Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view UIControl/AddEquipmentUIControl.cs @ 109:4ae69806bb2d
* Remove IBBoard.INI now that we don't use Rollcall
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 May 2011 13:07:15 +0000 |
parents | 986fc923c0fa |
children |
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// This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.Commands; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using CustomMath = IBBoard.CustomMath; namespace IBBoard.WarFoundry.GUI.GTK.UIControl { public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI> { public AddEquipmentUIControl(Unit unit, CommandStack commandStack) : base(unit, commandStack) { //Do nothing extra } //TODO Make abstract protected override IAddEquipmentUI CreateEquipmentUI() { return new FrmAddEquipment(); } protected override void CompleteUISetup() { ui.SetUnitEquipmentItems(GetEquipmentItems(unit)); ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; } public static UnitEquipmentItem[] GetEquipmentItems(Unit unit) { return Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); } public static bool HasEquipmentToAdd(Unit unit) { return GetEquipmentItems(unit).Length > 0; } private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) { equipItem = equip; SetUnitEquipmentLimits(equip); } protected override void DoProcessing() { if (isRatioAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); } else { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); } } } }