Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view Widgets/UnitDisplayWidget.cs @ 53:28b242612ad7
Re #60: Add UI to add/remove/edit weapons in GTK
* Use proper method for making dialog appear
Re #306: Combine equipment lists in GTK#
* Populate unit equipment lists on unit display widget
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 25 Aug 2010 15:21:56 +0000 |
parents | 4bad8cb3f889 |
children | 7bba99c368c8 |
line wrap: on
line source
// This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using Gtk; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API; using WFObjects = IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.GUI.GTK.UIControl; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.GTK.Widgets { [System.ComponentModel.Category("WarFoundry GTK# GUI")] [System.ComponentModel.ToolboxItem(true)] public partial class UnitDisplayWidget : Gtk.Bin { private WFObjects.Unit unit; private CommandStack stack; public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack) { this.Build(); stack = commandStack; unit = sourceUnit; unitName.Text = unit.Name; unitSize.Value = unit.Size; notesView.Buffer.Text = unit.UnitType.Notes; double max = unit.UnitType.MaxSize; if (max == -1) { max = double.MaxValue; } unitSize.SetRange(unit.UnitType.MinSize, max); unit.NameChanged+= new StringValChangedDelegate(UnitNameChanged); unit.UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChanged); SetStats(); SetWeapons(); } private void SetStats() { CellRendererText renderer = new CellRendererText(); unitStats.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, new TreeCellDataFunc(RenderUnitName)); TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat); Stat[] stats = unit.UnitStatsArray; int length = stats.Length; for (int i = 0; i < length; i++) { unitStats.AppendColumn(stats[i].ParentSlotName, renderer, statFunc); } TreeStore model = new TreeStore(typeof(WFObjects.Unit)); model.AppendValues(unit); unitStats.Model = model; } private void RenderUnitName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is WFObjects.Unit) { WFObjects.Unit u = (WFObjects.Unit)o; (cell as CellRendererText).Text = u.UnitType.Name; } } private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is WFObjects.Unit) { WFObjects.Unit u = (WFObjects.Unit)o; (cell as CellRendererText).Text = u.GetStatValue(column.Title); } } private void SetWeapons() { CellRendererText renderer = new CellRendererText(); equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine)); TreeStore model = new TreeStore(typeof(UnitEquipmentItem)); model.AppendValues(unit.GetEquipment()); equipmentList.Model = model; } public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is UnitEquipmentItem) { UnitEquipmentItem item = (UnitEquipmentItem)o; (cell as CellRendererText).Text = GetUnitEquipmentText(item); } } private string GetUnitEquipmentText(UnitEquipmentItem item) { string translation = ""; if (item.Cost == 0) { translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item)); } else { translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(item), item.Cost); } return translation; } private string GetAmountString(UnitEquipmentItem item) { double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item); string amountString = ""; if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item)) { int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); if (amount == 100) { amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number); } else { amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number); } } else { amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount); } return amountString; } public WFObjects.Unit Unit { get { return unit; } } private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue) { unitName.Text = newValue; } private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) { unitSize.Value = newValue; } protected virtual void OnUnitSizeFocusOut (object o, Gtk.FocusOutEventArgs args) { SetNewUnitSize(); } [GLib.ConnectBefore ()] protected virtual void OnUnitSizeKeyPress (object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { SetNewUnitSize(); } } private void SetNewUnitSize() { if (unitSize.Value!=unit.Size) { SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value)); stack.Execute(cmd); } } protected virtual void OnUnitNameFocusOut (object o, Gtk.FocusOutEventArgs args) { SetNewUnitName(); } [GLib.ConnectBefore ()] protected virtual void OnUnitNameKeyPress (object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) { SetNewUnitName(); } } private void SetNewUnitName() { if (unitName.Text != unit.Name) { SetNameCommand cmd = new SetNameCommand(unit, unitName.Text); stack.Execute(cmd); } } private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e) { AddEquipment(); } private void AddEquipment() { AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack); addEquipment.Show(); } } }