view Widgets/UnitDisplayWidget.cs @ 75:2ceae5d685d8

Re #86: Complete initial GTK# UI * Fix default game system selecting
author IBBoard <dev@ibboard.co.uk>
date Tue, 23 Nov 2010 20:17:18 +0000
parents 19e7123aafd5
children 68804784bf6f
line wrap: on
line source

// This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using Gtk;
using IBBoard.Commands;
using IBBoard.GtkSharp;
using IBBoard.Lang;
using IBBoard.WarFoundry.API;
using IBBoard.WarFoundry.API.Commands;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Util;
using IBBoard.WarFoundry.GUI.GTK.UIControl;
using log4net;
using WFObjects = IBBoard.WarFoundry.API.Objects;
using System.Collections.Generic;

namespace IBBoard.WarFoundry.GTK.Widgets
{
	[System.ComponentModel.Category("WarFoundry GTK# GUI")]
	[System.ComponentModel.ToolboxItem(true)]
	public partial class UnitDisplayWidget : Gtk.Bin
	{
		private static ILog log = LogManager.GetLogger(typeof(UnitDisplayWidget));
		private WFObjects.Unit unit;
		private CommandStack stack;
		private Dictionary<string, NodeView> statsViews = new Dictionary<string, NodeView>();
		
		public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack)
		{
			this.Build();
			stack = commandStack;
			unit = sourceUnit;
			unitName.Text = unit.Name;
			unitSize.Value = unit.Size;
			int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize);
			int minSize = unit.UnitType.MinSize;
			unitSize.SetRange(minSize, maxSize);
			unitSize.Sensitive = (maxSize != minSize);
			notesView.Buffer.Text = unit.UnitType.Notes;
			unit.NameChanged += UnitNameChanged;
			unit.UnitSizeChanged += UnitSizeChanged;
			unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged;
			equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged;
			SetAbilities();
			SetStats();
			SetWeapons();
		}

		private void HandleEquipmentListSelectionChanged(object sender, EventArgs e)
		{
			SetButtonsEnabledState();	
		}

		private void SetButtonsEnabledState()
		{			
			UnitEquipmentItem equipItem = GetSelectedEquipmentItem();
			bttnReplaceEquipment.Sensitive = (equipItem != null && equipItem.HasAlternatives());
			bttnEditEquipment.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount(unit, equipItem));
			bttnRemoveEquipment.Sensitive = (equipItem != null && !equipItem.IsRequired);
		}

		private UnitEquipmentItem GetSelectedEquipmentItem()
		{
			return (UnitEquipmentItem)TreeUtils.GetSelectedItem(equipmentList);
		}
		
		private void SetAbilities()
		{
			CellRendererText renderer = new CellRendererText();
			abilitiesList.AppendColumn("", renderer, new TreeCellDataFunc(RenderAbility));
			
			ListStore model = new ListStore(typeof(Ability));
			
			foreach (Ability ability in unit.UnitType.GetRequiredAbilities())
			{
				model.AppendValues(ability);
			}
			
			abilitiesList.Model = model;
		}
		
		public void RenderAbility(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
		{
			object o = model.GetValue(iter, 0);
			
			if (o is Ability)
			{
				Ability ability = (Ability)o;
				(cell as CellRendererText).Text = ability.Name;
			}			
						
		}

		private void SetStats()
		{
			Stat[][] stats = unit.UnitStatsArraysWithName;
			string[] statsIDs = unit.UnitStatsArrayIDs;
			int statsCount = stats.Length;
			log.DebugFormat("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount);

			for (int i = 0; i < statsCount; i++)
			{
				NodeView statsGrid = GetStatsView(statsIDs[i]);
				TreeStore model = (TreeStore)statsGrid.Model;
				log.DebugFormat("Adding row to data table for {0}", statsIDs[i]);
				log.DebugFormat("TreeStore supports {0} columns", model.NColumns);
				model.AppendValues((object)stats[i]);
			}
		}
		
		private NodeView GetStatsView(string statsID)
		{
			NodeView statsView;

			if (statsViews.ContainsKey(statsID))
			{
				statsView = DictionaryUtils.GetValue(statsViews, statsID);
			}
			else
			{
				statsView = CreateStatsView(statsID);
				statsViews[statsID] = statsView;
			}

			return statsView;
		}
		
		private NodeView CreateStatsView(string statsID)
		{
			log.DebugFormat("Create NodeView for stats ID {0}", statsID);
			SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID(statsID);
			StatSlot[] sysStatSlots = sysStats.StatSlots;
			int statsCount = sysStatSlots.Length;
			NodeView statsGrid = CreateNodeView();
			CellRendererText renderer = new CellRendererText();
			statsGrid.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, RenderUnitStat);

			for (int i = 0; i < statsCount; i++)
			{
				StatSlot stat = sysStatSlots[i];
				string slotName = stat.Name;
				statsGrid.AppendColumn(slotName, renderer, RenderUnitStat);
			}
			
			statsGrid.Model = new TreeStore(typeof(Stat[]));
			return statsGrid;
		}
		
		private NodeView CreateNodeView()
		{
			NodeView nodeView = new NodeView();
			statsRepeatBox.Add(nodeView);
			return nodeView;
		}
		
		private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
		{
			object o = model.GetValue(iter, 0);
			
			if (o is Stat[])
			{
				Stat[] stats = (Stat[])o;
				(cell as CellRendererText).Text = stats[GetStatColumnIndex(column)].SlotValueString;
			}
		}
		
		private int GetStatColumnIndex(TreeViewColumn column)
		{
			int idx = -1;
			TreeViewColumn[] cols = ((TreeView)column.TreeView).Columns;
			int colCount = cols.Length;
			
			for (int i = 0; i < colCount; i++)
			{
				if (cols[i] == column)
				{
					idx = i;
					break;
				}
			}
			
			return idx;
		}

		private void SetWeapons()
		{
			CellRendererText renderer = new CellRendererText();
			equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine));
			
			ListStore model = new ListStore(typeof(UnitEquipmentItem));
			
			foreach (UnitEquipmentItem item in unit.GetEquipment())
			{
				model.AppendValues(item);
			}
			
			equipmentList.Model = model;
		}
		
		public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter)
		{
			object o = model.GetValue(iter, 0);
			
			if (o is UnitEquipmentItem)
			{
				UnitEquipmentItem item = (UnitEquipmentItem)o;
				(cell as CellRendererText).Text = GetUnitEquipmentText(item);
			}			
						
		}
		
		private string GetUnitEquipmentText(UnitEquipmentItem item)
		{
			string translation = "";

			if (item.Cost == 0)
			{
				translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item));
			}
			else
			{
				translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(item), item.Cost);
			}

			return translation;
		}

		private string GetAmountString(UnitEquipmentItem item)
		{
			double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item);
			string amountString = "";
			
			if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item))
			{
				int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item);
				
				if (amount == 100)
				{
					amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number);
				}
				else
				{
					amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number);
				}
			}
			else
			{
				amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount);
			}
			
			return amountString;
		}

		public WFObjects.Unit Unit
		{
			get { return unit; }
		}
		
		private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue)
		{
			unitName.Text = newValue;
		}
		
		private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue)
		{
			unitSize.Value = newValue;
		}

		private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue)
		{
			if (oldValue == 0)
			{
				((ListStore)equipmentList.Model).AppendValues(obj);
			}
			else
			{
				if (newValue == 0)
				{
					TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj);
					((ListStore)equipmentList.Model).Remove(ref treeIter);
				}

			}			
			equipmentList.QueueDraw();
		}

		protected virtual void OnUnitSizeFocusOut(object o, Gtk.FocusOutEventArgs args)
		{
			SetNewUnitSize();
		}

		[GLib.ConnectBefore ()]

		protected virtual void OnUnitSizeKeyPress(object o, Gtk.KeyPressEventArgs args)
		{
			if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
			{
				SetNewUnitSize();
			}
		}
		
		private void SetNewUnitSize()
		{
			if (unitSize.Value != unit.Size)
			{
				SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value));
				stack.Execute(cmd);
			}
		}

		protected virtual void OnUnitNameFocusOut(object o, Gtk.FocusOutEventArgs args)
		{
			SetNewUnitName();
		}

		[GLib.ConnectBefore ()]

		protected virtual void OnUnitNameKeyPress(object o, Gtk.KeyPressEventArgs args)
		{
			if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter)
			{
				SetNewUnitName();
			}
		}
		
		private void SetNewUnitName()
		{
			if (unitName.Text != unit.Name)
			{
				SetNameCommand cmd = new SetNameCommand(unit, unitName.Text);
				stack.Execute(cmd);
			}
		}
		
		private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e)
		{
			AddEquipment();
		}
		
		private void AddEquipment()
		{
			AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack);
			addEquipment.Show();
		}
		
		protected virtual void HandleRemoveButtonActivated(object sender, System.EventArgs e)
		{
			UnitEquipmentItem item = GetSelectedEquipmentItem();
			log.Debug("Remove " + item);
				
			if (item != null)
			{
				SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0);
				stack.Execute(cmd);
			}
		}		
		
		protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e)
		{
			UnitEquipmentItem item = GetSelectedEquipmentItem();
			log.Debug("Edit " + item);
			
			if (item != null)
			{
				EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack);
				editEquipment.Show();
			}
		}
		
		protected virtual void HandleReplaceButtonClicked(object sender, System.EventArgs e)
		{
			UnitEquipmentItem item = GetSelectedEquipmentItem();
			log.Debug("Replace " + item);
				
			if (item != null)
			{
				ReplaceEquipmentUIControl addEquipment = new ReplaceEquipmentUIControl(unit, item, stack);
				addEquipment.Show();
			}
		}		
	}
}