diff gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs @ 65:77448375d2f9

Re #60: Add UI to add/remove/edit weapons in GTK * Add titles and make dialogs not appear on task list * Capture ratio amounts in Control object's local variable, otherwise we get 0s * Set initial values when editing equipment * Only enable the Edit button when we can edit
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 10:25:39 +0000
parents e3fe48c4d794
children 3b4a646b4054
line wrap: on
line diff
--- a/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs	Thu Sep 02 20:12:21 2010 +0000
+++ b/gtk-gui/IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.cs	Sat Sep 04 10:25:39 2010 +0000
@@ -35,7 +35,11 @@
 			global::Stetic.Gui.Initialize(this);
 			// Widget IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment
 			this.Name = "IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment";
+			this.Title = global::Mono.Unix.Catalog.GetString("Edit equipment");
 			this.WindowPosition = ((global::Gtk.WindowPosition)(4));
+			this.Modal = true;
+			this.SkipPagerHint = true;
+			this.SkipTaskbarHint = true;
 			// Internal child IBBoard.WarFoundry.GUI.GTK.FrmEditEquipment.VBox
 			global::Gtk.VBox w1 = this.VBox;
 			w1.Name = "dialog1_VBox";
@@ -157,9 +161,9 @@
 			this.lblEquipAmount = new global::Gtk.Label();
 			this.lblEquipAmount.Name = "lblEquipAmount";
 			this.lblEquipAmount.LabelProp = global::Mono.Unix.Catalog.GetString("amount:");
+			this.lblEquipAmount.Justify = ((global::Gtk.Justification)(1));
 			this.table1.Add(this.lblEquipAmount);
 			global::Gtk.Table.TableChild w11 = ((global::Gtk.Table.TableChild)(this.table1[this.lblEquipAmount]));
-			w11.XOptions = ((global::Gtk.AttachOptions)(4));
 			w11.YOptions = ((global::Gtk.AttachOptions)(4));
 			w1.Add(this.table1);
 			global::Gtk.Box.BoxChild w12 = ((global::Gtk.Box.BoxChild)(w1[this.table1]));