Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view FrmReplaceEquipment.cs @ 134:7e77e79e5fdd
Fixes #325: Use default army size when creating armies
* Update name where it hasn't been changed, using template values from data file
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Oct 2011 20:37:53 +0100 |
parents | 6d2c8ad0d8f1 |
children |
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// This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using Gtk; using IBBoard.GtkSharp; using IBBoard.GtkSharp.Translatable; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; using IBBoard.WarFoundry.GUI.GTK.Util; using log4net; namespace IBBoard.WarFoundry.GUI.GTK { public partial class FrmReplaceEquipment : TranslatableDialog, IReplaceEquipmentUI { private static ILog log = LogManager.GetLogger(typeof(FrmReplaceEquipment)); public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; public event MethodInvoker UnitEquipmentAmountTypeChanged; public event MethodInvoker UnitEquipmentAmountChanged; private bool isRatioLimited; public FrmReplaceEquipment() { this.Build(); lstEquipment.Selection.Changed += OnSelectionChanged; TreeViewColumn equipColumn = new TreeViewColumn(); equipColumn.Title = "Equipment"; CellRendererText equipCell = new CellRendererText(); equipColumn.PackStart(equipCell, true); equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); lstEquipment.AppendColumn(equipColumn); Translation.TranslationChanged += Retranslate; Translate(); } private void Retranslate() { Translate(); } public override void Dispose() { Translation.TranslationChanged -= Retranslate; base.Dispose(); } public void ListenToWidgets() { rbEquipAll.Clicked += RadioButtonClicked; rbEquipNumeric.Clicked += RadioButtonClicked; rbEquipPercent.Clicked += RadioButtonClicked; numericAmount.ValueChanged += SpinButtonValueChanged; percentageAmount.ValueChanged += SpinButtonValueChanged; lstEquipment.Selection.Changed += OnSelectionChanged; } public void IgnoreWidgets() { rbEquipAll.Clicked -= RadioButtonClicked; rbEquipNumeric.Clicked -= RadioButtonClicked; rbEquipPercent.Clicked -= RadioButtonClicked; numericAmount.ValueChanged -= SpinButtonValueChanged; percentageAmount.ValueChanged -= SpinButtonValueChanged; lstEquipment.Selection.Changed -= OnSelectionChanged; } private void OnUnitEquipmentAmountChanged() { if (UnitEquipmentAmountChanged != null) { UnitEquipmentAmountChanged(); } } private void OnUnitEquipmentAmountTypeChanged() { if (UnitEquipmentAmountChanged != null) { UnitEquipmentAmountTypeChanged(); } } protected void OnSelectionChanged(object o, EventArgs e) { if (UnitEquipmentItemChoiceChanged != null) { UnitEquipmentItemChoiceChanged(SelectedUnitEquipmentItem); } } public void SetUnitEquipmentItems(UnitEquipmentItem[] items) { ListStore store = new ListStore(typeof(UnitEquipmentItem)); foreach (UnitEquipmentItem equipItem in items) { store.AppendValues(equipItem); } lstEquipment.Model = store; } public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber) { log.DebugFormat("IsRatio? {0}. Limits: {1}->{2}, {3}%->{4}%", isRatioLimit, minNumber, maxNumber, minPercent, maxPercent); numericAmount.SetRange(minNumber, maxNumber); percentageAmount.SetRange(minPercent, maxPercent); isRatioLimited = isRatioLimit; if (isRatioLimit) { if (minPercent == 100) { rbEquipAll.Active = true; } else { rbEquipPercent.Active = true; } } else { rbEquipNumeric.Active = true; } } public void SetUnitEquipmentLimitsEnabled(bool isEnabled) { SetNumericAmountEnabledState(isEnabled); SetPercentageAmountEnabledState(isEnabled); } public bool ShowControl() { int result = Run(); bool okayClicked = (result == (int)ResponseType.Ok); this.Hide(); return okayClicked; } protected virtual void CancelButtonClicked(object sender, System.EventArgs e) { log.Debug("Cancel clicked"); Respond(ResponseType.Cancel); } protected virtual void OkayButtonClicked(object sender, System.EventArgs e) { log.Debug("Okay clicked"); Respond(ResponseType.Ok); } public void SetOkayEnabledState(bool enabled) { bttnOkay.Sensitive = enabled; } protected virtual void SpinButtonValueChanged(object sender, System.EventArgs e) { OnUnitEquipmentAmountChanged(); } protected virtual void RadioButtonClicked(object sender, System.EventArgs e) { OnUnitEquipmentAmountTypeChanged(); } public void SetNumericAmountEnabledState(bool enabled) { double minPercent = GetMinPercentage(); rbEquipNumeric.Sensitive = enabled && !(isRatioLimited && minPercent == 100); numericAmount.Sensitive = rbEquipNumeric.Sensitive; } public void SetPercentageAmountEnabledState(bool enabled) { if (enabled) { double minPercentage = GetMinPercentage(); rbEquipPercent.Sensitive = isRatioLimited && minPercentage != 100; percentageAmount.Sensitive = rbEquipPercent.Sensitive; double maxPercentage = GetMaxPercentage(); rbEquipAll.Sensitive = isRatioLimited && maxPercentage == 100; lblEquipAll.Sensitive = rbEquipAll.Sensitive; } else { rbEquipPercent.Sensitive = false; percentageAmount.Sensitive = false; rbEquipAll.Sensitive = false; lblEquipAll.Sensitive = false; } } private double GetMaxPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return max; } private double GetMinPercentage() { double min, max; percentageAmount.GetRange(out min, out max); return min; } public UnitEquipmentItem SelectedUnitEquipmentItem { get { return (UnitEquipmentItem)TreeUtils.GetSelectedItem(lstEquipment); } } public bool IsRatioEquipmentAmount { get { return !rbEquipNumeric.Active; } } public int EquipmentNumericAmount { get { return (int)numericAmount.Value; } set { numericAmount.Value = value; } } public double EquipmentPercentageAmount { get { double percent; if (rbEquipAll.Active) { percent = 100; } else { percent = percentageAmount.Value; } return percent; } set { percentageAmount.Value = value; } } } }