Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmNewArmy.cs @ 30:5fafbb1b4592
Re #145: Add UI to remove units from army
* Add initial right-click "remove unit" for GTK app
Existing problems:
* Right-click occurs before selection changes, so it can be a click out of synch
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 04 Sep 2009 20:11:02 +0000 |
parents | a191d0655f55 |
children | d68992a831df |
line wrap: on
line source
// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using Gtk; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; using log4net; namespace IBBoard.WarFoundry.GTK { public partial class FrmNewArmy : Dialog, ITranslatable { private ILog logger = LogManager.GetLogger(typeof(FrmNewArmy)); private GameSystem system; private Race race; private string armyName; private int pointsValue; public FrmNewArmy(GameSystem gameSystem) { this.Build(); system = gameSystem; lstRaces.Selection.Changed+= new EventHandler(OnSelectionChanged); TreeViewColumn raceColumn = new TreeViewColumn (); raceColumn.Title = "Race"; CellRendererText raceCell = new CellRendererText (); raceColumn.PackStart (raceCell, true); lstRaces.AppendColumn(raceColumn); raceColumn.SetCellDataFunc(raceCell, new TreeCellDataFunc(RenderRaceName)); ListStore store = new ListStore(typeof(Race)); foreach (Race r in WarFoundryLoader.GetDefault().GetRaces(system)) { store.AppendValues(r); } lstRaces.Model = store; } public string Text { get { return Title; } set { Title = value; } } private void RenderRaceName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { Race r = (Race)model.GetValue(iter, 0); (cell as CellRendererText).Text = r.Name; } protected virtual void OnSelectionChanged(object o, EventArgs e) { logger.Debug("Selection changed"); setOkayButtonState(); } private void setOkayButtonState() { bttnCreate.Sensitive = (lstRaces.Selection.CountSelectedRows() > 0 && txtArmyName.Text!="" && sbPointsValue.Value > 0); } protected virtual void OnCreateClicked (object sender, System.EventArgs e) { TreeModel model; TreeIter iter; lstRaces.Selection.GetSelected (out model, out iter); race = (Race) model.GetValue(iter, 0); armyName = txtArmyName.Text; pointsValue = (int)sbPointsValue.Value; Respond(ResponseType.Ok); } protected virtual void OnCancelClicked (object sender, System.EventArgs e) { Respond(ResponseType.Cancel); } protected virtual void OnTextChanged (object sender, System.EventArgs e) { setOkayButtonState(); } protected virtual void OnSpinChangeValue (object o, Gtk.ChangeValueArgs args) { setOkayButtonState(); } protected virtual void OnSpinValueChanged (object sender, System.EventArgs e) { setOkayButtonState(); } public Race SelectedRace { get { return race; } } public string ArmyName { get { return armyName; } } public int ArmySize { get { return pointsValue; } } } }