Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view translations/en.translation @ 43:4e127ce8682f
Re #86: Complete initial GTK# UI
* Keep UI tidier by hiding category tree until we have an army
* Implement reloading files
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 11 Aug 2010 19:23:43 +0000 |
parents | 5855999a5556 |
children | 9c9af2ce8c43 4a33b3012100 |
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<?xml version="1.0" encoding="ISO-8859-1"?> <translations xmlns="http://ibboard.co.uk/translation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en"> <translation id="menuFile">File</translation> <translation id="menuEdit">Edit</translation> <translation id="menuHelp">Help</translation> <translation id="miNewArmy">Create army</translation> <translation id="miOpenArmy">Open army</translation> <translation id="miExit">Exit</translation> <translation id="miAbout">About</translation> <translation id="miSaveArmy">Save army</translation> <translation id="miSaveArmyAs">Save army as...</translation> <translation id="miCloseArmy">Close army</translation> <translation id="miChangeSystem">Change game system</translation> <translation id="miUndo">Undo</translation> <translation id="miRedo">Redo</translation> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <translation id="bttnSelectRace">Create army</translation> <translation id="bttnCancel">Cancel</translation> <translation id="bttnSelectUnit">Create unit</translation> <translation id="lblUnitList">Unit types:</translation> <translation id="lblRaceList">Races:</translation> <translation id="lblArmyName">Army name:</translation> <translation id="bttnSelectSystem">Select system</translation> <translation id="lblSystemList">Game systems:</translation> <translation id="FrmSelectSystem">Game system selection</translation> <translation id="ArmyTree">Army tree</translation> <translation id="FrmNewArmy">Create new army</translation> <translation id="saveArmyDialog">Save army</translation> <translation id="lblArmySize">Army size:</translation> <translation id="defaultUnitName">Unit of {0} {1}</translation> <translation id="bttnNewArmy">Create army</translation> <translation id="bttnOpenArmy">Open army</translation> <translation id="bttnSaveArmy">Save army</translation> <translation id="statusPanelPoints">{0} pts / {1} pts</translation> <translation id="miReloadFiles">Reload files</translation> <translation id="miDebugWindow">Debug information</translation> <translation id="FrmNewUnit">Add New {0} Choice</translation> </translations>