Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view UIControl/EditEquipmentUIControl.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 100626381159 |
children |
line wrap: on
line source
// This file (EditEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Commands; using CustomMath = IBBoard.CustomMath; using IBBoard.Lang; using IBBoard.WarFoundry.GUI.GTK; namespace IBBoard.WarFoundry.GUI.GTK.UIControl { public class EditEquipmentUIControl : AbstractBaseEquipmentUIControl<IEditEquipmentUI> { public EditEquipmentUIControl(Unit unit, UnitEquipmentItem item, CommandStack commandStack) : base(unit, commandStack) { this.equipItem = item; } //TODO Make abstract protected override IEditEquipmentUI CreateEquipmentUI() { return new FrmEditEquipment(); } protected override void CompleteUISetup() { SetUnitEquipmentLimits(equipItem); SetUnitEquipmentValuesFromEquipment(equipItem); ui.SetEquipmentAmountType(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equipItem)); } protected override void DoProcessing() { if (isRatioAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); } else { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); } } } }