Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view gtk-gui/IBBoard.WarFoundry.FrmChangeGameSystem.cs @ 4:8208a0fde4c2
Re #7 - Remove DTDs from GTK GUI project because they're API related rather than GUI related
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author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 26 Dec 2008 12:33:04 +0000 |
parents | 1bb28f84d567 |
children |
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// ------------------------------------------------------------------------------ // <autogenerated> // This code was generated by a tool. // Mono Runtime Version: 2.0.50727.42 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </autogenerated> // ------------------------------------------------------------------------------ namespace IBBoard.WarFoundry { public partial class FrmChangeGameSystem { private Gtk.HBox hbox1; private Gtk.Label lblGameSystem; private Gtk.ScrolledWindow GtkScrolledWindow; private Gtk.TreeView lstGameSystems; private Gtk.Button buttonCancel; private Gtk.Button buttonOk; protected virtual void Build() { Stetic.Gui.Initialize(this); // Widget IBBoard.WarFoundry.FrmChangeGameSystem this.Name = "IBBoard.WarFoundry.FrmChangeGameSystem"; this.Title = Mono.Unix.Catalog.GetString("Change Game System"); this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico"); this.TypeHint = ((Gdk.WindowTypeHint)(1)); this.WindowPosition = ((Gtk.WindowPosition)(4)); this.Modal = true; this.Resizable = false; this.AllowGrow = false; this.DefaultWidth = 400; this.DefaultHeight = 300; this.SkipPagerHint = true; this.SkipTaskbarHint = true; this.HasSeparator = false; // Internal child IBBoard.WarFoundry.FrmChangeGameSystem.VBox Gtk.VBox w1 = this.VBox; w1.Name = "dialog1_VBox"; w1.Spacing = 6; w1.BorderWidth = ((uint)(2)); // Container child dialog1_VBox.Gtk.Box+BoxChild this.hbox1 = new Gtk.HBox(); this.hbox1.Name = "hbox1"; this.hbox1.Spacing = 6; // Container child hbox1.Gtk.Box+BoxChild this.lblGameSystem = new Gtk.Label(); this.lblGameSystem.Name = "lblGameSystem"; this.lblGameSystem.LabelProp = Mono.Unix.Catalog.GetString("Game System"); this.hbox1.Add(this.lblGameSystem); Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.hbox1[this.lblGameSystem])); w2.Position = 0; w2.Expand = false; w2.Fill = false; // Container child hbox1.Gtk.Box+BoxChild this.GtkScrolledWindow = new Gtk.ScrolledWindow(); this.GtkScrolledWindow.Name = "GtkScrolledWindow"; this.GtkScrolledWindow.ShadowType = ((Gtk.ShadowType)(1)); // Container child GtkScrolledWindow.Gtk.Container+ContainerChild this.lstGameSystems = new Gtk.TreeView(); this.lstGameSystems.WidthRequest = 250; this.lstGameSystems.HeightRequest = 125; this.lstGameSystems.CanFocus = true; this.lstGameSystems.Name = "lstGameSystems"; this.lstGameSystems.HeadersVisible = false; this.lstGameSystems.HeadersClickable = true; this.GtkScrolledWindow.Add(this.lstGameSystems); this.hbox1.Add(this.GtkScrolledWindow); Gtk.Box.BoxChild w4 = ((Gtk.Box.BoxChild)(this.hbox1[this.GtkScrolledWindow])); w4.Position = 1; w1.Add(this.hbox1); Gtk.Box.BoxChild w5 = ((Gtk.Box.BoxChild)(w1[this.hbox1])); w5.Position = 0; // Internal child IBBoard.WarFoundry.FrmChangeGameSystem.ActionArea Gtk.HButtonBox w6 = this.ActionArea; w6.Name = "dialog1_ActionArea"; w6.Spacing = 6; w6.BorderWidth = ((uint)(5)); w6.LayoutStyle = ((Gtk.ButtonBoxStyle)(4)); // Container child dialog1_ActionArea.Gtk.ButtonBox+ButtonBoxChild this.buttonCancel = new Gtk.Button(); this.buttonCancel.CanDefault = true; this.buttonCancel.CanFocus = true; this.buttonCancel.Name = "buttonCancel"; this.buttonCancel.UseStock = true; this.buttonCancel.UseUnderline = true; this.buttonCancel.Label = "gtk-cancel"; this.AddActionWidget(this.buttonCancel, -6); Gtk.ButtonBox.ButtonBoxChild w7 = ((Gtk.ButtonBox.ButtonBoxChild)(w6[this.buttonCancel])); w7.Expand = false; w7.Fill = false; // Container child dialog1_ActionArea.Gtk.ButtonBox+ButtonBoxChild this.buttonOk = new Gtk.Button(); this.buttonOk.Sensitive = false; this.buttonOk.CanDefault = true; this.buttonOk.CanFocus = true; this.buttonOk.Name = "buttonOk"; this.buttonOk.UseStock = true; this.buttonOk.UseUnderline = true; this.buttonOk.Label = "gtk-ok"; this.AddActionWidget(this.buttonOk, -5); Gtk.ButtonBox.ButtonBoxChild w8 = ((Gtk.ButtonBox.ButtonBoxChild)(w6[this.buttonOk])); w8.Position = 1; w8.Expand = false; w8.Fill = false; if ((this.Child != null)) { this.Child.ShowAll(); } this.Show(); this.lstGameSystems.RowActivated += new Gtk.RowActivatedHandler(this.lstGameSystemsRowActivated); this.buttonCancel.Clicked += new System.EventHandler(this.OnCancel); this.buttonOk.Clicked += new System.EventHandler(this.OnGameSystemOkayClicked); } } }