Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmNewUnit.cs @ 56:0c5fbb54bfb0
Re #60: Add UI to add/remove/edit weapons in GTK
* Refactor enabling/disabling of radio buttons
* Handle null selections
* Move Dispose() to be an interface method and move call out to controller
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 25 Aug 2010 20:04:27 +0000 |
parents | a191d0655f55 |
children | 7055b24cfc79 4a33b3012100 |
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// This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Requirements; using Gtk; using log4net; namespace IBBoard.WarFoundry.GTK { public partial class FrmNewUnit : Gtk.Dialog { private ILog logger = LogManager.GetLogger(typeof(FrmNewUnit)); private UnitType unitType; private Army unitArmy; public FrmNewUnit(Race race, Category cat, Army army) { this.Build(); unitArmy = army; TreeViewColumn unitTypeColumn = new TreeViewColumn (); unitTypeColumn.Title = "Unit Type"; CellRendererText unitTypeCell = new CellRendererText (); unitTypeColumn.PackStart(unitTypeCell, true); lstUnitTypes.AppendColumn(unitTypeColumn); unitTypeColumn.SetCellDataFunc (unitTypeCell, new TreeCellDataFunc(RenderUnitTypeName)); ListStore store = new ListStore(typeof(UnitType)); UnitType[] types = race.GetUnitTypes(cat); logger.DebugFormat("Listing {0} unit types in {1}", types.Length, cat.Name); foreach (UnitType type in types) { logger.DebugFormat("Adding unit type {0}", type.Name); store.AppendValues(type); } lstUnitTypes.Model = store; lstUnitTypes.Selection.Changed+= new EventHandler(OnSelectionChanged); } private void RenderUnitTypeName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { UnitType type = (UnitType)model.GetValue(iter, 0); (cell as CellRendererText).Text = type.Name; } protected virtual void OnSelectionChanged(object o, EventArgs e) { SetSelectUnitEnabledVal(); } public UnitType SelectedUnit { get { return unitType; } } private UnitType GetSelectedUnitType() { TreeModel model; TreeIter iter; lstUnitTypes.Selection.GetSelected (out model, out iter); UnitType toReturn = null; if (model!=null) { toReturn = (UnitType) model.GetValue(iter, 0); } return toReturn; } private void SetSelectUnitEnabledVal() { UnitType type = GetSelectedUnitType(); if (type!=null) { buttonOk.Sensitive = true; List<FailedUnitRequirement> fails = unitArmy.CanAddUnitType(type); lblNewUnitWarning.Visible = (fails != null); if (fails.Count > 0) { //FIXME: currently only show the first error lblNewUnitWarning.Text = fails[0].Description; } } else { buttonOk.Sensitive = false; lblNewUnitWarning.Visible = false; } } protected virtual void OnButtonCancelActivated (object sender, System.EventArgs e) { Respond(ResponseType.Cancel); } protected virtual void OnRowActivated (object o, Gtk.RowActivatedArgs args) { unitType = GetSelectedUnitType(); Respond(ResponseType.Ok); } protected virtual void OnButtonOkClicked (object sender, System.EventArgs e) { unitType = GetSelectedUnitType(); Respond(ResponseType.Ok); } } }