view translations/en.translation @ 43:4e127ce8682f

Re #86: Complete initial GTK# UI * Keep UI tidier by hiding category tree until we have an army * Implement reloading files
author IBBoard <dev@ibboard.co.uk>
date Wed, 11 Aug 2010 19:23:43 +0000
parents 5855999a5556
children 9c9af2ce8c43 4a33b3012100
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<?xml version="1.0" encoding="ISO-8859-1"?>
<translations xmlns="http://ibboard.co.uk/translation"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
lang="en">
<translation id="menuFile">File</translation>
<translation id="menuEdit">Edit</translation>
<translation id="menuHelp">Help</translation>
<translation id="miNewArmy">Create army</translation>
<translation id="miOpenArmy">Open army</translation>
<translation id="miExit">Exit</translation>
<translation id="miAbout">About</translation>
<translation id="miSaveArmy">Save army</translation>
<translation id="miSaveArmyAs">Save army as...</translation>
<translation id="miCloseArmy">Close army</translation>
<translation id="miChangeSystem">Change game system</translation>
<translation id="miUndo">Undo</translation>
<translation id="miRedo">Redo</translation>
<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation>
<translation id="bttnSelectRace">Create army</translation>
<translation id="bttnCancel">Cancel</translation>
<translation id="bttnSelectUnit">Create unit</translation>
<translation id="lblUnitList">Unit types:</translation>
<translation id="lblRaceList">Races:</translation>
<translation id="lblArmyName">Army name:</translation>
<translation id="bttnSelectSystem">Select system</translation>
<translation id="lblSystemList">Game systems:</translation>
<translation id="FrmSelectSystem">Game system selection</translation>
<translation id="ArmyTree">Army tree</translation>
<translation id="FrmNewArmy">Create new army</translation>
<translation id="saveArmyDialog">Save army</translation>
<translation id="lblArmySize">Army size:</translation>
<translation id="defaultUnitName">Unit of {0} {1}</translation>
<translation id="bttnNewArmy">Create army</translation>
<translation id="bttnOpenArmy">Open army</translation>
<translation id="bttnSaveArmy">Save army</translation>
<translation id="statusPanelPoints">{0} pts / {1} pts</translation>
<translation id="miReloadFiles">Reload files</translation>
<translation id="miDebugWindow">Debug information</translation>
<translation id="FrmNewUnit">Add New {0} Choice</translation>
</translations>