Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view Widgets/UnitDisplayWidget.cs @ 14:abbf8a3ac431
Re #90: Stop new units showing up twice
* Pass ArmyCategory to CreateAndAddUnitCommand
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 27 Jun 2009 19:39:41 +0000 |
parents | 6b2c8e55564a |
children | 85db2c9a1546 |
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// This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using Gtk; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Commands; namespace IBBoard.WarFoundry.GTK.Widgets { [System.ComponentModel.Category("WarFoundry GTK# GUI")] [System.ComponentModel.ToolboxItem(true)] public partial class UnitDisplayWidget : Gtk.Bin { private IBBoard.WarFoundry.API.Objects.Unit unit; private CommandStack stack; public UnitDisplayWidget(IBBoard.WarFoundry.API.Objects.Unit sourceUnit, CommandStack commandStack) { this.Build(); stack = commandStack; unit = sourceUnit; unitName.Text = unit.Name; unitSize.Value = unit.Size; double max = unit.UnitType.MaxSize; if (max == -1) { max = double.MaxValue; } unitSize.SetRange(unit.UnitType.MinSize, max); unit.NameChanged+= new StringValChangedDelegate(UnitNameChanged); unit.UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChanged); SetStats(); } private void SetStats() { //GameSystem system = unit.Army.GameSystem; //SystemStats stats = system.StandardSystemStats; CellRendererText renderer = new CellRendererText(); unitStats.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, new TreeCellDataFunc(RenderUnitName)); TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat); Stat[] stats = unit.UnitStatsArray; int length = stats.Length; for (int i = 0; i < length; i++) { unitStats.AppendColumn(stats[i].ParentSlot.Name, renderer, statFunc); } TreeStore model = new TreeStore(typeof(IBBoard.WarFoundry.API.Objects.Unit)); model.AppendValues(unit); unitStats.Model = model; } private void RenderUnitName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is IBBoard.WarFoundry.API.Objects.Unit) { IBBoard.WarFoundry.API.Objects.Unit u = (IBBoard.WarFoundry.API.Objects.Unit)o; (cell as CellRendererText).Text = u.UnitType.Name; } } private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); if (o is IBBoard.WarFoundry.API.Objects.Unit) { IBBoard.WarFoundry.API.Objects.Unit u = (IBBoard.WarFoundry.API.Objects.Unit)o; (cell as CellRendererText).Text = u.GetStatValue(column.Title); } } private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue) { unitName.Text = newValue; } private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) { unitSize.Value = newValue; } protected virtual void OnUnitSizeFocusOut (object o, Gtk.FocusOutEventArgs args) { SetNewUnitSize(); } [GLib.ConnectBefore ()] protected virtual void OnUnitSizeKeyPress (object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return) { SetNewUnitSize(); } } private void SetNewUnitSize() { if (unitSize.Value!=unit.Size) { SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value)); stack.Execute(cmd); } } protected virtual void OnUnitNameFocusOut (object o, Gtk.FocusOutEventArgs args) { SetNewUnitName(); } [GLib.ConnectBefore ()] protected virtual void OnUnitNameKeyPress (object o, Gtk.KeyPressEventArgs args) { if (args.Event.Key == Gdk.Key.Return) { SetNewUnitName(); } } private void SetNewUnitName() { if (unitName.Text!=unit.Name) { SetNameCommand cmd = new SetNameCommand(unit, unitName.Text); stack.Execute(cmd); } } } }