1 - LGPL license all code
* Add LGPL header to all files
* Add COPYING.LGPL and COPYING.GPL with content of license
Also
* Moved all classes from IBBoard.WarFoundry to IBBoard.WarFoundry.GTK
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 25 Jan 2009 14:52:18 +0000 |
parents | 1bb28f84d567 |
children | cfc7683e73f9 |
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--- a/FrmMainWindow.cs Fri Dec 26 12:33:04 2008 +0000 +++ b/FrmMainWindow.cs Sun Jan 25 14:52:18 2009 +0000 @@ -1,22 +1,6 @@ -// FrmMainWindow.cs -// -// Copyright (C) 2007 IBBoard -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License version 2.1 of the License as published by the Free -// Software Foundation. +// This file (FrmMainWindow.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2009 IBBoard. // -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// +// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.IO; @@ -42,7 +26,7 @@ using IBBoard.Xml; using log4net; -namespace IBBoard.WarFoundry +namespace IBBoard.WarFoundry.GTK { public partial class FrmMainWindow: Gtk.Window { @@ -53,7 +37,6 @@ private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow)); private CommandStack commandStack; - private Type factoryType = typeof(WarFoundryXmlFactory); private Dictionary<ToolButton, Category> categoryMap = new Dictionary<ToolButton, Category>(); private Dictionary<IBBoard.WarFoundry.API.Objects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<IBBoard.WarFoundry.API.Objects.Unit,UnitDisplayWidget>(); @@ -158,17 +141,25 @@ try { - //TODO: Try to load files - /*if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) + ICollection<IWarFoundryObject> objects = WarFoundryLoader.GetDefault().LoadFile(file); + + if (objects.Count == 1) { - WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); - logger.InfoFormat("Loaded army from {0}", file.FullName); + List<IWarFoundryObject> objectList = new List<IWarFoundryObject>(); + objectList.AddRange(objects); + IWarFoundryObject loadedObject = objectList[0]; + + if (loadedObject is Army) + { + WarFoundryCore.CurrentArmy = (Army)loadedObject; + logger.InfoFormat("Loaded army from {0}", file.FullName); + } + else if (loadedObject is GameSystem) + { + WarFoundryCore.CurrentGameSystem = (GameSystem)loadedObject; + logger.InfoFormat("Loaded game system from {0}", file.FullName); + } } - else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) - { - WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); - logger.InfoFormat("Loaded game system from {0}", file.FullName); - }*/ } catch (InvalidFileException ex) {