Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view gtk-gui/IBBoard.WarFoundry.FrmMainWindow.cs @ 1:a3c70b542257
* Change MonoDevelop Project file to format for MonoDevelop 2.0a1
* Remove PIDB (Parser Information Database) from source control
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 19 Dec 2008 16:47:13 +0000 |
parents | 1bb28f84d567 |
children |
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// ------------------------------------------------------------------------------ // <autogenerated> // This code was generated by a tool. // Mono Runtime Version: 2.0.50727.42 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </autogenerated> // ------------------------------------------------------------------------------ namespace IBBoard.WarFoundry { public partial class FrmMainWindow { private Gtk.Action menuFile; private Gtk.Action miCreateArmy; private Gtk.Action miOpenArmy; private Gtk.Action miSaveArmy; private Gtk.Action miSaveArmyAs; private Gtk.Action miCloseArmy; private Gtk.Action miChangeGameSystem; private Gtk.Action miReloadFiles; private Gtk.Action miExit; private Gtk.Action menuEdit; private Gtk.Action miUndo; private Gtk.Action miRedo; private Gtk.Action menuHelp; private Gtk.Action miAbout; private Gtk.Action miDebugInformation; private Gtk.Action newArmyButton; private Gtk.Action openArmyButton; private Gtk.Action saveArmyButton; private Gtk.Action undoActionButton; private Gtk.Action redoActionButton; private Gtk.Action goDown; private Gtk.Action add; private Gtk.VBox vbox1; private Gtk.MenuBar menubar1; private Gtk.Toolbar toolbar; private Gtk.HPaned hpaned2; private Gtk.TreeView treeUnits; private Gtk.Notebook unitsNotebook; private Gtk.Statusbar statusbar1; protected virtual void Build() { Stetic.Gui.Initialize(this); // Widget IBBoard.WarFoundry.FrmMainWindow Gtk.UIManager w1 = new Gtk.UIManager(); Gtk.ActionGroup w2 = new Gtk.ActionGroup("Default"); this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null); this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File"); w2.Add(this.menuFile, null); this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null); this.miCreateArmy.Sensitive = false; this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army"); w2.Add(this.miCreateArmy, null); this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null); this.miOpenArmy.Sensitive = false; this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army"); w2.Add(this.miOpenArmy, null); this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null); this.miSaveArmy.Sensitive = false; this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army"); w2.Add(this.miSaveArmy, null); this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null); this.miSaveArmyAs.Sensitive = false; this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as"); w2.Add(this.miSaveArmyAs, null); this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null); this.miCloseArmy.Sensitive = false; this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army"); w2.Add(this.miCloseArmy, null); this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null); this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system"); w2.Add(this.miChangeGameSystem, null); this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null); this.miReloadFiles.Sensitive = false; this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files"); w2.Add(this.miReloadFiles, null); this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null); this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit"); w2.Add(this.miExit, null); this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null); this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit"); w2.Add(this.menuEdit, null); this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null); this.miUndo.Sensitive = false; this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo"); w2.Add(this.miUndo, null); this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null); this.miRedo.Sensitive = false; this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo"); w2.Add(this.miRedo, null); this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null); this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help"); w2.Add(this.menuHelp, null); this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null); this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About"); w2.Add(this.miAbout, null); this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null); this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information"); w2.Add(this.miDebugInformation, null); this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new"); this.newArmyButton.Sensitive = false; w2.Add(this.newArmyButton, null); this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open"); this.openArmyButton.Sensitive = false; w2.Add(this.openArmyButton, null); this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save"); this.saveArmyButton.Sensitive = false; w2.Add(this.saveArmyButton, null); this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo"); this.undoActionButton.Sensitive = false; w2.Add(this.undoActionButton, null); this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo"); this.redoActionButton.Sensitive = false; w2.Add(this.redoActionButton, null); this.goDown = new Gtk.Action("goDown", null, null, null); w2.Add(this.goDown, null); this.add = new Gtk.Action("add", null, null, "gtk-add"); w2.Add(this.add, null); w1.InsertActionGroup(w2, 0); this.AddAccelGroup(w1.AccelGroup); this.Name = "IBBoard.WarFoundry.FrmMainWindow"; this.Title = Mono.Unix.Catalog.GetString("MainWindow"); this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico"); // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild this.vbox1 = new Gtk.VBox(); this.vbox1.Name = "vbox1"; // Container child vbox1.Gtk.Box+BoxChild w1.AddUiFromString("<ui><menubar name='menubar1'><menu action='menuFile'><menuitem action='miCreateArmy'/><menuitem action='miOpenArmy'/><menuitem action='miSaveArmy'/><menuitem action='miSaveArmyAs'/><menuitem action='miCloseArmy'/><separator/><menuitem action='miChangeGameSystem'/><separator/><menuitem action='miReloadFiles'/><separator/><menuitem action='miExit'/></menu><menu action='menuEdit'><menuitem action='miUndo'/><menuitem action='miRedo'/></menu><menu action='menuHelp'><menuitem action='miAbout'/><menuitem action='miDebugInformation'/></menu></menubar></ui>"); this.menubar1 = ((Gtk.MenuBar)(w1.GetWidget("/menubar1"))); this.menubar1.Name = "menubar1"; this.vbox1.Add(this.menubar1); Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); w3.Position = 0; w3.Expand = false; w3.Fill = false; // Container child vbox1.Gtk.Box+BoxChild w1.AddUiFromString("<ui><toolbar name='toolbar'><toolitem action='newArmyButton'/><toolitem action='openArmyButton'/><toolitem action='saveArmyButton'/><separator/><toolitem action='undoActionButton'/><toolitem action='redoActionButton'/><separator/></toolbar></ui>"); this.toolbar = ((Gtk.Toolbar)(w1.GetWidget("/toolbar"))); this.toolbar.HeightRequest = 36; this.toolbar.Name = "toolbar"; this.toolbar.ShowArrow = false; this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0)); this.vbox1.Add(this.toolbar); Gtk.Box.BoxChild w4 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar])); w4.Position = 1; w4.Expand = false; w4.Fill = false; // Container child vbox1.Gtk.Box+BoxChild this.hpaned2 = new Gtk.HPaned(); this.hpaned2.CanFocus = true; this.hpaned2.Name = "hpaned2"; this.hpaned2.Position = 178; // Container child hpaned2.Gtk.Paned+PanedChild this.treeUnits = new Gtk.TreeView(); this.treeUnits.CanFocus = true; this.treeUnits.Name = "treeUnits"; this.treeUnits.HeadersClickable = true; this.hpaned2.Add(this.treeUnits); Gtk.Paned.PanedChild w5 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits])); w5.Resize = false; // Container child hpaned2.Gtk.Paned+PanedChild this.unitsNotebook = new Gtk.Notebook(); this.unitsNotebook.CanFocus = true; this.unitsNotebook.Name = "unitsNotebook"; this.unitsNotebook.CurrentPage = -1; this.hpaned2.Add(this.unitsNotebook); this.vbox1.Add(this.hpaned2); Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2])); w7.Position = 2; // Container child vbox1.Gtk.Box+BoxChild this.statusbar1 = new Gtk.Statusbar(); this.statusbar1.Name = "statusbar1"; this.statusbar1.Spacing = 2; this.vbox1.Add(this.statusbar1); Gtk.Box.BoxChild w8 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1])); w8.Position = 3; w8.Expand = false; w8.Fill = false; this.Add(this.vbox1); if ((this.Child != null)) { this.Child.ShowAll(); } this.DefaultWidth = 832; this.DefaultHeight = 659; this.Show(); this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated); this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated); this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated); this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated); this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated); this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated); this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated); this.miExit.Activated += new System.EventHandler(this.OnExitActivated); this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated); this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated); this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated); this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated); this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated); this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated); } } }