Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmAddEquipment.cs @ 52:4bad8cb3f889
Re #60: Add UI to add/remove/edit weapons in GTK
* Remove "not implemented" exceptions and add first implementation of setting equipment list
* Add widgets to add equipment form
* Subscribe to Clicked instead of Activated to hook on to correct event
* Extract tree rendering method into helper class
Also:
* Improve exception handling of unhandled exceptions (print full stack trace with "caused by" hierarchy)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 22 Aug 2010 14:32:16 +0000 |
parents | dafbd432ca23 |
children | 28b242612ad7 |
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// This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.API.Objects; using Gtk; using IBBoard.WarFoundry.GUI.GTK.Util; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI { public FrmAddEquipment() { this.Build(); TreeViewColumn equipColumn = new TreeViewColumn(); equipColumn.Title = "Equipment"; CellRendererText equipCell = new CellRendererText(); equipColumn.PackStart(equipCell, true); equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); lstEquipment.AppendColumn(equipColumn); } public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; public void SetUnitEquipmentItems(UnitEquipmentItem[] items) { ListStore store = new ListStore(typeof(UnitEquipmentItem)); foreach (UnitEquipmentItem equipItem in items) { store.AppendValues(equipItem); } lstEquipment.Model = store; } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { } public void ShowControl() { } } }