diff UIControl/Interfaces/IEditEquipmentUI.cs @ 64:e3fe48c4d794

Re #60: Add UI to add/remove/edit weapons in GTK * Add most of basic "edit" interface, based on "add" interface TODO: * Set initial values * Warn when setting to 0
author IBBoard <dev@ibboard.co.uk>
date Thu, 02 Sep 2010 20:12:21 +0000
parents
children 100626381159
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIControl/Interfaces/IEditEquipmentUI.cs	Thu Sep 02 20:12:21 2010 +0000
@@ -0,0 +1,110 @@
+//  This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
+// 
+//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using IBBoard.WarFoundry.API.Objects;
+namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
+{
+	/// <summary>
+	/// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
+	/// </summary>
+	public interface IEditEquipmentUI : IDisposable
+	{		
+		/// <summary>
+		/// Occurs when the unit equipment amount type changes (e.g. percentage to numeric)
+		/// </summary>
+		event MethodInvoker UnitEquipmentAmountTypeChanged;
+		
+		/// <summary>
+		/// Occurs when the unit equipment amount changes
+		/// </summary>
+		event MethodInvoker UnitEquipmentAmountChanged;
+				
+		/// <summary>
+		/// Sets the limits for the currently selected equipment item
+		/// </summary>
+		/// <param name='isRatioLimit'>
+		/// <code>True</code> if the current limit is a ratio limit, else <code>false</code> for absolute limits
+		/// </param>
+		/// <param name='minPercent'>
+		/// The minimum limit as a percentage
+		/// </param>
+		/// <param name='maxPercent'>
+		/// The maximum limit as a percentage
+		/// </param>
+		/// <param name='minNumber'>
+		/// The minimum number as an absolute figure
+		/// </param>
+		/// <param name='maxNumber'>
+		/// The maximum number as an absolute figure
+		/// </param>
+		void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber);
+		
+		/// <summary>
+		/// Sets whether the unit equipment limit UI components should be enabled and able to accept input. This will 
+		/// generally pass the values on to the <see cref="SetNumericAmountEnabledState(bool)"/> and
+		/// <see cref="SetPercentageAmountEnabledState(bool)"/> methods and is included for convenience
+		/// </summary>
+		/// <param name='isEnabled'>
+		/// <code>True</code> if the UI components should accept input, else <code>false</code>
+		/// </param>
+		void SetUnitEquipmentLimitsEnabled(bool isEnabled);
+		
+		/// <summary>
+		/// Shows the control and awaits a user action (close or okay)
+		/// </summary>
+		/// <returns>
+		/// <code>true</code> if the control was closed with "Okay", else <code>false</code>
+		/// </returns>
+		bool ShowControl();
+				
+		/// <summary>
+		/// Gets a value indicating whether the equipment amount is a ratio or an absolute number.
+		/// </summary>
+		/// <value>
+		/// <c>true</c> if the selected amount is a ratio type (percentage or "all"); otherwise, <c>false</c>.
+		/// </value>
+		bool IsRatioEquipmentAmount { get; }
+		
+		/// <summary>
+		/// Gets and sets the numeric amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>true</code>
+		/// </summary>
+		/// <value>
+		/// The absolue number of items taken.
+		/// </value>
+		int EquipmentNumericAmount { get; set; }
+
+		/// <summary>
+		/// Gets and sets the percentage amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>false</code>
+		/// </summary>
+		/// <value>
+		/// The number of items taken as a percentage of the unit size.
+		/// </value>
+		double EquipmentPercentageAmount { get; set; }
+	
+		/// <summary>
+		/// Sets the state of the Okay button.
+		/// </summary>
+		/// <param name='enabled'>
+		/// <code>true</code> to enable the button, else <code>false</code>
+		/// </param>
+		void SetOkayEnabledState(bool enabled);
+		
+		/// <summary>
+		/// Sets the state of the numeric equipment amount control.
+		/// </summary>
+		/// <param name='enabled'>
+		/// <code>true</code> to enable the control, else <code>false</code>
+		/// </param>
+		void SetNumericAmountEnabledState(bool enabled);
+		
+		/// <summary>
+		/// Sets the state of the percentage equipment amount control.
+		/// </summary>
+		/// <param name='enabled'>
+		/// <code>true</code> to enable the control, else <code>false</code>
+		/// </param>
+		void SetPercentageAmountEnabledState(bool enabled);
+	}
+}
+