Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmEditEquipment.cs @ 100:23b1c3bdc525
Re #308: Make GTK# UI translatable
* Add more missing translations (English versions) to French translation file
* Change name of "Basic HTML export" to match WinForms translation
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 16 Jan 2011 20:01:21 +0000 |
parents | 6d2c8ad0d8f1 |
children | 3ec818926241 |
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// This file (FrmEditEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Objects; using Gtk; using IBBoard.WarFoundry.GUI.GTK.Util; using IBBoard.GtkSharp; using log4net.Repository.Hierarchy; using log4net; using IBBoard.GtkSharp.Translatable; using IBBoard.Lang; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmEditEquipment : TranslatableDialog, IEditEquipmentUI { private static ILog log = LogManager.GetLogger(typeof(FrmAddEquipment)); public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; public event MethodInvoker UnitEquipmentAmountTypeChanged; public event MethodInvoker UnitEquipmentAmountChanged; private bool isRatioLimited; public FrmEditEquipment() { this.Build(); Translation.TranslationChanged += Retranslate; Translate(); } private void Retranslate() { Translate(); } public override void Dispose() { Translation.TranslationChanged -= Retranslate; base.Dispose(); } public void ListenToWidgets() { rbEquipAll.Clicked += RadioButtonClicked; rbEquipNumeric.Clicked += RadioButtonClicked; rbEquipPercent.Clicked += RadioButtonClicked; numericAmount.ValueChanged += SpinButtonValueChanged; percentageAmount.ValueChanged += SpinButtonValueChanged; } public void IgnoreWidgets() { rbEquipAll.Clicked -= RadioButtonClicked; rbEquipNumeric.Clicked -= RadioButtonClicked; rbEquipPercent.Clicked -= RadioButtonClicked; numericAmount.ValueChanged -= SpinButtonValueChanged; percentageAmount.ValueChanged -= SpinButtonValueChanged; } private void OnUnitEquipmentAmountChanged() { if (UnitEquipmentAmountChanged != null) { UnitEquipmentAmountChanged(); } } private void OnUnitEquipmentAmountTypeChanged() { if (UnitEquipmentAmountChanged != null) { UnitEquipmentAmountTypeChanged(); } } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); numericAmount.SetRange(minNumber, maxNumber); percentageAmount.SetRange(minPercent, maxPercent); SetEquipmentAmountType(isRatioLimit); isRatioLimited = isRatioLimit; } public void SetEquipmentAmountType(bool isRatioAmount) { if (isRatioAmount) { if (percentageAmount.Value == 100) { rbEquipAll.Active = true; } else { rbEquipPercent.Active = true; } } else { rbEquipNumeric.Active = true; } } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { SetNumericAmountEnabledState(isEnabled); SetPercentageAmountEnabledState(isEnabled); } public bool ShowControl() { int result = Run(); bool okayClicked = (result == (int)ResponseType.Ok); this.Hide(); return okayClicked; } protected virtual void CancelButtonClicked(object sender, System.EventArgs e) { log.Debug("Cancel clicked"); Respond(ResponseType.Cancel); } protected virtual void OkayButtonClicked(object sender, System.EventArgs e) { log.Debug("Okay clicked"); Respond(ResponseType.Ok); } public void SetOkayEnabledState(bool enabled) { bttnOkay.Sensitive = enabled; } protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) { OnUnitEquipmentAmountChanged(); } protected virtual void RadioButtonClicked(object sender, System.EventArgs e) { OnUnitEquipmentAmountTypeChanged(); } public void SetNumericAmountEnabledState(bool enabled) { double minPercent = GetMinPercentage(); rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); numericAmount.Sensitive = rbEquipNumeric.Sensitive; } public void SetPercentageAmountEnabledState(bool enabled) { if (enabled) { double minPercentage = GetMinPercentage(); rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; percentageAmount.Sensitive = rbEquipPercent.Sensitive; double maxPercentage = GetMaxPercentage(); rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; lblEquipAll.Sensitive = rbEquipAll.Sensitive; } else { rbEquipPercent.Sensitive = false; percentageAmount.Sensitive = false; rbEquipAll.Sensitive = false; lblEquipAll.Sensitive = false; } } private double GetMaxPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return max; } private double GetMinPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return min; } public bool IsRatioEquipmentAmount { get { return !rbEquipNumeric.Active; } } public int EquipmentNumericAmount { get { return (int)numericAmount.Value; } set { numericAmount.Value = value; } } public double EquipmentPercentageAmount { get { double percent; if (rbEquipAll.Active) { percent = 100; } else { percent = percentageAmount.Value; } return percent; } set { percentageAmount.Value = value; } } } }